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Pok?mon Thunder!!

76
Posts
20
Years
    • Seen Jul 31, 2006
    Just a question...if it is a fork condition/conditional branch then what would i set it to? because i select hero theres nothing to do with the hero facing down. So, what would i set the thing to, another variable maybe? sorry if im such a noob...
     
    76
    Posts
    20
    Years
    • Seen Jul 31, 2006
    Yah i finally found it...though if you move and then you face down, it wont work, only if you move up and then hold down
     

    Sorye HK

    Looking around here and there
    3,363
    Posts
    20
    Years
    • Seen Dec 1, 2021
    That's kinda strange. I didn't have to do that when I did it.
    I'll post the whole event next post.
     
    76
    Posts
    20
    Years
    • Seen Jul 31, 2006
    Well, maybe what im saying isnt that clear...say for example theres the ledge right, then if you move left instead and stop where this event is and press down twice, the character will face down but not actually jump down. What you have to do is walk up from the event and then go down only...
     
    76
    Posts
    20
    Years
    • Seen Jul 31, 2006
    it does! but for some reason its like that...maybe its cuz i have rm2k not rm2k3...
     

    Sorye HK

    Looking around here and there
    3,363
    Posts
    20
    Years
    • Seen Dec 1, 2021
    Wait. I think you need a ledge event for every direction
    to solve your problem.

    Or add this: If hero's facing left
    >>Do nothing
    >>Or move ent: hero down down.

    Note: I haven't tested the above, so if that fails
    do like I first said: make events for every direction.
    Or use common events like I have.

    I have one common event called jump. If you're facing left
    it calls an event called jump left, same for the others. It works
    fine when I did it like that.
     
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