[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 463

Started by Prof. 9 January 31st, 2007 7:25 AM
  • 1833018 views
  • 27748 replies

Cello

Tonight!

Age 31
Male
get the mascot involved
Seen May 12th, 2012
Posted April 17th, 2012
1,498 posts
12.2 Years
You know what, I never have thought to try this.

Do you think that if you were to expand the canvas size of your saved .DIB file from the block editor that it would allow more space?

I feel like this would work, but i'm a little scared to test this on my own hack, for obvious reasons. Has anybody ever tested this?
Yeah Football Fan!

0m3GA ARS3NAL

Im comin' home...

Age 28
Male
Superjail Penitentiary
Seen October 4th, 2015
Posted September 12th, 2013
1,816 posts
13.7 Years
You know what, I never have thought to try this.

Do you think that if you were to expand the canvas size of your saved .DIB file from the block editor that it would allow more space?

I feel like this would work, but i'm a little scared to test this on my own hack, for obvious reasons. Has anybody ever tested this?
Don't do it, your only hope of getting more tile space is to simply repoint and make a bigger one / expand it that way.
>Boot Jailbot
>Pass *****
.
.
Jailbot OS Ver 1.1.2
Greetings Warden
of Superjail Penitentiary
Awaiting user input...

>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
Age: 18
Sex: Male ♂
Race: Caucasian
Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
╠══End of File══╣
Awaiting user input...

>

HackMew

Mewtwo Strikes Back

Seen October 26th, 2011
Posted October 15th, 2010
1,314 posts
15.3 Years
I've encountered a very odd glitch. After a battle, occasionally, the controls will be transferred to a different person on the map. Like, after you finish a battle, when you move around with the arrow keys, the player doesn't move, a different person moves.... wtf?

It only happens sometimes, maybe 1 out of every 5 or 6 battles, and only after a battle. But still... Does anyone know why its doing this and what I could do to fix it?
Depsite what the other people said, it has nothing to with the facing. The problem happens because when you insert new people using AM all their values are set to zero, even if some shouldn't. See the answer here.
Age 27
Male
USA
Seen August 21st, 2010
Posted April 27th, 2010
74 posts
12.2 Years
Wow. Its been a week now, and no one has answered my question.

Here is the problem.

In Advance Map, all of the warps work fine.

When I play them in the game, and I enter a door, it takes me to a different map, but out of bounds, in the black area. What is my problem?
I wish that I had something cool to put into my signature.
Seen September 8th, 2013
Posted March 11th, 2013
402 posts
14 Years
Sorry for coming back again if I'm being annoying :(

But I can't find a tutorial ANYWHERE on how to edit level up moves or TM/HM moves on GSC (preferably Gold though)
Starting at offset 0x427BD (Gold) is a list of 251 pointers. Following a pointer will lead you to the evolutions and level‐up moves of each Pokémon. The pointers are in Pokédex order.

For instance, the 32nd pointer, at offset 0x427FB, leads to offset 0x42C46. Following it leads to this sequence of bytes:

01 10 21 00 01 2B 01 21 08 1E 0C 18 11 28 17 74 1E 1F 26 20 00

The bytes through the first 00 are evolution data, which has been explained elsewhere; the bytes through the second 00 are move data. The format is simple: two bytes, where the first is the level and the second is the move. Therefore, these bytes are interpreted like so:
  • 01 10 21 — evolves to Pokémon #33 (Nidorino) at level 16
  • 00 — no more evolutions
  • 01 2B — Leer at level 1
  • 01 21 — Tackle at level 1
  • 08 1E — Horn Attack at level 8
  • 0C 18 — Double Kick at level 12
  • 11 28 — Poison Sting at level 17
  • 17 74 — Focus Energy at level 23
  • 1E 1F — Fury Attack at level 30
  • 26 20 — Horn Drill at level 38
  • 00 — No more level‐up moves
The level‐up data is never any different from this, but here are more examples of evolutions.
Also, whats the recommended Hex editor, I'm using Windhex.
Windhex is a fine hex editor.
iimarck.us / hax.iimarck.us

If you want me, please contact me by email. [email protected]

If you want to hack Pokémon RBY or GSC, read, read, and read some more. This has tons of valuable information.

Pokémon Red disassembly project

Rules that should be rethought: 25charlimit, bumping.
Bad posts are bad posts, regardless of how many words are in them or how old the thread is.
Good posts are good posts, regardless of how old the thread is—and brevity is underrated.

NarutoActor

The rocks cry out to me

Age 27
Female
Brooklyn/Marlboro
Seen April 2nd, 2016
Posted March 22nd, 2016
1,978 posts
12.8 Years
its near the very end :P try presing black and wight or + and - so it will go from meaning less junk to what looks like the types
~There are those people who understand hex, F the rest

Cello

Tonight!

Age 31
Male
get the mascot involved
Seen May 12th, 2012
Posted April 17th, 2012
1,498 posts
12.2 Years
Alright, i'm having one problem that's prohibiting me from progressing. My warps are messed.

I've tried everything, even loading the warp's script in XSE and comparing it to warps from an original fire red's rom.

An example of the script from one of my map's warp (from the town to inside your house, which it looks strange but I wouldn't know):
'---------------
#org 0x71A92C
gotostdif 0x0 0x10
nop
nop
nop1
nop
call 0x0
nop
nop
nop
nop
nop
end
The map bank and number, as well as warp number is set correctly. I even test the warp in A map and they link together.
The tiles are even set to warp. Yet when I play my rom my character just stands on top of the warp and nothing happens.

What is going on? :Y
Yeah Football Fan!

874521

School days again...

Age 23
Female
Philippines
Seen April 17th, 2014
Posted November 7th, 2010
507 posts
12.9 Years
Can someone please tell me how to change tiles easily?
I need new ones for the hack I'm working on, specifically the D/P/Pt ones.
For inserting tiles, I recommend this tutorial: http://www.pokecommunity.com/showthread.php?t=193377

For DPP tiles, look in the Pixel Art thread or my thread, I'm making DPP tiles but I'm looking for Platinum tiles or maps.
Hacks I Support:
Pokemon Ametrino





--------------------------
My Thread: http://www.pokecommunity.com/showthread.php?t=201787
Post your suggestions on my thread.
Contains DPP and HGSS Tiles and Overworlds!



874521 Pair up with Napalm

Cello

Tonight!

Age 31
Male
get the mascot involved
Seen May 12th, 2012
Posted April 17th, 2012
1,498 posts
12.2 Years
Alright, i'm having one problem that's prohibiting me from progressing. My warps are messed.

I've tried everything, even loading the warp's script in XSE and comparing it to warps from an original fire red's rom.

An example of the script from one of my map's warp (from the town to inside your house, which it looks strange but I wouldn't know):
'---------------
#org 0x71A92C
gotostdif 0x0 0x10
nop
nop
nop1
nop
call 0x0
nop
nop
nop
nop
nop
end
The map bank and number, as well as warp number is set correctly. I even test the warp in A map and they link together.
The tiles are even set to warp. Yet when I play my rom my character just stands on top of the warp and nothing happens.

What is going on? :Y

An update on this;
I even created a warp script and still nothing.
The character just steps on the tile and nothing happens.
Yeah Football Fan!

SiegHart

Guardian of Time

Age 30
Male
oklahoma
Seen May 11th, 2011
Posted October 5th, 2010
168 posts
12.2 Years
this is more of a request than a question although help would be accepted as well.
I need someone to add a world-map into a fire red rom, with the correct pallette, i have tried this, and once gotten the map to show up properly but the colors were messed up.
On the other hand, can someone point me to a detailed tutorial, other than any of the ones listed in the spoiler, that details every step of making the world-map? Including stuff such as tileset size, tilemap size, a map color pack, etc.
Spoiler:

http://www.pokecommunity.com/showthread.php?t=164425 - tried and didnt work
http://www.pokecommunity.com/showthread.php?t=162228 - tried and didnt work
http://www.youtube.com/watch?gl=DE&hl=de&v=EcMxqZ2DQok - tried and didnt work
http://www.youtube.com/watch?v=IgRk7OCJqUU - tried and didnt work
http://www.pokecommunity.com/showthread.php?t=180336 - followed the intstructions he told me in a comment and got it to work just once, but the color was messed up

Spoiler:




Warm my eggs please and ill return the favor
and of course friends are great to have so add me plzz

Click here to feed me a DigiTreat!

Click here to feed me a Rare Candy!

Spherical Ice

Age 23
Leicester, UK
Seen 2 Hours Ago
Posted August 17th, 2021
5,263 posts
13.9 Years
I've searched and no answer:

I made a map on 4.1, and I haven't touched SMCA. Therefore, I should spawn normally after the Oak Intro... ... right?

Well, instead I just get a black screen. This has happened on two different ROMs. Help!

NarutoActor

The rocks cry out to me

Age 27
Female
Brooklyn/Marlboro
Seen April 2nd, 2016
Posted March 22nd, 2016
1,978 posts
12.8 Years
okay this is an easy fix and oviously you didnt read before post because I awnsered this question manny times before go to insert map and insert you map at the same map spot
okay, so insert map 4.1 at 4.1 advance map will give the map a new offset
~There are those people who understand hex, F the rest
Male
Seen May 17th, 2010
Posted May 3rd, 2010
63 posts
12.1 Years
ok ive got a few main isues here




1. sometimes when i replace a pokemons battle sprite in unLZ GBA, a message will come up, it says somthing that sounds affirmative, like it worked right. the picture goes up on the little window and then ill go on to the next thing by hitting the next button, but when i go back all the changes ive made seem to never have happened


2. sometimes, as a result of using advance map, when i enter certian rooms of the map the rom image crashes. i have some thories. it might be the fact that i changed a map that was an outdoors map to one that was indoor map. or maybe they're rooms that i added and advance map didnt find enough room for them. that sounds likely. but when i created them it never asked me what theyre offset should be or w.e. how do i make sure there is enough room?


3. alot of times i put up a door with a warp point, but nada. it wont work. sometimes its because i didnt use the tile with the rug infront of stairs (fire red btw). sometimes its because the floor, door, and walls are form different tilesets and they all have to be the same or somthing. but sometimes i have no clue why. sometimes its even that i can go into a room but i cant get out, so the warp works from one side but not the other.... y?




help me please!! pm me, respond on here. etc etc. anything jsut help. haha

anyone who is experienced and would like to help me when i run into issues please pm me so i can ask you questions every once and again.

NarutoActor

The rocks cry out to me

Age 27
Female
Brooklyn/Marlboro
Seen April 2nd, 2016
Posted March 22nd, 2016
1,978 posts
12.8 Years
1. you need to wright the changes by writing the changes into the rom by clicking wright to rom
2.look at the post above you
3.make sure your using the right blocks
~There are those people who understand hex, F the rest
Male
Seen May 17th, 2010
Posted May 3rd, 2010
63 posts
12.1 Years
1. you need to wright the changes by writing the changes into the rom by clicking wright to rom
2.look at the post above you
3.make sure your using the right blocks

1. did that just forgot to write it in the post
2. thanks ill try again and see if that helps.
3. yea i am trying, whenever i realize im not using them. but somtimes i am but it still wont work

NarutoActor

The rocks cry out to me

Age 27
Female
Brooklyn/Marlboro
Seen April 2nd, 2016
Posted March 22nd, 2016
1,978 posts
12.8 Years
1 make sure you have enought space if not use un used offsets
2 okay
3 also make sure your using the right movement permissions
~There are those people who understand hex, F the rest

NarutoActor

The rocks cry out to me

Age 27
Female
Brooklyn/Marlboro
Seen April 2nd, 2016
Posted March 22nd, 2016
1,978 posts
12.8 Years
3 edit the tiles in the block and make sure it has the right properteys like 00 60
~There are those people who understand hex, F the rest

NarutoActor

The rocks cry out to me

Age 27
Female
Brooklyn/Marlboro
Seen April 2nd, 2016
Posted March 22nd, 2016
1,978 posts
12.8 Years
ochie mmmm ! ding try deleting the warp and then making a new one (this new one will have a diferent offset)
~There are those people who understand hex, F the rest