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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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1,372
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    • Seen Jan 18, 2021
    I WANT DIALGA said:
    why when i load up my ruby rom in unlz-gba why does it show glithy graphics?
    and how to index? sprites?

    Well it could be an issue with your ROM file, maybe get a new one. To index sprites either paste over an original/unedited sprite or use a paint-like program that can index image colours.
     

    wahwa

    Pokemon Revolution Creator
    77
    Posts
    16
    Years
    • Seen Oct 19, 2008
    You can export sprites using most Pokemon sprite editing tool, all you have to do is copy the colour of the non-edited sprite onto the new sprite. Instead of adding colours that do not exist in the palettes, the other option would be to palette change the original Vaporeon's colours.



    You would have to edit the grass animation, try using TLP or Tile Molester. If you specified which game I could be more helpful.



    Obviously, all the scripts follow the same commands.



    What variable do you want?

    The variable of special commands,display message.

    2.how to insert tile to advancemap
     
    Last edited:

    Kenneth Alog

    Infectus Raiken
    360
    Posts
    16
    Years
  • Well it could be an issue with your ROM file, maybe get a new one. To index sprites either paste over an original/unedited sprite or use a paint-like program that can index image colours.

    thanks but i have tried every rom, even DJG's (sorry i have to try to be sure)
    also thanks for the 6 sec tutorial
     
    1,372
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    • Seen Jan 18, 2021
    Hyunbin said:
    i'm hacking leafgreen (english rom)

    In TLP or Tile Molester go to the offset 398E08. They should be a bit further down from there.

    wahwa said:
    The variable of special commands,display message.

    2.how to insert tile to advancemap

    Maybe ask in the Script Questions instead, about variables.

    2. You can export the tileset from Advance-Map from the Block Editor(Ctrl+B), Then go File > Save Tileset 1 or 2. To import the tileset back in, go to File > Import Tileset 1 or 2.

    Cronos said:
    Is it possible to use more than 15 palettes for the tilesets in firered. (advancemap)

    Well the answer to that is yes, seeing as the maximum is 16 palettes not 15. More then that will not work.
     
    1
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    16
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    • Seen Mar 4, 2008
    Hum, hi, a friend of mine is planning to do a Pokemon Blue hack, and we wanted to know if it's possible to add something like the breeding system from newer editions
     

    Ivysaur

    Grass dinosaur extraordinaire
    21,082
    Posts
    17
    Years
  • This is... kinda weird. When I try to write an í (i with accent), Advance Text turns it into a blank space once I click on save. The strange thing, all the other vowels don't have any problem (á, é, ó, ú). Does someone know how can I get it to work?
     

    Hyunbin

    w00t!~
    166
    Posts
    17
    Years
  • i'm having a saving problem (i'm hacking firered btw)

    first of all, after the title screen, this message pops up (not sure if it's related to the problem or not):
    pokemonDreamStar1.png


    i start a new game and then i go to save
    it says WARNING:...
    pokemonDreamStar2.png


    but there's nothing saved
    no .sav file in the folder, no .bak either (if that has anything to do with save files)
    i go to save it anyway, and this comes up

    pokemonDreamStar3.png

    pokemonDreamStar4.png


    is there anything i can do to make this rom save?
    or should i look for another one?
     

    Barker

    I'm drifting in deep waters..
    388
    Posts
    17
    Years
  • i'm having a saving problem (i'm hacking firered btw)

    first of all, after the title screen, this message pops up (not sure if it's related to the problem or not):
    pokemonDreamStar1.png


    i start a new game and then i go to save
    it says WARNING:...
    pokemonDreamStar2.png


    but there's nothing saved
    no .sav file in the folder, no .bak either (if that has anything to do with save files)
    i go to save it anyway, and this comes up

    pokemonDreamStar3.png

    pokemonDreamStar4.png


    is there anything i can do to make this rom save?
    or should i look for another one?
    Use save states. I don't have VBA installed currently, but I'm sure it's File -> Save, or something similar. Up to ten slots can be saved per ROM.
     

    Hyunbin

    w00t!~
    166
    Posts
    17
    Years
  • Use save states. I don't have VBA installed currently, but I'm sure it's File -> Save, or something similar. Up to ten slots can be saved per ROM.

    i want this to be played on an emulator on psp or a flash cartridge thingie on gba
    will that be possible on there too?
     

    Lupe

    isn't she cute...
    119
    Posts
    16
    Years
  • hi just a quick question sorry if it has been answered but im too lazy to look ,how to find the pallete offsets of OVERWORLDS ?
     
    1,372
    Posts
    18
    Years
    • Seen Jan 18, 2021
    Lupe said:
    hi just a quick question sorry if it has been answered but im too lazy to look ,how to find the pallete offsets of OVERWORLDS ?

    Use your VBA to find the specific palettes, then search for the flipped values using VBA.
     

    MR. MR. MR. ATOM.

    ehsGweyisgh
    113
    Posts
    16
    Years
    • Seen Dec 4, 2009
    i'm having a saving problem (i'm hacking firered btw)

    first of all, after the title screen, this message pops up (not sure if it's related to the problem or not):
    pokemonDreamStar1.png


    i start a new game and then i go to save
    it says WARNING:...
    pokemonDreamStar2.png


    but there's nothing saved
    no .sav file in the folder, no .bak either (if that has anything to do with save files)
    i go to save it anyway, and this comes up

    pokemonDreamStar3.png

    pokemonDreamStar4.png


    is there anything i can do to make this rom save?
    or should i look for another one?

    the solution to your problem is changing the save type. Go Options>Emulator>Save Type>FLASH 128k. And if you want to enable time-based events (growing berries etc.) go Options>Emulator and tick real time clock. You have to delete your previous .SAVs for it to work.
     
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