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Just a question...if it is a fork condition/conditional branch then what would i set it to? because i select hero theres nothing to do with the hero facing down. So, what would i set the thing to, another variable maybe? sorry if im such a noob...
Well, maybe what im saying isnt that clear...say for example theres the ledge right, then if you move left instead and stop where this event is and press down twice, the character will face down but not actually jump down. What you have to do is walk up from the event and then go down only...
Wait. I think you need a ledge event for every direction
to solve your problem.
Or add this: If hero's facing left
>>Do nothing
>>Or move ent: hero down down.
Note: I haven't tested the above, so if that fails
do like I first said: make events for every direction.
Or use common events like I have.
I have one common event called jump. If you're facing left
it calls an event called jump left, same for the others. It works
fine when I did it like that.