By balancing, I mean:
- Wild Pokémon available for capture (not too overpowered, not too wimpy)
- Evolution methods available at key parts of the story (broken 'mon to make a gym battle overly simple)
- Wild Pokémon's levels and movesets (or as I like to call it: how long one has to suffer horrid wild Pokémon training)
- Level and difficulty leaps or lack thereof (I've heard gen 5 has an awful leap for post-game)
- Moveset distributions relative to the game's story
I'm asking because I think that would also make an interesting discussion in the romhacking and fangame base.
- Wild Pokémon available for capture (not too overpowered, not too wimpy)
- Evolution methods available at key parts of the story (broken 'mon to make a gym battle overly simple)
- Wild Pokémon's levels and movesets (or as I like to call it: how long one has to suffer horrid wild Pokémon training)
- Level and difficulty leaps or lack thereof (I've heard gen 5 has an awful leap for post-game)
- Moveset distributions relative to the game's story
I'm asking because I think that would also make an interesting discussion in the romhacking and fangame base.