Merry Christmas, everyone!
In fact, I have a present for you.
The Super Rising Thunder! Pre-Alpha release is here!
I was meaning to release a full alpha (and I did indeed do a lot of work towards this goal - just in ways you can't see) but I ran out of time before my Christmas deadline hit. ^^' So to whet your appetites until I get the game fully into alpha state, I thought I would release what I have so far for feedback. You have been so wonderfully patient throughout all the time it's taken me to progress on this game, and I wish to reward you for this understanding, even if it's not QUITE at the stage I wanted it to be before first release.
What's in the Pre-Alpha?
-Everything you saw in the Intro videos
-One Mini-Dungeon, one full Dungeon, and part of another (the puzzle is complete, but the battle that reveals the exit tile is blocked off)
-Previously unrevealed dialogue and the full scripts all those screenshots came from :D
-The Physical/Special split (Thanks to Chaos Rush's patch!). The Contest screen has been hacked to display information about Physical, Special, and Neutral moves, and the Hero Pichu's stats have been tweaked accordingly (he now specializes in Attack instead of Special Attack).
-Lots of Final Fantasy tunes!
Well, what about the bugs?
-Don't die past the first Mini-Dungeon (it's okay to die before then). Save often and reset if death happens. This is because when you respawn, you will end up in glitchy areas because I haven't scripted in the "game over" event yet (it will be in the proper Alpha).
-Don't use the Long Stick. This Key Item was once an Ultra Ball, and selecting "Use" from the Bag menu will freeze the game. (It has no purpose in the Pre-Alpha, anyway. It will in the Alpha, though).
-
ALWAYS select Picture One during the intro. Support for selecting Picture Two has not yet been added into the game, and selecting this will result in you walking around as the Green recolor from
Jersey Quest. Which could be fun, I suppose, to be the sole human among Pokemon. A human with a Pichu for a sister. XD
-A few small issues with warps. Sometimes, when you warp to another map, a dialogue box pops up for a split second, or your character may randomly take a step. I don't know why this happens, but it does. It does not break the game in any way.
-There's a small error with Pansy the Beautifly's mugshot during her introductory script. Depending on where you're standing, it either works fine or goes miscolored or even black.
-A few small bits of dialogue haven't been changed yet. The text when the effects of a Putri Berry (the game's version of a Repel) wears off reads "Off!'s effect wore off" as a relic of back when this ROM was
Jersey Quest. Trying to use Key Items where you're not supposed to still causes your Dad to yell at you. Checking Berry Tags reveals nothing has been changed yet. There might also be a few small things I've missed; if you notice them, please tell me. :)
-The
Jersey Quest hero and heroine and one of the old, poorly-sprited
Jersey Quest fakemon appear during the intro, if you let it load. How embarrassing ^^' *ducks head in shame*
For people who have been following this thread and have read it actively, there should be very little new revealed storyline wise - the main draw will be to try out the gameplay style, however brief. For those who are totally unfamiliar with what the game entails, it is your feedback I value the most. What is your overall impression of the Pre-Alpha? I want to know the thoughts of you longtime followers too, though. :D How's the game play? Is it too easy? Too hard? Too many traps? Too few? Have any idea for future Dungeon puzzles?
The ROM is locked for fairly obvious reasons - one puzzle is already easily exploitable with savestate cheating (Though I hope you won't do that. Sucks the fun out ^^' ); and I don't want people going in to Advance Map to see where all the items and traps and healing spots are, and to simply cheat their way through. Cheating will severely diminish the fun :(
Anyway, there you have it! This is a .UPS file, so if you do not know how to patch one of these, read this:
https://www.ehow.com/how_10043236_apply-ups-patches-gba-rom.html , and download the UPS Patcher here:
https://www.romhacking.net/utilities/519/ . You need a Ruby (AXVE) ROM.
May your holidays be merry and bright, and I hope you enjoy my gift to you! :D
If you have already downloaded the file, please redownload it. I found a small bug in play-through where the Spearow were giving out huge amounts of EXP, and tweaked this back down to normal levels.