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Script: [Essentials v17] Following Pokemon v 1.4.1

1,224
Posts
10
Years
  • https:// gyazo. com/a71040141afb1f934ed62a294002e796 - I cannot post links yet.
    I was using your follower script and I noticed that this happen when I try to cross connected maps. I was in my game testing route 2 and Doyle city and this happened.
    Tell me is this a bug or not ...or a known bug that is not fixed yet. Thank you very much once again

    Not a bug I'll be fixing. That's not caused by dependent events, that's caused by how map connections are handled. KleinStudio's map connection fix script helps it a bit though.

    I've added support for Lucidious89's Pokemon Birthsign's script, to incorporate his new birthday feature without your need to modify scripts. You still need the graphics he's provided, which can be found here.
     
    155
    Posts
    9
    Years
    • Seen Jun 11, 2021
    The only downside to using KleinStudio's map connection fix script is that the map names don't really show up anymore. I tried using it and decided to stop once I realized the map names no longer showed. Though that's not really Mej's place to fix it.
     
    87
    Posts
    8
    Years
    • Seen Jul 24, 2016
    Not a bug I'll be fixing. That's not caused by dependent events, that's caused by how map connections are handled. KleinStudio's map connection fix script helps it a bit though.

    I've added support for Lucidious89's Pokemon Birthsign's script, to incorporate his new birthday feature without your need to modify scripts. You still need the graphics he's provided, which can be found here.
    Ty man I´ll use it like this...I just wanted to know if I was doing something wrong...This bug does not bother me at all
     
    25
    Posts
    8
    Years
    • Seen Sep 3, 2022
    Another question! When the forms of my pokemon changes the sprites doesn't. I've tried to give to my giratina a griseous orb and the sprite remains the same! (i've all the sprites in characters folder) How can i fix it?
     
    25
    Posts
    8
    Years
    • Seen Sep 3, 2022
    if i do Menu\Pokemon\Giratina\Item\Give everythings work, but if i give the item by Bag i got this error

    Exception: NoMethodError

    Message: undefined method `>' for true:TrueClass

    Following Pokemon:1932:in `pbPokemonGiveScreen'

    PScreen_Bag:590:in `pbStartScreen'

    PScreen_Bag:587:in `pbFadeOutIn'

    PScreen_Bag:587:in `pbStartScreen'

    PScreen_Bag:542:in `loop'

    PScreen_Bag:610:in `pbStartScreen'

    PScreen_PauseMenu:190:in `pbStartPokemonMenu'

    PScreen_PauseMenu:189:in `pbFadeOutIn'

    PScreen_PauseMenu:189:in `pbStartPokemonMenu'

    PScreen_PauseMenu:143:in `loop'
     
    1,224
    Posts
    10
    Years
  • if i do Menu\Pokemon\Giratina\Item\Give everythings work, but if i give the item by Bag i got this error

    Exception: NoMethodError

    Message: undefined method `>' for true:TrueClass

    Following Pokemon:1932:in `pbPokemonGiveScreen'

    PScreen_Bag:590:in `pbStartScreen'

    PScreen_Bag:587:in `pbFadeOutIn'

    PScreen_Bag:587:in `pbStartScreen'

    PScreen_Bag:542:in `loop'

    PScreen_Bag:610:in `pbStartScreen'

    PScreen_PauseMenu:190:in `pbStartPokemonMenu'

    PScreen_PauseMenu:189:in `pbFadeOutIn'

    PScreen_PauseMenu:189:in `pbStartPokemonMenu'

    PScreen_PauseMenu:143:in `loop'

    That line says
    Code:
    if ret>0
    remove >0
     
    87
    Posts
    8
    Years
    • Seen Jul 24, 2016
    Hey Mej im using your follower system. When I add another dependy, even with my pokemon not following me at all this happens:
    https:// gyazo. com/f64507439cb28b3644ef2f42f797d070
    As you can see there is space between me and that (wooper in this case) depent event. Feels like someone invisible is behind me.
    Anyways, to conclude is this a bug or normal or can I something about it?
    Ty anyways and good day.
    Note: sorry horrible english..again
     
    1,224
    Posts
    10
    Years
  • Hey Mej im using your follower system. When I add another dependy, even with my pokemon not following me at all this happens:
    https:// gyazo. com/f64507439cb28b3644ef2f42f797d070
    As you can see there is space between me and that (wooper in this case) depent event. Feels like someone invisible is behind me.
    Anyways, to conclude is this a bug or normal or can I something about it?
    Ty anyways and good day.
    Note: sorry horrible english..again

    "even with my pokemon not following me"
    Just because you toggle a switch doesn't mean your pokemon isn't following you anymore. The graphic and any noticeable effects are removed, but the event still exists so that when you turn the switch back on it's still there. You actually have to completely remove the event, and then add it back later.
     
    87
    Posts
    8
    Years
    • Seen Jul 24, 2016
    "even with my pokemon not following me"
    Just because you toggle a switch doesn't mean your pokemon isn't following you anymore. The graphic and any noticeable effects are removed, but the event still exists so that when you turn the switch back on it's still there. You actually have to completely remove the event, and then add it back later.

    Sorry I´ve explained myself in a bad way. My english sucks..How can I remove the event completely?
     
    10
    Posts
    8
    Years
    • Seen Jan 19, 2017
    i got this error code when i talk to my pokemon or try to enter a new area
    Exception: NoMethodError
    Message: undefined method `>' for nil:NilClass
    RPG__Sprite:123:in `effect?'
    RPG__Sprite:434:in `effect?'
    RPG__Sprite:433:in `each'
    RPG__Sprite:433:in `effect?'
    AnimationSprite:31:in `update'
    AnimationSprite:88:in `follower_update'
    AnimationSprite:87:in `each'
    AnimationSprite:87:in `follower_update'
    PokemonFollowingScript:1768:in `update'
    Scene_Map:51:in `updateSpritesets'
     
    Last edited:
    28
    Posts
    8
    Years
    • Seen Oct 1, 2016
    Hi a small question do i need to keep overworlds in a separtae folder or do i even need an overworld?
    I know u need but how do i define where the overworlds are kept in the script any help is appreciated

    Thanks in advance
     
    1,224
    Posts
    10
    Years
  • Hi a small question do i need to keep overworlds in a separtae folder or do i even need an overworld?
    I know u need but how do i define where the overworlds are kept in the script any help is appreciated

    Thanks in advance

    They go in your Graphics/Characters folder.
     
    25
    Posts
    13
    Years
    • Seen Jul 15, 2016
    Hey guys I got a question Im an amateur scripting and I want just 1 pokemon to follow my character like pikachu in yellow version how do I modify the main script?
     
    1,682
    Posts
    8
    Years
    • Online now
    i got this error code when i talk to my pokemon or try to enter a new area
    Exception: NoMethodError
    Message: undefined method `>' for nil:NilClass
    RPG__Sprite:123:in `effect?'
    RPG__Sprite:434:in `effect?'
    RPG__Sprite:433:in `each'
    RPG__Sprite:433:in `effect?'
    AnimationSprite:31:in `update'
    AnimationSprite:88:in `follower_update'
    AnimationSprite:87:in `each'
    AnimationSprite:87:in `follower_update'
    PokemonFollowingScript:1768:in `update'
    Scene_Map:51:in `updateSpritesets'

    I fixed it by changing:
    def talk_to_pokemon
    Code:
    	    if e!=0	
          if e.hp>0 && !$Trainer.party[0].isEgg?
    to
    Code:
        if e != 0
          if e.hp > 0 && !$Trainer.party[0].isEgg?

    And def update
    Code:
        if $PokemonTemp.dependentEvents.lastUpdate!=@lastUpdate
    to
    Code:
        if $PokemonTemp.dependentEvents.lastUpdate != @lastUpdate

    But, I'm using Klein's BW kit. so I don't know.
     
    1,224
    Posts
    10
    Years
  • I fixed it by changing:
    def talk_to_pokemon
    Code:
    	    if e!=0	
          if e.hp>0 && !$Trainer.party[0].isEgg?
    to
    Code:
        if e != 0
          if e.hp > 0 && !$Trainer.party[0].isEgg?

    And def update
    Code:
        if $PokemonTemp.dependentEvents.lastUpdate!=@lastUpdate
    to
    Code:
        if $PokemonTemp.dependentEvents.lastUpdate != @lastUpdate

    But, I'm using Klein's BW kit. so I don't know.

    This problem is caused by you not closing RMXP before replacing the Animations file, not any sort of script issue.

    Also, your "fixes" there don't even change the code at all, you just changed some spacing. It will be interpreted the same way.
     
    1,682
    Posts
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    Years
    • Online now
    This problem is caused by you not closing RMXP before replacing the Animations file, not any sort of script issue.

    Also, your "fixes" there don't even change the code at all, you just changed some spacing. It will be interpreted the same way.

    But I did close RMXP. Multiple times as I thought I screwed up and didn't close it, since your thread says close it and any problems are probably your fault.
    And I didn't know that the spacing doesn't matter. I was just looking for the synax highlighting, which didn't highlight the ! in the !=.
    I'm just happy I have the following pokemon now. And I'm grateful for this being plug and play.
     
    28
    Posts
    8
    Years
    • Seen Oct 1, 2016
    They go in your Graphics/Characters folder.
    I have trainers images named 001.png
    so do I have to make them into trainers001.png and what do I do after making a modification like that nothing or like editing scripts?
     
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