- Make the coop battles more strategical and not simply a rush to kill the main "boss" pokemon before he uses his OP sync move.
Pretty much the only strategy right now is having hard hitters which means certain particular Sync Pairs or you can do nothing or very little.
Of course it's a gacha so they want to get the players to spend money to acquire certain characters, but that makes pretty much all the other characters useless.
- The enemy Sync move. At the beginning of the game, I thought that the enemy Sync moves hitting my whole team were simply because those particular character moves being like that. Nope, it's just a matter of the IA having access to it.
It also boosts itself while removing your buffs, so after a sync move you're in even more a disadvantage.
But ok, that could be part of the strategy, you would have to time your sync move so it erases the enemy's buff and rebuffs you... except I don't think the enemy's buffs are ever removed in coop challenges. (I could be wrong)
The coop battles in general feel like a blind rush to kill the boss pokemon before it can use a sync move and buffs itself so much and then oneshots every single thing. There is no strategy, no possibility to explore different character combinations with your team mates.
The other two pokemons are basically there only to make the boss use his sync move faster and buff it even more.
I hope they change it up a bit in the future because it's a bit sad to have all these characters and not get to use a lot of them after you finish the story. You could do some cool things with the battle system.