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Pok?mon Thunder!!

Just a question...if it is a fork condition/conditional branch then what would i set it to? because i select hero theres nothing to do with the hero facing down. So, what would i set the thing to, another variable maybe? sorry if im such a noob...
 
Yah i finally found it...though if you move and then you face down, it wont work, only if you move up and then hold down
 
That's kinda strange. I didn't have to do that when I did it.
I'll post the whole event next post.
 
Well, maybe what im saying isnt that clear...say for example theres the ledge right, then if you move left instead and stop where this event is and press down twice, the character will face down but not actually jump down. What you have to do is walk up from the event and then go down only...
 
it does! but for some reason its like that...maybe its cuz i have rm2k not rm2k3...
 
Wait. I think you need a ledge event for every direction
to solve your problem.

Or add this: If hero's facing left
>>Do nothing
>>Or move ent: hero down down.

Note: I haven't tested the above, so if that fails
do like I first said: make events for every direction.
Or use common events like I have.

I have one common event called jump. If you're facing left
it calls an event called jump left, same for the others. It works
fine when I did it like that.
 
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