I think you made a typo somewhere...Anthroyd,
Is possible to set up a shot for Pokemon using this same method?
(tutorial 17)
This is very helpful 'o', ill definitely be using this and and sharing it to some people i know who are interested in rom hacking!
Hi bud, thanks a lot for making all of these tutorials! I just watched #0, #1 and the second one, and they are really helpful. I will watch more of them when i can, so i can slowly learn more about romhacking.I'm updating this thread to alert that an update video has been completed and released!
Hi bud, thanks a lot for making all of these tutorials! I just watched #0, #1 and the second one, and they are really helpful. I will watch more of them when i can, so i can slowly learn more about romhacking.
I watched your latest update video too, good luck man! These are the tutorials that will be used in later years too, videos won't dissapear.. Thank you.
Looking forward to more from you. Your series made getting into this incredibly approachable. If I ever release a hack, you'll be the first line on the credits, that's fore sure.
Excellent videos. I really wish these had been out when I first tried mapping; you were dead-on when you said we've all made some embarrassing maps. I can't even go back a year before finding ridiculously awful maps, ones I personally thought were great. Back to the drawing board every time.
Anyways, you said earlier in this thread you don't recommend adding maps to A-Map; instead, overwriting old maps. Why is that? Could you elaborate?
Adding new map banks / entries into AdvancedMap will result in glitches due to repointing errors, in my experience. You won't find a single ROM hack that has additional maps along with the original maps. Every gen III ROM hack is made the same way; over wright the original maps' tiles, drag all of the old events somewhere where the player can't reach them in game, change all old person event movement types to "Hidden," then start anew.
I regret not discussing this process in my first few videos. It would have saved me some time but meh. :/
Thanks for your praise! :)
This isn't true at all. Advance map 1.92 repoints banks and map headers correctly. These errors you speak of most likely stem from using 1.95 (which never left its beta stage and is buggy) and the hacker's own inexperience.Adding new map banks / entries into AdvancedMap will result in glitches due to repointing errors, in my experience.
Not all hacks.You won't find a single ROM hack that has additional maps along with the original maps. Every gen III ROM hack is made the same way; over wright the original maps' tiles, drag all of the old events somewhere where the player can't reach them in game, change all old person event movement types to "Hidden," then start anew.