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Emerald Pokemon Emerald Kaizo

Started by SinisterHoodedFigure June 19th, 2017 1:08 PM
  • 57025 views
  • 89 replies
  • Poll

How Kaizo was this?

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  • 26.32%
  • 13.16%
  • 13.16%
  • 11.40%
Male
Seen April 20th, 2019
Posted April 14th, 2019
100 posts
8.4 Years
Pok�mon Emerald Kaizo


Day and Night Only.
Romhacking dot net location.
Emerald Kaizo Link:
https://www.romhacking.net/hacks/4291/


Day and Night Link:
https://www.romhacking.net/hacks/4291/

Introduction

Here it is, the super hard mode of Pokemon Emerald, inspired by Firered Omega and Pokemon Stadium, with extra features such as legendary pokemon events and some postgame content. All 386 Pokemon can be caught in this version, but in order to get access to all of them, you will have to beat the game, and this one pulls out all the stops. How hard is it? People say nuzlocking and high level gaps is hard; this one is completely unforgiving to misclicks, misplays, and other mistakes, and there is enough enemy variety to be overwhelming to casual play of Emerald Kaizo. This game also gets progressively more difficult as the game goes along, as opposed to the hardest point in the game being the earlygame in the majority of hacks and all pokemon games.
Also, nuzlocking the elite four in Emerald Kaizo may be impossible unless you have explicit knowledge of the elite four roster, and great luck in acquiring specific pokemon to counter 5 powerful teams, and remember, you can't use anything but held items in battles.
This is a very imposing super hard mode hack, but as I have playtested, it is not impossible to beat, and I even tested to see if the Pokemon League can be nuzlocked, the most critically difficult point to nuzlocke, and it is possible, but I advise to actually practice with the game before attempting to nuzlocke it, because I won't release the details on how I no-deathed the Pokemon League. Don't let that aspect fool you though, the Pokemon League is genuinely difficult to get past without dying, as it took me several tries to find a reliable no death pattern.

Features
You cannot use revives, or any other item during battle. Fortunately, the enemies will not use them either. You can only use held items in battle.

Many fights are made exponentially difficult compared to the original version. Just to preface, it is not merely higher levels, they have movesets that increase in quality as the game goes on, and bosses typically have coverage, some degree of synergy, higher quality pokemon, and strategies.
There are even some avoidable double battle traps, but you may be forced to double battle sometimes.
Especially in the seventh gym.

Be particularly cautious with gym trainers, villain teams, and victory road trainers.

Gym leaders have six pokemon of higher quality than most NPCs. Some do perform additional strategies or follow certain themes.

You can catch 386 pokemon, including Kanto and Johto Pokemon, as well as certain late game Hoenn Pokemon a bit earlier, but there are some pokemon that are exclusively lategame, or even postgame. Postgame pokemon can be traded for Legendary Birds.


Movepools have been altered for the majority of 350 pokemon. I will have up a list organized later on.
You cannot harvest berries until Postgame, so be cautious when using them.
Gym leader rematches have been edited so that you fight them at their toughest immediately with the first 2 rounds, with all subsequent battles being round 2.
There are event tickets in forgotten optional areas, which will enable you to reach destinations to catch event legendary pokemon.
In addition, there are additional legendaries hidden in areas you normally never visit, or hidden in places you have visited, but they are inaccessible until postgame.

There are minimal map changes compared to my older hacks, but some areas do have significant obstacles, particularly the postgame Trick House, which is essential to reach Rayquaza.

There are also some other changes with the game that I can only leave as a surprise.
Evolution stones can be bought at Fallarbor town. Slowking and Huntail evolve by water stone, and Umbreon and Espeon evolve by Moon Stone and Sun Stone respectively.

Additional grass is available in most cities in case you are nuzlocking. All of them are in out of the way locations.


You can get the other Hoenn starters in Evergrande city.

There is no Physical Special split, nor is there fairy types. This is gen 3 mod, with some additional moves from later gens for additional coverage for weaker pokemon, as well as base stat changes for certain underwhelming Pokemon, mostly from newer gens, but also some gimmicky pokemon.
There are some modified moves, such as Overheat, Superpower, and Sky Attack being recoil moves, and a few pokemon have some base stat changes and ability changes.
There are additional postgame bosses as well.
Pending docs on evolution levels, abilities, and some base stat changes, but Wailord, Glalie, Sableye, and Castform are the only ones with radical changes. Spinda has base 80s instead of 60s. Dewgong, Hypno, and Ninetails have increased special attacks.

How to apply ips and update:

Spoiler:

How to update a older version of an ips rom:
1. Go to Pokecommunity
2. Click the link to the emerald kaizo ips.
3. Dowload the emerald kaizo ips.
4. Have lunar ips.
5. Have the currently patched rom you are using.
6. Open Lunar Ips
7. Apply the updated ips, by pressing apply ips...
8. ...Selecting the already patched rom you are using...
9. ...and applying the downloaded Emerald Kaizo ips patch.
Doing this will automatically apply the updated patch to the older patched drom. Remember to back up your roms.
Another longer, but safer method is this:
1. Or, you could copy the save state and save file.
2. Put a new folder.
3. Place save files and save states in the new folder.
4. Put the original rom in the folder with the save files.
5. Patch that rom with lunar ips.
6. Play the game. You should be playing the updated version now.
7. Remember to keep an eye out for updates if you haven't finished.



Level Curve
Now unlike most hard mode hacks, there is no need for excessive grinding in Emerald Kaizo; I did not have to grind at all on wild Pokemon during my playtests, and only used the lucky egg after getting surf. I have a level curve list to show the levels of bosses. And there is no point to grinding just for evs either, you will not get evs in this game. If you do grind several levels higher than bosses, just be warned that the Elite Four will come as a very nasty shock to you when you no longer have a significant level advantage.
Note that you will have access to very cheap rare candies to purchase right before the Elite Four.

Here is the level curve average.
Spoiler:

Rival: Lv. 5
Roxanne: Lv. 14-15
Optional Rival: Lv. 14-16
Brawly: Lv. 16-17 (Lower leveled due to no content, it is still challenging unless you try to skip)
Rival: Lv. 19-21
Wattson: Lv. 27-28
Tabitha: Lv. 36-37
Maxie: Lv. 38-39
Flannery: Lv. 41-42
Norman: Lv. 45
Shelly: Lv. 49
Rival: Lv. 50
Winona: Lv. 54-55 (Double battle)
Aqua Admin Matt: Lv. 56
Last Rival Battle: Lv. 59-60
Magma Admin: Lv. 64-65
Maxie: Lv. 66
Matt: Lv. 67
Tate and Liza: Lv. 70
Magma Admin: Lv. 70
Maxie: Lv. 70-72
Shelly: Lv. 73
Archie: Lv. 75
Final Gym Leader: Lv. 76-77
Victory Road Average range: 75-78
Pokemon League: Lv. 100 (Buy rare candies)
Postgame Bosses: Lv. 100



Boss Fights (Spoilers)
Spoiler:

Note: Winona has Flygon replace Salamence for rock resistance.


















Sootopolis Gym:
Spoiler:



Vaporeon is level 77. Oops.

Pokemon League (all are at level 100)
Spoiler:


There aren't many good dark types with good synergy, typing, coverage, or offense. The theme is all out offense with some hidden powers.

Not much confusion moves, mostly status, and the confounding aspect are the bulky ghost types. Plan carefully for those.

Lapras > Wallrein. If you notice something with Glacia's movesets, and the abilities, then you'll know Dewgong works much better for this particular strategy than Wallrein. Gotta give players a reason to use Dewgong.

This is the only guy I actually had to nerf slightly. Take that as a "good sign."
Champion
Spoiler:

No really. This is major spoilers. Don't look at this until you get past Drake.
Spoiler:


Spoiler:

Steel is the worst mono typing for pokemon with subpar stats for the AI. But Metagross and Jirachi are good pokemon with good stats and good dual types. It does follow the steel, stone, and fossil theme Steven likes. Mewtwo came to be from a Mew fossil for those confused by its presence. Yes, the Champion is Steven.

Spoiler:

I just want you to know that Steven is my least favorite champion, even over Wallace and future gen champions. His team has terrible synergy, weakness to surf, are slow, have very poor lategame type focus and is inferior to Wallace's mono water dual types. Some of the movesets are quite subpar; the fact that Special Attacking Aggron and Water Pulse Armaldo made it on a CHAMPION's team nailed it for me.
Despite coming off as a glorified Elite Four member, people still like Steven despite minimal presence, and hated that Wallace took over, though I agree that another water boss in a game full of water bosses, including an Elite Four member, was unneeded. To avoid corrupting the game by swapping sprites from the eyecatch, that is how its presented.

I have been dealing with some unfair takedowns. If you have questions, Twitter is the fastest way for me to check you out.








POST GAME GUIDE
Here is a link to the playlist:

The rest of the Video.
Spoiler:





Notes:
Currently posting a Pokemon Movepool List in the Attachments.
A potential softlock area in Victory Road has been fixed, as well as some surfing graphics. Be sure to use the most updated version to avoid getting trapped by accident. Versions 2.
Some move descriptions have not been updated, but should not gamebreak the game.
The only graphical bug comes from when you begin a trainer battle. Fortunately there are no reported bugs that crash the game, or have corrupted cries.
Now in Day and Night only. More trans-formative that way. Check the link.
Now Kaizo Emerald.
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Male
Seen May 20th, 2019
Posted July 12th, 2018
41 posts
5.1 Years
Delete the .sav file for the game. It's usually in the same folder as the rom.
If it's not that, then you might have patched the wrong rom. The Trashman one worked for me.
ill try deleting the .sav but i am using the trashman one as well
Male
Seen April 20th, 2019
Posted April 14th, 2019
100 posts
8.4 Years
I never seen the dizzy eggs patch in action. But I don't want to risk corruption.

Oh and there is a quick update to sort out a move error with Roxanne's anorith, it's supposed to have x-scissors, not signal beam.

Boss team documents are in the spoiler sections, though try to avoid certain spoilers within spoilers, near the Pokémon league teams. Rivals are not mentioned because too many teams.
One rival fight in a rainy section only has 5 Pokémon because it has bad boss placement in the original and editing was painfully long for these rivals.
Speaking of, I have another update, I fixed some missing data from the optional Brendan battle, and a wrong overworld sprite from a random optional trainer.
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Male
Seen April 20th, 2019
Posted April 14th, 2019
100 posts
8.4 Years
Hi! Is there anyone who can help me out in Emerald Kaizo? I am stuck at the underwater seafloor pattern with Team Aqua. Each way I go, the currents send me through the entrance to the beginning of the cave. How do I do it? Thanks!
Have you made it past that part yet? I'll give you a clue if you still need it. Just let me know.
Key thing is some good memory.

Since nuzlockes are very popular, I'll soon release locations on very specific Pokémon to tackle the elite four, along with my own "play by play," if I see one casual play succeed at beating the game. They are the only ones that can get through without dying in a nuzlocke, because I'm not pulling punches when in-universe bosses are supposed to be the best in the land.

Surprisingly the first recorded play was done by nuzlocke and on twitch. Multiple attempts though.
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Male
Seen April 20th, 2019
Posted April 14th, 2019
100 posts
8.4 Years
I am going to be looking into how to change one of the ids in the sound table.

Until then, here is another update:
Exploud family gets Vital Spirit
Electrode gets Static only
Mr.Mime gets own tempo

This will be temporary hopefully, until I can fix the sound table.
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Male
Online now
Posted 7 Minutes Ago
291 posts
5.8 Years
I am going to be looking into how to change one of the ids in the sound table.

Until then, here is another update:
Exploud family gets Vital Spirit
Electrode gets Static only
Mr.Mime gets own tempo

This will be temporary hopefully, until I can fix the sound table.
I don't get it. Were the download links updated since the original release? Because I don't see any version numbers.
Seen January 28th, 2018
Posted September 24th, 2017
10 posts
2.1 Years
I asked around, and I found this -
but there's a list in FR
2D 00 2E 00 2F 00 30 00 67 00 AD 00 FD 00 3F 01 40 01 30 01
Search for that
It's a list of move IDs that are explicitly blocked by soundproof
Sonicboom and perish song are blocked in script

This was given from FR, and upon searching, it is also present in Emerald.

yuki3056

Grass Types own

Age 26
Male
Johto
Seen 1 Week Ago
Posted July 19th, 2017
239 posts
10.8 Years
I am so excited for this! I loved Blue and Crystal! I am holding my breath now that this means there may be a Kaizo Platinum in the future? If so I'd be over the moon that is one of my favorite of the pokemon games and your hacks are awesome the two together would be a dream come true!
Grass types are a miniority
Male
Seen April 20th, 2019
Posted April 14th, 2019
100 posts
8.4 Years
I am so excited for this! I loved Blue and Crystal! I am holding my breath now that this means there may be a Kaizo Platinum in the future? If so I'd be over the moon that is one of my favorite of the pokemon games and your hacks are awesome the two together would be a dream come true!
I would certainly like to make a Pokemon Platinum Kaizo hack, as there are some underutilized strategies that could've fit with some bosses.

Unfortunately, editing movepools, wilds, and rematches for Emerald Kaizo took its time and toll on me. I don't have the free time anymore.

I wouldn't hold my breath, but once I have some time for hobbies, I might work on Platinum Kaizo. The issues really are the default movesets of 493 pokemon; by far my biggest issue to edit, making Team Galactic more space themed pokemon than generic bad guy mons, spreading out wild mons, some event Legendaries, playtesting moves of bosses, level curve, and virtually no map changes thankfully, and to Cynthia's credit, I have no idea how to improve her team; it is really that good.

Once I get some free time, I'll get started.
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Seen June 15th, 2019
Posted July 30th, 2017
1 posts
2 Years
Dear SinisterHoodedFigure, I have beat Kaizo Emerald.

I absolutely loved this rom hack, every moment had me feeling some sort of emotion (frustration, immense sadness and depression and joy). This has been my favorite play through of any pokemon game I have ever touched and I tried to not have super overleveled pokemon for my run, at most I was 5-6 levels ahead. I will be talking about the game so uh heres your spoiler warning.

There were a few parts of the game that felt way harder than other parts, and a few that felt super easy I also built a super team for the end game and still had a pretty rough time. My ending team consisted of: Gengar,Houndoom,Salamence,Cradily(<3),metagross, and lanturn. I switched up my team alot of times, I even ditched my mudkip before the second route. The first three gyms felt super difficult, the fourth gym was crazy hard for me, the drought was brutal, and along with the solarbeams I had to create a specific strategy for Flannery. The fifth gym was awesome, I super enjoyed all of the battles along with the Norman fight which was superb. The Winnona fight was super easy and left me wanting more from it however, It might have been my team which boasted 3 rockslides though. The seventh gym was a PAIN. I had to completely change my team and grind up some new pokemon just to stand a chance at beating her. The Eighth gym was super cool as well, it felt similar to the fifth gym in which the trainers were also super hard I also super enjoyed the surprise at the end of that gym. The elite four felt pretty difficult, once again im not sure if it was my team but the first three fights were super underwhelming. Drake got rolled but I could see how he was diffuicult, steven was HARD. I was still let down though. I felt the game was super hard, then it kept getting hard, then it got more hard, then it just stopped. I loved it though if you want to reply or email it to me I would love to share some more opinions or suggestions on the game.

There were also a few trainers that you might have accidentally skipped, The fisherman on the way to fortree city, and a few trainers after red in victory road

All in all I loved this rom hack, and its inspired me to create my own platinum kaizo hack, even though I cursed your name when I couldnt get thunderbolt,flamethrower and icebeam, thanks SinisterHoodedFigure.

my account is new so i cant post links but just remove the spaces h ttp ://img ur.com /a/ dST QH
Male
Seen April 20th, 2019
Posted April 14th, 2019
100 posts
8.4 Years
Dear SinisterHoodedFigure, I have beat Kaizo Emerald.

I absolutely loved this rom hack, every moment had me feeling some sort of emotion (frustration, immense sadness and depression and joy). This has been my favorite play through of any pokemon game I have ever touched and I tried to not have super overleveled pokemon for my run, at most I was 5-6 levels ahead. I will be talking about the game so uh heres your spoiler warning.

There were a few parts of the game that felt way harder than other parts, and a few that felt super easy I also built a super team for the end game and still had a pretty rough time. My ending team consisted of: Gengar,Houndoom,Salamence,Cradily(<3),metagross, and lanturn. I switched up my team alot of times, I even ditched my mudkip before the second route. The first three gyms felt super difficult, the fourth gym was crazy hard for me, the drought was brutal, and along with the solarbeams I had to create a specific strategy for Flannery. The fifth gym was awesome, I super enjoyed all of the battles along with the Norman fight which was superb. The Winnona fight was super easy and left me wanting more from it however, It might have been my team which boasted 3 rockslides though. The seventh gym was a PAIN. I had to completely change my team and grind up some new pokemon just to stand a chance at beating her. The Eighth gym was super cool as well, it felt similar to the fifth gym in which the trainers were also super hard I also super enjoyed the surprise at the end of that gym. The elite four felt pretty difficult, once again im not sure if it was my team but the first three fights were super underwhelming. Drake got rolled but I could see how he was diffuicult, steven was HARD. I was still let down though. I felt the game was super hard, then it kept getting hard, then it got more hard, then it just stopped. I loved it though if you want to reply or email it to me I would love to share some more opinions or suggestions on the game.

There were also a few trainers that you might have accidentally skipped, The fisherman on the way to fortree city, and a few trainers after red in victory road

All in all I loved this rom hack, and its inspired me to create my own platinum kaizo hack, even though I cursed your name when I couldnt get thunderbolt,flamethrower and icebeam, thanks SinisterHoodedFigure.

my account is new so i cant post links but just remove the spaces h ttp ://img ur.com /a/ dST QH
Congratulations for beating Emerald Kaizo. There are still some postgame elements to it, such as Trick House to get access to Rayquaza.

I am confused though about the skipping trainers portion in Victory Road. I checked both Day/Night and regular versions, and they still seem quite unskippable.
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Male
Seen April 20th, 2019
Posted April 14th, 2019
100 posts
8.4 Years
Please excuse this double post, as this is a rather important IPS update. A potential softlocking area was discovered while trying to fix some surfing map graphics in Victory Road. This softlock will occur if you try to backtrack Victory Road without the Strength HM. I have fixed it so that you don't get trapped, fixed the surf map graphics, and changed just a couple of post game boss moves.

So this would count as a Version 2 of Emerald Kaizo, for both the Day/Night and Normal versions. And if anyone can tell me how I should call these 2 different versions to differentiate the two, please let me know, it is a tonguetwister for me.
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