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Pokemon Uranium

What you think about the project?


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~JV~

Dev of Pokémon Uranium
684
Posts
16
Years
  • Well, sry for not posting for a while here. I'm cancelling the contest since only two ppl entered... Well it's possible to see a lack of interest here... I guess all the gd community is suffering from that. I'm finally back at working at a quick pace, Zephyr as well ^^. I have a lot of things to show you but first I want to know what exactly you want to see in the next update. So if anyone has any suggestion, plz tell me xD.
     

    ~JV~

    Dev of Pokémon Uranium
    684
    Posts
    16
    Years
  • ... The showcase is getting really boring ¬¬, where are all the people we had here on the end of last year o_o? Anyways, since noone suggested something for the update, I'm making a micro one...

    Well since I lost all my pc data (except Pokémon Uranium xD), I also lost the editable version of the region map, the one with layers etc.. Well I decided to take some time and make a new one! It's based on the old one but still, it's looking 1.000 times better! I'm really satisfied with it:

    2hevvxh.png


    I'm probably still missing a few things there (like the different coloured sea/cave routes), but I think I managed to make it feel like a real archipelago! Comments and criticism in it plz xD.
     

    Neo-Dragon

    Game Developer
    1,835
    Posts
    19
    Years
  • I love the colours you went with. They look really well together and the map looks massive by the way. So many towns and cities ha.
     
    490
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    15
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    • Seen Sep 27, 2021
    That looks excellent dude. Your right it has gotten boring around here....Anyway good job. I hope more people post..
     

    Neo-Dragon

    Game Developer
    1,835
    Posts
    19
    Years
  • In what way is it boring around here guys. As the saying goes, you get what you put into it guys. If you have any suggestions feel free to PM me or Avatar.
     
    2,243
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  • The map looks great. The only thing that really bothers me about it is that it doesn't really flow that well. Every route just leads to a dead end (or a route that leads to a dead end). I'm fairly sure you wouldn't want to do this, but just adding some small routes between some towns and cities to connect them would make navigating the map without Fly much better (and thus make gameplay flow better, too). Anyway, nice job on the map.

    EDIT:
    I know, I really shouldn't have done this, but I edited your map as an example of what I mean. Of course, I added a bit too much.

    2hevvxh2.png


    If you want me to remove it, I would be more than obliged.
     
    Last edited:
    658
    Posts
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    Years
  • The map looks great. The only thing that really bothers me about it is that it doesn't really flow that well. Every route just leads to a dead end (or a route that leads to a dead end). I'm fairly sure you wouldn't want to do this, but just adding some small routes between some towns and cities to connect them would make navigating the map without Fly much better (and thus make gameplay flow better, too). Anyway, nice job on the map.

    EDIT:
    I know, I really shouldn't have done this, but I edited your map as an example of what I mean. Of course, I added a bit too much.

    2hevvxh2.png


    If you want me to remove it, I would be more than obliged.

    I don't mind it. :3 I rather like what you've done with the north-central part of the region-- which, iirc, hasn't been mapped yet. We could make players have to travel the long way to get to the northern city, where they'd get an HM and then would be able to travel the more direct way back.

    Some parts of the region I rather like better when left in isolation, though-- in particular, Nowtoch (the red city to the west) has a gimmick of being in extreme isolation; the only way to get to it on foot being to travel through a cave. (NPCs remark on this frequently.) And that's not to say that Fly will be the only method of regional transport...

    Also, the yellow places are volcanoes and rather supposed to be left in isolation, with only one path to get there.

    But thanks! ^^
     

    ~JV~

    Dev of Pokémon Uranium
    684
    Posts
    16
    Years
  • In what way is it boring around here guys. As the saying goes, you get what you put into it guys. If you have any suggestions feel free to PM me or Avatar.

    You know, things were funnier when the criticizers were here (hPoke and Delta/AZ). It has nthing to do with the moderation team or anything ^^. (Btw you're doing a great job, that tag thing was a good idea)

    The map looks great. The only thing that really bothers me about it is that it doesn't really flow that well. Every route just leads to a dead end (or a route that leads to a dead end). I'm fairly sure you wouldn't want to do this, but just adding some small routes between some towns and cities to connect them would make navigating the map without Fly much better (and thus make gameplay flow better, too). Anyway, nice job on the map.

    EDIT:
    I know, I really shouldn't have done this, but I edited your map as an example of what I mean. Of course, I added a bit too much.

    2hevvxh2.png


    If you want me to remove it, I would be more than obliged.

    I liked it, I just won't keep the ones in the west, since they are supposed to be isolated... Thanks ^^.

    I don't mind it. :3 I rather like what you've done with the north-central part of the region-- which, iirc, hasn't been mapped yet. We could make players have to travel the long way to get to the northern city, where they'd get an HM and then would be able to travel the more direct way back.

    Some parts of the region I rather like better when left in isolation, though-- in particular, Nowtoch (the red city to the west) has a gimmick of being in extreme isolation; the only way to get to it on foot being to travel through a cave. (NPCs remark on this frequently.) And that's not to say that Fly will be the only method of regional transport...

    Also, the yellow places are volcanoes and rather supposed to be left in isolation, with only one path to get there.

    But thanks! ^^

    Oh, I missed your post Zeph ^^. And yeah, your right about fly.
     

    <~F.M.P~>

    I got you whistling Blue Box!
    577
    Posts
    17
    Years
  • Woah...Ummm When's the next update JV? You haven't mentioned anything about it and it's been quite a while since your last one.
     
    489
    Posts
    16
    Years
  • If you mean tools as in hacking tools, then I will happily inform you that this is NOT a "hack" but a "game (as in: made in RMXP, RM2k3, Sphere etc)". Next time, read the title of the thread (in this case it says [RMXP] Pokemon Uranium, which means its made in RPG Maker XP).

    Edit: Just a suggestion ~JV~, its about the first post CSS. You should change the CSS so not every single letter is a capital, it just looks nicer when someone is viewing it when every single letter isn't a capital.
     

    ~JV~

    Dev of Pokémon Uranium
    684
    Posts
    16
    Years
  • Woah...Ummm When's the next update JV? You haven't mentioned anything about it and it's been quite a while since your last one.

    Yeah it has been awhile since I last did a big one. Seeing how that thread is "active", I think you just don't deserve it right now, despite Uranium development is at full speed.

    What tools did you use?
    I must know ROFL

    For doing what? The game? RMXP, btw, it's not a tool, it's a program used to make games from "scratch".

    If you mean tools as in hacking tools, then I will happily inform you that this is NOT a "hack" but a "game (as in: made in RMXP, RM2k3, Sphere etc)". Next time, read the title of the thread (in this case it says [RMXP] Pokemon Uranium, which means its made in RPG Maker XP).

    Edit: Just a suggestion ~JV~, its about the first post CSS. You should change the CSS so not every single letter is a capital, it just looks nicer when someone is viewing it when every single letter isn't a capital.

    Thx for the suggestion ^^. I changed the font on the first post.



    Well, like Malachite, we lost one good spriter (PichuK)(Malachite lost 3 though lol). She vanished from my msn roster and also is almost inactive at the forum she frequents one month ago, we are still using her sprites and I believe she will get back sometime, but we need someone to replace her. If there is any spriter interested, plz get in contact with me.
     
    4
    Posts
    14
    Years
    • Seen Sep 1, 2010
    Looks realy good!When this game have a demo, I wanna play it!

    (if something is wrong with my english, ignore it, I'm Brazilian, and my english is precarious)
     

    ~JV~

    Dev of Pokémon Uranium
    684
    Posts
    16
    Years
  • Looks realy good!When this game have a demo, I wanna play it!

    (if something is wrong with my english, ignore it, I'm Brazilian, and my english is precarious)
    I'm brazilian as well. That doesn't mean your english is bad or anything like that, just keep training it xD.

    Looks great. Keep up the good work!
    Thx.


    2pphee1.png


    THE RETURN:


    Hey guys it has been some time since the last update. Sry for not making a big one before.. it was probably because I was upset by the fact that this thread is dying and I wasn't getting no comments or criticizing. But I feel it's the right time to change that and shine again =D. Well that will be the biggest update in Uranium's history and probably one of the biggest one here on GD community this year. It includes 2 videos, a lot of sprites, information etc. Have fun!

    Contents:

    -The new animated title screen.
    -Some custom music.
    -Pokédex revealed.
    -The new and final trainer test.
    -A more interactive world.
    -The female trainer.



    NEW TITLE SCREEN:


    The first titlescreen the game first had was made by OG and it looked amazing, but it got a bit outdated and changed my plans about it... That new one looks more like a pokémon game one. Since it's animated, here is a video of it:


    As you can see, there is the game main legendary silhouette there! You won't see his sprite any time soon though, that will be all I will show about him. Also, that bg music is a remix made by me, so yes, it's exclusive. Oh, the title screen isn't final yet, I have to fix the 2004-gamefreak thing as well improve the effect a bit.


    MORE MUSIC:


    Well as far as I know, Uranium is the only game which all musics are going to be exclusive remixes with tropical feeling. I hope you like them. To listen to them just click on the links, you don't need to download it or anything!! (I added the ones from the last update so who didn't hear them last time can do it now)

    -Moki Town: click here!

    capture001.png

    -Route 01: click here!

    capture002-1.png
    capture003-1.png

    -Kevlar Town: click here!

    capture004-1.png

    -Nowtoch City: click here!

    capture005-1.png
    capture006-1.png

    -Wild Pokémon Battle 01: click here!

    capture007.png

    -Trainer Pokémon Battle 01: click here!

    capture008.png

    -Burole City: click here!

    capture003-2.png
    capture004-2.png

    -Route 04: click here!

    capture001-1.png
    capture002-2.png

    -Rochfale Town: click here!

    capture005-2.png
    capture007-1.png

    -Wild Pokémon Battle 02: click here!

    capture008-1.png


    As you see, thats a lot of music, I still have more but or they aren't done yet or I don't feel like showing them right now... Well, hope you liked...



    POKÉDEX REVEALED:


    Well, I decided to show that since it looks like is what people most like to see (ahem Malachite updates), these ones are only the pokémon that you can already battle/catch in game, that means there are still a lot of pokémon to come (check the update banner for some). I'm sure that these are the best quality fakemon pokédex of any active game here on PC, I'd like to see someone attempting to prove I'm wrong. Well, here is it:

    001- Orchynx
    t_grs.png
    t_stl.png

    001-1.png

    ORCHYNX is always seen stealing rings and other metal items. It adds them to its armor by injesting them.

    002- Metalynx
    t_grs.png
    t_stl.png

    002-1.png

    METALYNX stalk their prey in packs. Their tail blades are brutally sharp, and are their main weapon.

    003- Flager
    t_fir.png
    t_grd.png

    003-1.png

    The size of the flame on FLAGER's tail indicates if it is close to evolving. Some Flager will intentionally eat flammable items to make it bigger.

    004- Inflagetah
    t_fir.png
    t_grd.png

    004-1.png

    INFLAGETAHs are some of the fastest known Pokemon on earth, able to outrun even a RAPIDASH. They can reach speeds up to 130 MPH.

    005- Eletux
    t_wtr.png
    t_elc.png

    005-1.png

    ELETUX is capable of generating strong magnetic fields around its feet and tail that allow it to walk on water.

    006- Eletruxo
    t_wtr.png
    t_elc.png

    006-1.png

    ELETRUXOs can use the elecrtomagnetic waves they generate as radar. This allows them to see even in pitch darkness.

    007- Chynmunk
    t_nrm.png

    007-1.png

    The length of a CHYINMUNK's stripes determines its authority in a group.

    008- Kinetmunk
    t_nrm.png
    t_elc.png

    008-2.png

    KINETMUNK dig intricate tunnels that can stretch for miles underground.

    012- Owten
    t_nrm.png
    t_fly.png

    012.png

    OWTENS are mainly seen at night, when they are looking for berries and other individuals of its species.

    013- Eshowten
    t_nrm.png
    t_fly.png

    013.png

    ESHOWTENs are shy and elusive, found only at night around mountains. Their incredible eyesight allows them to see clearly up to a mile away.

    014- Barewl
    t_stl.png

    014.png

    BAREWLS are only seen in caves and in mountains. They dig small holes in the ground where they rest.

    015- Gararewl
    t_stl.png

    015.png

    GARAREWs often have to leave the cave that they grew up in as BAREWLs, because caves are seldom able to accommodate its massive size.

    016- Grozard
    t_grd.png

    016.png

    GROZARDS are always seen playing with DIGLETTS and BAREWLS. Their snakelike body is almost always partially underground.

    017- Terlard
    t_grd.png
    t_drg.png

    017.png

    TERLARDs live only in deep caves and volcanoes. They fear the light, so trainers seldom bring them outside.

    019- Dunseraph
    t_drg.png
    t_fly.png

    019.png

    In legends it is known as the "sky guardian." It can alter the air pressure around itself.

    020- Fartog
    t_wtr.png
    t_psn.png

    020.png

    This pokemon is rarely seen walking because of its weight. Rather, it rolls to get anywhere. They are often found at the bottoms of lakes.

    021- Folerog
    t_wtr.png
    t_psn.png

    021.png

    FOLEROGs can't swim but they need to remain damp to survive, so they are found in grasslands next to rivers and lakes.

    022- Blubelrog
    t_wtr.png
    t_psn.png

    022.png

    BLUBELROGs are the masters of the calm water, they normally live together in the bottom of lakes or around them.

    023- Smore
    t_bug.png

    023.png

    This small pokémon is totally inoffensive; they will often approach picnics, but that's just because they want attention. Some people are afraid of them, though.

    024- Firoke
    t_bug.png
    t_fir.png

    024.png

    Its belly is filled with super hot lava that it sprays at its opponent through the nozzle on its abdomen. Its aim is precise.

    030- Sponee
    t_bug.png

    030.png

    SPONEE are covered by a bizarre spongelike material. When dropped, they bounce.

    031- Sponareech
    t_bug.png
    t_wtr.png

    031.png

    The sponge-like skin of this Pokémon is found in all parts of the ocean. How this Pokemon survives in salt water is a mystery.

    032- Brailip
    t_wtr.png
    t_psy.png

    032.png

    This pokemon is known for being really intelligent. He can't swim fast, but he also can hide in corals.

    033- Baashaun
    t_drk.png
    t_ftg.png

    033.png

    True to its elemental nature, it loves to fight, and uses dark-type attacks to destroy its foes. They are found in gangs of 20 or more.

    034- Baaschaf
    t_drk.png
    t_ftg.png

    034.png

    Now that it is able to stand on two legs, it can use more kicking and punching attacks. Unlike it's preevolution, however, it's rather playful.

    035- Baariette
    t_drk.png
    t_ftg.png

    035.png

    It is capable of great destruction with a single attack. Because of this, there cannot be more than one living in an area.

    036- Pahar
    t_fir.png
    t_fly.png

    036.png

    PAHAR are intelligent and are commonly kept as pets. They can even be taught to talk, although not to the degree of CHATOT.

    037- Palij
    t_fir.png
    t_fly.png

    037.png

    PALIJ's curiously-shaped feathers allow it to create friction in the air as it flaps its wings. Sparks trail off of its feathers when it flies.

    038- Pajay
    t_fir.png
    t_fly.png

    038.png

    Every year, massive flocks of PAHAR and PALIJ migrate from Tandor to the Orange Islands. A PAJAY leads each one.

    039- Tancoon
    t_drk.png

    039.png

    TANCOONs are mischievous, and are known to steal food from small pokémon or journeying trainers.

    040- Tanscure
    t_drk.png

    040.png

    In the wild TANSCURE live in packs. They cooperate with their packmates to hunt for food and care for Tancoon.



    That really took a lot of time lol, hope you like them, critics on the sprites would be much appreciated ^^! Btw, the numbers I jumped are of official pokémon.



    THE NEW TRAINER TEST:


    The trainer test event, for sure it was what I most revamped on this game, I can't even count how many times I did it... The final result turned out to be really good and also innovative, since I created a way to show cutscenes never seen in any fangame here before. That is special for me, so let´s compare how it was before and how it is now.

    That first video shows how it was before, back in November 2008 (The test part start at 2:50):



    Now the new one =D:


    As you can see, the event has changed a lot. Now the screen gets darker and the characters sprite show up, they talk, express emotions (only Theo) like happiness, sadness etc. When you're about to receive the starter, the pokémon sprites show up and start to glow xD. Well, hope you liked it, again, critic on the scene is appreciated.



    THE TANDOR REGION:


    There are a few things that I never told about Tandor. So here is a list:

    ~Each npc in the region has three or more speechs, making it a lot more interesting to talk to them, also they talk about other random npcs in the game:

    capture000.png
    capture001-2.png

    capture002-3.png
    capture003-3.png

    capture004-3.png

    ~The region is big.. really big.. actually bigger than any other region in the pokémon games, each little square on the region map is equivalent to around 50x50 tiles maps. Take a look at the region map:

    2hevvxh.png


    Now take a look at Tandors overworld so far (a few new maps missing):

    region2.png


    Isn't it beaultiful xD? Well, I hope you can locate that on the region map by yourselves. Criticism on it is appreciated. Btw, that image was reduced to 12,5% of it's original size.


    THE HEROINE REVEALED:


    A few weeks ago, Zephyr designed and sprited the heroine of the game! I really liked her, mainly because she has a different look (and hair xD). Her ows aren't ready yet because noone on our team like/know to sprite them well... Here is she:

    trainer001.png


    Well... thats the update (I'm tired of typing =/). One last thing, we are still searching for someone who can sprite decently and also for a OW spriter, we need a lot of ows and it has been really hard to find someone who can make them. I hope that showing a bit of the game work help a bit.

    Kudos to Zeph for working hard on so many sprites and texts (pokemon descriptions), also to Zorin for most of the fakemon and PichuK for some as well. Erh and me for the other things. I'm expecting some nice comments here xD, cya~

    ~JV~




     
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