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Development: New Battle System

Blah

Free supporter
1,924
Posts
11
Years
  • did another set of moves namely:

    Submission
    Seismic Toss(requires call back)
    Strength
    Mega Drain
    Razor Leaf
    Poison Powder
    Stun Spore
    Sleep Powder
    String Shot
    Dragon Rage (requires call back)

    Thanks again. I've updated the moves post and moved Dragon Rage and Seismic Toss into Medium.
     

    Delta231

    A noob
    681
    Posts
    7
    Years
  • I did the following moves for this engine.


    Thunder Shock
    Thunderbolt
    Thunder Wave
    Thunder
    Confusion
    Hypnosis
    Meditate
    Agility
     

    Blah

    Free supporter
    1,924
    Posts
    11
    Years
  • I did the following moves for this engine.


    Thunder Shock
    Thunderbolt
    Thunder Wave
    Thunder
    Confusion
    Hypnosis
    Meditate
    Agility

    Thanks. Thunder is marked currently impossible because Rain and field effects aren't completed yet. Additionally, I've moved Firespin (for it's lingering effect) and Earthquake (interaction with dig) into Medium difficulty.
     

    Blah

    Free supporter
    1,924
    Posts
    11
    Years
  • allright these following moves have been fixed and tested

    Thunder Shock
    Thunderbolt
    Rock Throw
    Toxic
    Confusion
    Psychic
    Hypnosis
    Meditate
    Agility

    Alright, updated the post thanks. Adrevi also managed Screech to Fire Blast, so those have been updated. I move Barrier and lightscreen into hard for now. The `.heal` member got fixed as well, it's a percentage to heal now, so moves like recover set it to 50 for 50% heal.

    EDIT: Recharge moves such as hyperbeam have been moved to easy and completed. Now attaching the FLAG_RECHARGE to the move will do the entire recharge effect without need for a callback.
     
    Last edited:

    ASDBUDDY

    The Derp
    347
    Posts
    7
    Years
  • another batch done

    Waterfall
    Swift
    Spike Cannon
    Amnesia
    Kinesis
    Soft-Boiled
    Glare
    Poison Gas
    Barrage

    also changed
    posion_powder_procs to posion_100_procs

    nuzzle_procs to paralyze_100_procs

    twineedle_procs to poison_20_procs

    all of them have been readjusted in the respective moves using them and those moves have been tested

    double hitting moves causing errors
     

    ASDBUDDY

    The Derp
    347
    Posts
    7
    Years
  • another batch coming up, there you go:

    Leech life
    Lovely Kiss
    Bubble
    Dizzy Punch
    Spore
    Flash
    Splash
    Acid Armor
    Crabhammer
    Fury Swipes
    Rock Slide
    Hyper Fang
    Sharpen
    Slash

    bonemerang is done, but waiting on the double hitting move fix update

    Rest is done as well but it
    1.doesnt work if the user has any other status effect
    2.ability check(but abilities arent in yet so im not gonna sweat over that)

    Psywave requires call back
     
    Last edited:

    Blah

    Free supporter
    1,924
    Posts
    11
    Years
  • another batch done

    Waterfall
    Swift
    Spike Cannon
    Amnesia
    Kinesis
    Soft-Boiled
    Glare
    Poison Gas
    Barrage

    also changed
    posion_powder_procs to posion_100_procs

    nuzzle_procs to paralyze_100_procs

    twineedle_procs to poison_20_procs

    all of them have been readjusted in the respective moves using them and those moves have been tested

    double hitting moves causing errors
    Awesome. I've moved Psybeam to medium. Also moved rest to medium and finished it! The type change moves are new able to be done as well. I'm currently working on a few of those. Double hits were fixed as well.
     
    Last edited:

    Blah

    Free supporter
    1,924
    Posts
    11
    Years
  • Just dropping in to update. We've got 190~ moves finished between the three of us, (myself, ASDBUDDY and Adrevi). Most of the impossible section has been reduced significantly. It's now just a handful of moves remaining in that section.

    I hope we'll get some more people joining in soon. Personally I've finished a moves that call other moves, weather effects, protection, protection breaking moves, and revamped the callback system in the past couple of days. Progress is going well, and I hope we get more contributors to speed things up! I should emphasize that programming knowledge is not needed to help with the easy moves!

    Repo: https://github.com/EternalCode/battle_engine
    You can find me on the #Hack-programming or #rom-hacking channel on PC's discord!
     

    Delta231

    A noob
    681
    Posts
    7
    Years
  • 190 moves done already! Awesome going FBI, I will join you guys after a while. (Family problems going on atm)
     

    thechurchofcage

    a.k.a. The Cancer Fairy
    124
    Posts
    15
    Years
    • Seen Jul 24, 2023
    Hey, guys, I just wanted to say thanks and kudos for the amazing work you've done! I'd love to contribute, but I'm going to have to re-teach myself coding first...
     
    Last edited:

    Blah

    Free supporter
    1,924
    Posts
    11
    Years
  • Hey, guys, I just wanted to say thanks and kudos for the amazing work you've done! I'd love to contribute, but I'm going to have to re-teach myself coding first...

    Thanks for the compliments. Actually some of this doesn't require programming.

    We've been working secretly in the back and currently we are 437 / 603 moves done so far. 107 of the remaining moves require no programming and we'd love the extra man power!
     
    71
    Posts
    7
    Years
    • Seen Jul 11, 2022
    Thanks for the compliments. Actually some of this doesn't require programming.

    We've been working secretly in the back and currently we are 437 / 603 moves done so far. 107 of the remaining moves require no programming and we'd love the extra man power!
    Great work! You guys are the best!

    Btw, there are more than 603 moves total. Which moves aren't being included?
     
    Last edited:

    Wüfzhéévk

    Ǵ̸͙̘͐̓ͅl̷̚͠͝? ?? �̝i̷͕͊t̵̠̼̹̆c? ?� �̣̭̓h̷̻̰̭̏͊e̵
    57
    Posts
    8
    Years
  • Nice idea!, I would like to help but, I've got limited knowledge on that area
    Btw, it was mentioned that everything would be included in order to match the latest mechanism, does that means the megaevolutions will also be included?
     

    Delta231

    A noob
    681
    Posts
    7
    Years
  • Nice idea!, I would like to help but, I've got limited knowledge on that area
    Btw, it was mentioned that everything would be included in order to match the latest mechanism, does that means the megaevolutions will also be included?

    Yeah, I hope so and If you want to help PM me.
     

    thechurchofcage

    a.k.a. The Cancer Fairy
    124
    Posts
    15
    Years
    • Seen Jul 24, 2023
    May I ask which moves wouldn't require programming? And how so? Also, maybe not the right place to ask, but has expanding the length of move names (Hi Jump Kick -> High Jump Kick) been looked into at all?
     
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