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Report bugs and errors in unmodified Essentials version 21

zingzags

PokemonGDX creator
536
Posts
15
Years
  • If you're talking about Arceus, Deerling/Sawsbuck, Genesect, Giratina or Shaymin, then that's not a bug. They have scripts which automatically determine their forms (getForm), which can't be overridden. The wiki says this, if you care to read it.

    Oh!, sorry about that. I did not know.
     
    1
    Posts
    11
    Years
    • Seen Aug 8, 2012
    help

    ok ive run into a problem i got a trainer set up with shadow pokemon but when i catch them off him he wont switch to the next pokemon so what do i do
     
    5
    Posts
    11
    Years
    • Seen Dec 19, 2012
    The battle factory throws this error as soon as it gets to the time for preparing the rentals

    Code:
    Exception: RuntimeError
    Message: Script error within event 1, map 30 (Battle Factory):
    Exception: NoMethodError
    Message: (eval):1:in `pbExecuteScript'undefined method `pbPrepareRentals' for nil:NilClass
    ***Full script:
    pbBattleChallenge.extra.pbPrepareRentals
    
    Interpreter:243:in `pbExecuteScript'
    Interpreter:1599:in `eval'
    Interpreter:243:in `pbExecuteScript'
    Interpreter:1599:in `command_355'
    Interpreter:494:in `execute_command'
    Interpreter:193:in `update'
    Interpreter:106:in `loop'
    Interpreter:198:in `update'
    Scene_Map:103:in `update'
    Scene_Map:101:in `loop'
    
    Interpreter:276:in `pbExecuteScript'
    Interpreter:1599:in `command_355'
    Interpreter:494:in `execute_command'
    Interpreter:193:in `update'
    Interpreter:106:in `loop'
    Interpreter:198:in `update'
    Scene_Map:103:in `update'
    Scene_Map:101:in `loop'
    Scene_Map:114:in `update'
    Scene_Map:68:in `main'

    how do I fix this

    The code is
    Code:
    pbBattleChallenge.extra.pbPrepareRentals
     
    Last edited:

    zingzags

    PokemonGDX creator
    536
    Posts
    15
    Years
  • The battle factory throws this error as soon as it gets to the time for preparing the rentals

    Code:
    Exception: RuntimeError
    Message: Script error within event 1, map 30 (Battle Factory):
    Exception: NoMethodError
    Message: (eval):1:in `pbExecuteScript'undefined method `pbPrepareRentals' for nil:NilClass
    ***Full script:
    pbBattleChallenge.extra.pbPrepareRentals
    
    Interpreter:243:in `pbExecuteScript'
    Interpreter:1599:in `eval'
    Interpreter:243:in `pbExecuteScript'
    Interpreter:1599:in `command_355'
    Interpreter:494:in `execute_command'
    Interpreter:193:in `update'
    Interpreter:106:in `loop'
    Interpreter:198:in `update'
    Scene_Map:103:in `update'
    Scene_Map:101:in `loop'
    
    Interpreter:276:in `pbExecuteScript'
    Interpreter:1599:in `command_355'
    Interpreter:494:in `execute_command'
    Interpreter:193:in `update'
    Interpreter:106:in `loop'
    Interpreter:198:in `update'
    Scene_Map:103:in `update'
    Scene_Map:101:in `loop'
    Scene_Map:114:in `update'
    Scene_Map:68:in `main'

    how do I fix this

    The code is
    Code:
    pbBattleChallenge.extra.pbPrepareRentals

    It never worked to begin with, its a known issue though.
     
    5
    Posts
    11
    Years
    • Seen Dec 19, 2012
    It never worked to begin with, its a known issue though.

    I got past the error everyone gets and found out the method used to determine the rentals
    Code:
    pbBattleFactoryPokemon
    causes the game up hang up and it will emergency save
     
    Last edited:

    FL

    Pokémon Island Creator
    2,449
    Posts
    13
    Years
    • Seen today
    def pbDrawTextPositions comments are wrong! The right is:
    Code:
    #  4 - Base color.
    #  5 - Shadow color.
     

    Conan Edogawa

    One Truth Prevails
    1,061
    Posts
    15
    Years
  • So I found out that in playtest as well as regular game play modes, I get this problem on my tileset:
    iaza13461695108200.png

    It's only certain tiles on the third layer, any idea why it happens?
     

    FL

    Pokémon Island Creator
    2,449
    Posts
    13
    Years
    • Seen today
    Shaymin form is wrong. You need to use Gracidea to activates the sky form rather than having it in bag.

    So I found out that in playtest as well as regular game play modes, I get this problem on my tileset:
    iaza13461695108200.png

    It's only certain tiles on the third layer, any idea why it happens?
    Are you using the Custom perspective? If you are, them is probably about tileset priority.
     

    zingzags

    PokemonGDX creator
    536
    Posts
    15
    Years
  • Shaymin form is wrong. You need to use Gracidea to activates the sky form rather than having it in bag.

    Are you using the Custom perspective? If you are, them is probably about tileset priority.
    That sums it up, I recommend making houses, and trees the highest possible tile set priority, or setting trees to a priority of 4, and make houses 5 (max).
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,285
    Posts
    16
    Years
  • Shaymin form is wrong. You need to use Gracidea to activates the sky form rather than having it in bag.
    Do you use it on the Pokémon, or just use it like the Coin Case and all appropriate Shaymin will change? I presume you can use it on multiple Shaymin at once.
     
    39
    Posts
    17
    Years
    • Seen Feb 28, 2024
    Iron Fist seems to not work. As in, it stops punching moves from working altogether.

    To be sure it wasn't my game, I downloaded the newest version, added a Hitmonchan with Iron Fist to my team, used Sky Uppercut, and nothing happened. No damage, no miss, nothing.
     
    199
    Posts
    14
    Years
    • Seen Jul 6, 2022
    Iron Fist seems to not work. As in, it stops punching moves from working altogether.

    To be sure it wasn't my game, I downloaded the newest version, added a Hitmonchan with Iron Fist to my team, used Sky Uppercut, and nothing happened. No damage, no miss, nothing.

    The same thing happens.

    Will mistake be here?:
    if isConst?(attacker.ability,PBAbilities,:IRONFIST) &&
    (thismove.flags&0x200)!=0 # flag j: Is punching move
    basedmg=(basedmg*1.2).floor
    end
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,285
    Posts
    16
    Years
  • The same thing happens.

    Will mistake be here?:
    Code:
        if isConst?(attacker.ability,PBAbilities,:IRONFIST) &&
           ([COLOR=Red]thismove.[/COLOR]flags&0x200)!=0 # flag j: Is punching move
          basedmg=(basedmg*1.2).floor
        end
    Yes. The red part should be an @ instead.
     
    3
    Posts
    11
    Years
  • I'm not sure if this is a bug... I'm new to using Pokemon Essentials, but I find that in the Outdoor tileset, towards the bottom the buildings and other graphics get mushed together, making it impossible to get a full building. When I tried to use an un-broken building the only graphic that appeared was a single square with a dot of color and a white background.
    If I'm doing something wrong could someone let me know, please? Thanks!
     

    FL

    Pokémon Island Creator
    2,449
    Posts
    13
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    • Seen today
    Do you use it on the Pokémon, or just use it like the Coin Case and all appropriate Shaymin will change? I presume you can use it on multiple Shaymin at once.
    You use it on the Pokémon. I checked in a video. There is also a short gracidea animation.

    I'm not sure if this is a bug... I'm new to using Pokemon Essentials, but I find that in the Outdoor tileset, towards the bottom the buildings and other graphics get mushed together, making it impossible to get a full building. When I tried to use an un-broken building the only graphic that appeared was a single square with a dot of color and a white background.
    If I'm doing something wrong could someone let me know, please? Thanks!
    It is a RPG Maker XP question. You need to use different layers (F5/F6/F7).
     
    Last edited:

    Maruno

    Lead Dev of Pokémon Essentials
    5,285
    Posts
    16
    Years
  • You use it on the Pokémon. I checked in a video. There is also a short gracidea animation.
    Okay. The Gracidea now works in the following way:

    It has no effect if used at night, or on a Pokémon which isn't a Shaymin Land Forme, or on a fainted or frozen Pokémon. The Shaymin's Forme changes (without an animation). Skymin reverts back when it becomes night, or when the Skymin becomes frozen or fainted. A Shaymin will never automatically turn back into a Skymin, so the Gracidea must be used on it again.
     

    Narodin

    Pokémon Agate Version
    35
    Posts
    16
    Years
    • Seen Dec 1, 2015
    I'm having problems whenever I exit the Pokemon Center in my game. I copied the format from the essentials map, and changed the location to correspond with my map. So I'm not sure what could be going wrong, if this is even a bug or just me being horribly inexperienced.

    Anyways I get this message whenever I exit the Pokemon Center.

    Spoiler:


    When I exit it, the animation works fine, and everything seems to be fine, but then my character doesn't show up and the game crashes. I'm sure it's something simple, but if you could help me out that would be great!
     

    Nickalooose

    --------------------
    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    I'm having problems whenever I exit the Pokemon Center in my game. I copied the format from the essentials map, and changed the location to correspond with my map. So I'm not sure what could be going wrong, if this is even a bug or just me being horribly inexperienced.

    Anyways I get this message whenever I exit the Pokemon Center.

    Spoiler:


    When I exit it, the animation works fine, and everything seems to be fine, but then my character doesn't show up and the game crashes. I'm sure it's something simple, but if you could help me out that would be great!


    I've seen multiple replies on this being about movements...

    You may have a character movement, being blocked... Check your events.

    If this isn't the problem then I don't know what is.
     

    AmethystRain

    pixie-powered judgment!
    253
    Posts
    12
    Years
    • Seen Nov 28, 2022
    I had an error like that as well. Although I don't know why, or how to fix it, I got around it just by changing the location that the player is teleported to. Strange, though.

    Edit: Also strange. I only just now updated to v9, and tried it. Whenever I run in-game, the player sprite does not change to boy_run, but boy_surf instead
    Haven't checked if girl character is the same way, that save file is on my other computer
    But
    Am I the only one this is happening to?
     
    Last edited:

    Maruno

    Lead Dev of Pokémon Essentials
    5,285
    Posts
    16
    Years
  • Edit: Also strange. I only just now updated to v9, and tried it. Whenever I run in-game, the player sprite does not change to boy_run, but boy_surf instead
    Haven't checked if girl character is the same way, that save file is on my other computer
    But
    Am I the only one this is happening to?
    You've used your old metadata.txt (which means this isn't a question about the unmodified version, ahem), which still has a blank entry in the PlayerA lines. I removed that entry in v9. Simple solution: delete one comma of the double commas in each PlayerA line, and recompile.
     
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