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Research: 2D/Fake Soaring in the Sky/Eon Flute for R/S/E/FR/LG

thedarkdragon11

New World Pirate
529
Posts
14
Years
Hello! I just want to share this hilarious idea of mine that will "enable" the "implementation" of the Soaring in the Sky feature from OR/AS to Gen. 3 hacks... Of course, it's not the best way to mimic the feature but few hackers might want to implement this one... It's just that I'm not good in ASM research/manipulation/coding (though I can understand some)...

What do we need for this one:
-An item slot...
-An OW map that represents the entire region...
-ASM knowledge (I think it will also be possible using C)...

My idea is that the item (aka the Eon Flute) will be used to warp the player into a corresponding spot from the OW map that represents the entire region (the OW map will act as the sky)... Say for instance, in a Hoenn-based hack, the player will use the Eon Flute at Littleroot Town... The item's script will warp the player into the corresponding position of Littleroot Town from the OW map of Hoenn (aka the Sky)... The same position will be used for the player to land... Just think of the "Sky" map as a map full of warp scripts to every towns/cities/etc. and also to mirage spots...

Since this will be an OW map, the wild Pokémon data should not be a problem... Legendary Pokémon battles can also be placed as OW events...

So what could be the sequence of the Eon Flute script? My idea is that once the Eon Flute is used:
-It will run the Fly animation script and load Mega Latias/Latios sprite in place of the supposed to be the Fly move user... The landing animation of the Fly script won't be loaded...
-Warp the user into the Sky OW map... The position of the user will be based from the Map Name...
-The player will be in Surf mode OW (or a custom OW that shows the player riding the Eon Pokémon...

How to land? My idea is that every towns/cities/routes/mirages/etc. from the Sky OW map, partcularly to the position/s where the Eon Flute will warp the player, will have scripts that will:
-Run the Fly animation script and load Mega Latias/Latios sprite in place of the supposed to be the Fly move user... But this time, the initial animation of the Fly script won't be loaded and the landing animation will be loaded after...
-Warp the player into the specified place...

Cons:
-I'm not sure if it is possible to disable the access to menu while at the Sky OW map...
-I'm not also sure if the script for Fly animation can be copied, disassembled and modified the way I mentioned above without messing up the hack...
-Too much scripts, especially for the landing scripts...
-No 3D...
-Unfortunately, I can't do this one... And I have no time to study GBA ASM/C as of this moment...

Thank you for reading! Feel free to ask/comment/suggest/criticize...
 
Last edited by a moderator:

thedarkdragon11

New World Pirate
529
Posts
14
Years
We could use Mode 7 to emulate 3D but a) that may not be compatible with the games and b) would probably take a fair amount of code pull off.
But it would totally look like the soaring from ORAS and Rangers: Guardian Signs. (More the latter though.)

Just ping-ponging ideas.

That's great! It's just that it may need lots of work and may not be implemented right away...
 

Aryan 10

Battle Legend
163
Posts
7
Years
This is great idea but is this possible to use Fly there or use a rod or is this possible to disable eon flute use there...
We need to set that place indoor and then need a script for disabling the rod and eon flute....
 

Dyskinesia

Second-rate hack
82
Posts
8
Years
  • Age 25
  • Ohio
  • Seen May 12, 2019
Could use dive/emerge map connections but modify the dive routine so instead of putting you in a location 1:1 with where you were in the first map, it divides the result then rounds it to simulate the "zoomed out" nature of it, if that makes sense. Since I'd imagine you would want travel to be faster when higher up in this way, so you'd get more of a sense of depth/height.
 

thedarkdragon11

New World Pirate
529
Posts
14
Years
This is great idea but is this possible to use Fly there or use a rod or is this possible to disable eon flute use there...
We need to set that place indoor and then need a script for disabling the rod and eon flute....

As much as possible, everything inaccessible from the real Soaring in the Sky should be inaccessible... However, if it's not possible then at least only the essential ones should be inaccessible like the use of moves in map, Bag (or at least using the Eon Flute, the rods, Bicycles, etc.) and maybe Save option...

You're right, setting the map to indoor will prevent the usage of some of those as long as that won't meddle with the Pokémon encounters (we should still can encounter wild and event Pokémons in the map, and I don't think it will)...

As soon as I read the opening post to this thread I immediately thought of a really cheap way to pull this off. Here's my cheap thought process:

-------------------------------------------------------------------------------------------------
You know how tools such as Advance Map 1.92 let you edit the areas you're allowed to walk/not walk? Maybe there's a way to assign an item the properties to allow for your character to move over all areas by temporarily setting the tile to "C" allowing for free movement within the desired area. While doing so you could set the item to act like SURF; it changes your sprite to look like you're soaring on something, maybe a LATIOS or whatever you want. Alongside all of that maybe there's a way to tie that item/event to a similar mechanic as the BICYCLE. By that I mean the increase in character movement speed, maybe 2 or 3 times the speed of the BICYCLE and also restrict it to being outside only. (PROF. OAK is watching)
-------------------------------------------------------------------------------------------------

If you could successfully combine those three properties you could quickly "SOAR" over the map that you're using AND the NPCs would still simultaneously move/ walk around seeing as how you never actually entered a menu.

Exactly... I hope those would be possible though...

Could use dive/emerge map connections but modify the dive routine so instead of putting you in a location 1:1 with where you were in the first map, it divides the result then rounds it to simulate the "zoomed out" nature of it, if that makes sense. Since I'd imagine you would want travel to be faster when higher up in this way, so you'd get more of a sense of depth/height.

Do you think it's possible to duplicate modify the Dive mechanics without messing up with the existing/untouched Dive routine?
 
352
Posts
7
Years
  • Age 30
  • Seen Mar 10, 2022
That's a good idea (the sky map thing), and it can be done modifying the Dive scripts and using a modified routine to change the sprite like Spherical Ice did for Dive, it's very easy to do, I think.


Do you think it's possible to duplicate modify the Dive mechanics without messing up with the existing/untouched Dive routine?

You don't need to mess with the original routine, just make a modified copy of it. But I think you will need to avoid using Dive in the same map you are using it.
 
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thedarkdragon11

New World Pirate
529
Posts
14
Years
That's a good idea (the sky map thing), and it can be done modifying the Dive scripts and using a modified routine to change the sprite like Spherical Ice did for Dive, it's very easy to do, I think.




You don't need to mess with the original routine, just make a modified copy of it. But I think you will need to avoid using Dive in the same map you are using it.

That would be complicated for maps that needs both...
 
352
Posts
7
Years
  • Age 30
  • Seen Mar 10, 2022
That would be complicated for maps that needs both...

yes, that's the issue, and the sky map will me "connected" with all OW maps from your region, then some will have Dive. I think the better way is to make some specific location in OW maps to make the player warp instead of just doing a "Dive" thing.
 

Blah

Free supporter
1,924
Posts
11
Years
I'm not quite seeing where Dive comes into this, nor why it should. You would toss out the essential "flying over the world" experience and it would look much like the OW head on the world map replaced with a guy on a M-Lati/os/as.

That said, you will never be able to Zoom out from the original map to create the illusion of elevation. The reason is because gen III maps have too many overlapping layers. The best option to emulate the feature does involve using mode 7, however it's a bitmap mode and so you need art for it. There is some math involved here as well.

An easier way would be to use custom world map art and mode 1. You can't do angled flight, but things like moving around the map, landing and elevating is possible. For bigger regions a loadscreen may be necessary during far movements because the map is 8BPP in this mode and it's quite expensive to commit a new one once out of bounds (an entire region map 8BPP with the ability to zoom out would be impossible to commit to BG VRAM at once). You can find a mode 1 sample usage on my YT channel for the platform battle thing I was doing a while back.

Personally, this seems like one of those features you give up on because doing it cheaply also cheapens your game.
 

thedarkdragon11

New World Pirate
529
Posts
14
Years
yes, that's the issue, and the sky map will me "connected" with all OW maps from your region, then some will have Dive. I think the better way is to make some specific location in OW maps to make the player warp instead of just doing a "Dive" thing.

That's what I'm originally thinking...

I'm not quite seeing where Dive comes into this, nor why it should. You would toss out the essential "flying over the world" experience and it would look much like the OW head on the world map replaced with a guy on a M-Lati/os/as.

That said, you will never be able to Zoom out from the original map to create the illusion of elevation. The reason is because gen III maps have too many overlapping layers. The best option to emulate the feature does involve using mode 7, however it's a bitmap mode and so you need art for it. There is some math involved here as well.

An easier way would be to use custom world map art and mode 1. You can't do angled flight, but things like moving around the map, landing and elevating is possible. For bigger regions a loadscreen may be necessary during far movements because the map is 8BPP in this mode and it's quite expensive to commit a new one once out of bounds (an entire region map 8BPP with the ability to zoom out would be impossible to commit to BG VRAM at once). You can find a mode 1 sample usage on my YT channel for the platform battle thing I was doing a while back.

Personally, this seems like one of those features you give up on because doing it cheaply also cheapens your game.

That's why we're only limited to 2D, using OW map, with this idea...
 

BluRose

blu rass
811
Posts
10
Years
I think it can be done with scripting, the only thing you will need in ASM is the routine for changing the OW sprite.
literally there is nothing at this point stopping us from doing this. mode 7 would be a lot of fun as a calculus after-exam project if anyone on my robotics team would want to figure that out with me, but hey what do i know
but yeah the overworld map is a fun little thing as it is
have fly check map bank & number and then warp to a certain position in the overworld map and then do the same for coming down~ asm routine on way up, script on way down
 

thedarkdragon11

New World Pirate
529
Posts
14
Years
literally there is nothing at this point stopping us from doing this. mode 7 would be a lot of fun as a calculus after-exam project if anyone on my robotics team would want to figure that out with me, but hey what do i know
but yeah the overworld map is a fun little thing as it is
have fly check map bank & number and then warp to a certain position in the overworld map and then do the same for coming down~ asm routine on way up, script on way down

True... Well, I like that idea...
 

saidra

Kerilet
4
Posts
9
Years
  • Age 26
  • Seen Jun 8, 2020
WOW! I sincerely loved the idea of soaring in OR/AS,and then, some genius person made it possible in R/S. What a wonderful idea! Btw, I'm new to hacking ,so, can you please teach people how to do it, like a tutorial?
Well,i think it would be fun importing this mechanic into my new "hack", of course if you allow me to do it.
I would obviously credit you for it
(Quick Edit : I forgot to thank the person who did the soaring mechanic to Pokemon Ruby,and the person who had the idea.)

Well then,I'm leaving,cya later!
 
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camthesaxman

reverse engineer of teh pokeymanz
23
Posts
7
Years
  • Age 28
  • Seen Feb 16, 2018
Sure, feel free to put this into your hack. It would be a great addition.
Code for the soaring is here https://github.com/camthesaxman/pokeruby/blob/soar/src/soar.c
Please note that this is fairly untested, and not as polished as I'd like. I haven't adjusted any of the spawn points yet, so landing on many routes place you in the middle of rocks or trees where you can't move.
 
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saidra

Kerilet
4
Posts
9
Years
  • Age 26
  • Seen Jun 8, 2020
Oh,thank you so much! I will learn how to "input" this on my hack, seriously, thanks a LOT. ^^
 

thedarkdragon11

New World Pirate
529
Posts
14
Years

Whoa there man! Thanks for turning this idea into reality... ^^

Now, aside from the bugs that you saw, some of the future implementation issues would probably be:

  • How to include wild Pokémon in the sky depending on the location
  • How to include events (e.g. legendary encounters)
  • Not necessary but a plus: mimicry of the fly animation with Mega Lati@s sprite before and after flight
Anyway, I hope you can make a thread for this in the R&D section...
 

camthesaxman

reverse engineer of teh pokeymanz
23
Posts
7
Years
  • Age 28
  • Seen Feb 16, 2018
Thanks for the feedback. I did try to add the fly animation at the start, but couldn't get any to work. The field effect system is largely undocumented and fairly complex, so I haven't figured out how it all works yet. I'd also want to have a larger, more detailed map, but I don't have the art skills to make one. I do plan on adding wild encounters. I'm pretty busy at the moment, but I will improve this soaring feature if it gets enough popularity.
 
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