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Modular Title Screen

1
Posts
7
Years
    • Seen Jul 26, 2016
    I cant install it im new in it , can you pls give me an Essentials Folder with your gen 6 intro and battle theme pls ?
     
    6
    Posts
    9
    Years
    • Seen May 3, 2022
    I cant install it im new in it , can you pls give me an Essentials Folder with your gen 6 intro and battle theme pls ?

    The following is an add-on to Pokemon Essentials. The point of this add-on is to bundle multiple animated title screens, resembling the title screens of the official Pokemon Games.

    The settings for the script are pretty simple, and are explained in the comments of the script itself...

    The script and resources are plug-and-play. Just copy and paste the script above main, and the resources in the appropriate folders.

    It's fairly simple.. and just giving you everything like that defeats the purpose of Luka's work. He's already made it plug and play and even provided you with place holder resources. That's not to say you can't ask for help but retry installing the script in a fresh version of Essentials to see if it's clashing with any other script you have installed first. If not then you can install properly in your project; follow the instructions in Luka's initial post directly and everything should work fine out of the box.
    ___________________________________________________________________________

    Incidentally, I was wondering if the EBSDemo only functions using the 6th generation style? I was rooting around in the code while changing the script to fit my needs and couldn't see any way to call it from a different style. I tried calling it the same way it's called in the Gen6 section:
    Code:
    PlayEBDemo.new if defined?(DynamicPokemonSprite)
        raise Reset.new
      end
    When I do however, when the music ends instead of playing the demo it stays black for 3 or 4 seconds and then restarts the titles screen proper. Am I missing something I need to add for it to show correctly? If it isn't possible that's fine, I just thought it'd be interesting to convert the EBS demo to be more of a demo for my project.
     
    20
    Posts
    8
    Years
    • Seen Jan 26, 2020
    Hello.
    The Script has several options and it's really useful and amazing, I'm using the HG/SS style and taste enough, but I wonder if it is possible to add that scene whit Gengar vs. Nidorino that has both the FR/LG as the Custon in this that I use too?
     

    UchihaBruno123

    Creator of Pokémon Revelations
    9
    Posts
    8
    Years
  • Hello,
    I am making some changes in the script and would like to know how i put the Gen 1 intro in others title screen styles.I only have to add the ClassicIntro.new above GenStyle.new?
     
    Last edited:

    Luka S.J.

    Jealous Croatian
    1,270
    Posts
    15
    Years
  • Hello.
    The Script has several options and it's really useful and amazing, I'm using the HG/SS style and taste enough, but I wonder if it is possible to add that scene whit Gengar vs. Nidorino that has both the FR/LG as the Custon in this that I use too?
    Hello,
    I am making some changes in the script and would like to know how i put the Gen 1 intro in others title screen styles.I only have to add the ClassicIntro.new above GenStyle.new?

    I've updated the script and added a PLAY_INTRO_SCENE configuration constant which, by default, is set to false. You can read through the commented parts of the script to see that if you set it to 1, you'll play the FRLG intro with whatever SCREENSTYLE you set. This is mainly to pave way for the compatibility for other potential intro scenes I may or may not do in the future.
     
    20
    Posts
    8
    Years
    • Seen Jan 26, 2020
    I've updated the script and added a PLAY_INTRO_SCENE configuration constant which, by default, is set to false. You can read through the commented parts of the script to see that if you set it to 1, you'll play the FRLG intro with whatever SCREENSTYLE you set. This is mainly to pave way for the compatibility for other potential intro scenes I may or may not do in the future.

    A great job, thanks for that.
     

    Blake7

    To Ignite all people within our nation
    49
    Posts
    7
    Years
    • Seen Nov 30, 2018
    Let's try again ... just when i put the "SCREENSTYLE = 6" and start the game aprece this error:
    RPG MAKER STOPPED RUNNING
    When I change the SCREENSTYLE = 6 for SCREENSTYLE = 4 PLAY NORMALLY wheel ...

    NOTE: SCREENSTYLE = 6 <- Game does not run
              SCREENSTYLE = 4 <- Wheel Game
               ERROR: RPG STOPPED FUNCINNAR.

    Well I can only report it. Sorry, grateful!
    You should probably try it in a fresh essentials first and see where you are going wrong. If it works in clean essentials and not in your project then something is probably stopping it.
    "RPG STOPPED FUNCINNAR." I don't think rpgxp will even give an error box like that.
     
    5
    Posts
    7
    Years
    • Seen Apr 4, 2024
    You should probably try it in a fresh essentials first and see where you are going wrong. If it works in clean essentials and not in your project then something is probably stopping it.
    "RPG STOPPED FUNCINNAR." I don't think rpgxp will even give an error box like that.

    Thanks for all! I found the "error" :D
    Well, I found out how to fix ... For someone who has the same mistake, here goes: First, is not the RPG MAKER XP for work, but the RGSS. To fix it you should in Pokemon Essentials folder ... And inside, you should go in CONFIGURATION PARAMETERS (whose name is GAME) (Its icon resembles an icon Notepad). Once this is done, you will be informing its .DLL. Then you should download it ... If you do not correct it, download all .DLL that there ... From now on, grateful!
     

    Venomous_Zero86

    Pokemon Chosen Ones (Coming Soon)
    120
    Posts
    8
    Years
    • Seen Feb 11, 2022
    Please install the Title Screens script through the UPI. Then, compile your game data.
    Thank you now this is my screen

    pokemon_chosen_ones_tittle_screen_updated_by_venomouszero-dbgpi69.png
     

    PoCitMonster

    DotDotDot
    38
    Posts
    11
    Years
  • I'm having an error

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Script 'Resource_UltimateTitleScreen' line 1178: NameError occurred.

    uninitialized constant GenSixStyle::VIEWPORT_HEIGHT
    ---------------------------
    OK
    ---------------------------

    I use to work but recently I just get this I even installed it into a base essentials and copies that code exactly from there and it still won't work
     

    Luka S.J.

    Jealous Croatian
    1,270
    Posts
    15
    Years
  • I'm having an error

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Script 'Resource_UltimateTitleScreen' line 1178: NameError occurred.

    uninitialized constant GenSixStyle::VIEWPORT_HEIGHT
    ---------------------------
    OK
    ---------------------------

    I use to work but recently I just get this I even installed it into a base essentials and copies that code exactly from there and it still won't work

    Protip: Don't delete the SJPlugins_Updater.
     
    220
    Posts
    9
    Years
  • I've been testing the credits scene, and after playing the credits of the game, the screen is frozen and when I click on a button, i hear a save game sound and then this error appears: The script is hanging.
     
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