pkmin3033
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A lot of games these days have some kind of affection system built into dialogue, allowing you to pursue relationships with characters you like, be a general prick to characters you don't, and maybe murder a few that REALLY antagonise you. Is this a feature that you enjoy and actively seek to manipulate for the desired outcome with a character you like/dislike, or something you tend to ignore? In your opinion, is this a good way of building character development and party interaction? Are there any games that you've played that you feel would benefit from some kind of affection system, and any that could have done without it?
Heart points from me for anyone who replies to this topic, btw.
Heart points from me for anyone who replies to this topic, btw.