Look at github and it's in TOD.May I ask which moves wouldn't require programming? And how so? Also, maybe not the right place to ask, but has expanding the length of move names (Hi Jump Kick -> High Jump Kick) been looked into at all?
Look at github and it's in TOD.May I ask which moves wouldn't require programming? And how so? Also, maybe not the right place to ask, but has expanding the length of move names (Hi Jump Kick -> High Jump Kick) been looked into at all?
BTW are you considering the addition of new move animations for your moves?
Because if that's the case I can help out since I've been researching this topic and got quite good at making them.
We actually want to finish abilities, items and battle modes first. I think the move animations will come at last.
That's fair I guess.
Making move animations has become kinda of a hobby so I'll be making them and once you decide to get to them I'll be sure to contribute.
I was thinking that some special pokemon like ash-greninja should be inserted as mega evos, however the only method they could mega evolve in that case, would be by having the ability battle bond, which doesnt activates until defeating an evolution.
this could also be done to pokes like wishiwashi, where its ability would check if it is lvl 20, then megaevolve, and if its hp drops below 25%, it returns to the normal form...
I dont know how to help you doing this though...
Would love to hear from you when we get there!That's fair I guess.
Making move animations has become kinda of a hobby so I'll be making them and once you decide to get to them I'll be sure to contribute.
Yeah, when we get there.Is the trainer AI going to be updated as well?
I was thinking that some special pokemon like ash-greninja should be inserted as mega evos, however the only method they could mega evolve in that case, would be by having the ability battle bond, which doesnt activates until defeating an evolution.
this could also be done to pokes like wishiwashi, where its ability would check if it is lvl 20, then megaevolve, and if its hp drops below 25%, it returns to the normal form...
I dont know how to help you doing this though...
hiya! for all intents and purposes, this project isn't being worked on anymore. it exists if you would like to further it yourself, but it's kinda on hiatus currentlyAre you going to release a patch after this project is finished...it would be great..