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Script: [Essentials v17] Following Pokemon v 1.4.1

465
Posts
7
Years
    • Seen Apr 26, 2024
    Is your Dependent Event, Event ID 17 on the Map? If not check this first.

    Or go to Database, open Common Events and change the maximum Number to 50.
    This fixed at least my error message which was similar to yours.

    for whatever reason the common event one fixed it xD thats just random lol but thanks for helping me fix this ^^
     
    2
    Posts
    7
    Years
    • Seen Jun 4, 2017
    I've done every thing you said to do, but unluckily my game said;
    Script ' ' line 5: NameError occured.
    unintialised constant Unused_Common_Event

    What does this means?
    Hope for a quicl reply.
    Erben.
     
    1
    Posts
    7
    Years
    • Seen Aug 14, 2017
    Hi!
    First of all thanks mej71 for this script
    Then sorry for my bad english.

    All runs perfect but when i do surf, my pokemon "surfs" too... i mean it doesnt desappear so... if some charmander "surfs" its a bit extrange... what changes i have to do on the script to fix that?
    Thank You
     
    1,224
    Posts
    10
    Years
  • Hi!
    First of all thanks mej71 for this script
    Then sorry for my bad english.

    All runs perfect but when i do surf, my pokemon "surfs" too... i mean it doesnt desappear so... if some charmander "surfs" its a bit extrange... what changes i have to do on the script to fix that?
    Thank You

    Try reading the documentation and settings at the top of the script
    Charmander shouldn't surf unless you made changes to the script
     
    Last edited:
    11
    Posts
    7
    Years
    • Seen Jul 18, 2017
    How can I fix these problems?
    I have the newest version of the following script but when I walk over bridges my following Pokémon is doing weird, also when I go from Route 1 to Route 2 my following Pokémon does very weird aswell.
    Please Help
     
    1
    Posts
    7
    Years
    • Seen May 27, 2017
    Hello, I love that mechanic for Pokemon Essentials. I would like to know that there is a way to make the Pokemon animation coming out of the Pokéball not popping up every time I change the map. Thanks!!!!
     
    15
    Posts
    7
    Years
    • Seen Aug 4, 2018
    Hey man, i test this script and get that error.

    Exception : NoMethodError
    Message : undefined method '>' for nil:NilClass
    RPG_Sprite:123:in 'effect?'
    RPG_Sprite:434:in 'effect?'
    RPG_Sprite:433:in 'each'
    RPG_Sprite:433:in 'effect?'
    AnimationSprite:31:in 'update'
    AnimationSprite:88:in 'follower_update'
    AnimationSprite:87:in 'each'
    AnimationSprite:87:in 'follower_update'
    Follower:1775:in 'update'
    Scene_Map:51:in 'updateSpritesets'

    When i press the C button to the Pokemon get that error, and when i press A to change the Pokemon, shows that error too...
    I dont know what to do :/
     

    Venomous_Zero86

    Pokemon Chosen Ones (Coming Soon)
    120
    Posts
    8
    Years
    • Seen Feb 11, 2022
    how do i fix this


    ---------------------------
    Pokemon Chosen Ones
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `length' for nil:NilClass

    Following Pokemon:1779:in `update'

    Scene_Map:51:in `updateSpritesets'

    Scene_Map:45:in `each'

    Scene_Map:45:in `updateSpritesets'

    Scene_Map:115:in `follow_update'

    Following Pokemon:1551:in `update'

    Scene_Map:68:in `main'

    Scene_Map:65:in `loop'

    Scene_Map:72:in `main'

    Main:74:in `mainFunctionDebug'



    This exception was logged in

    C:\Users\Mike\Saved Games/Pokemon Chosen Ones/errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
     

    Damien.aspiring.fandev

    Chapter 16 A New Dawn { ||:^❩ )
    960
    Posts
    7
    Years
  • Logged in just to put a like on Mej's post!
    By the way, if someone's having their character stuck and the
    following Pok?mon costantly playing the "out of the ball" animation,
    I had the same issue and solved it by going to the event containing
    pbPokemonFollow and after that script line adding "delete event".
    It did, work in my case.
    Enjoy the stroll!

    EDIT: Ah,but whilst going indoors and outdoors the ball animations plays again, and often two or three times...hmm...
     
    Last edited:

    Damien.aspiring.fandev

    Chapter 16 A New Dawn { ||:^❩ )
    960
    Posts
    7
    Years
  • I noticed something intresting :
    The strolling Poké-fellow can get partly cloaked by the map boundaries!
    Look here :
    Spoiler:

    Maybe it has to do with the way the game displays the connected map?~_~
     

    Attachments

    • pokefollow map boundary weirdness.png
      pokefollow map boundary weirdness.png
      26.1 KB · Views: 180
    Last edited:

    Damien.aspiring.fandev

    Chapter 16 A New Dawn { ||:^❩ )
    960
    Posts
    7
    Years
  • ctrl+shift+f is a global search of all scripts
    Cheers, my dearfellow!
    That tip will certainly help A LOT!
    However,the issue keeps persisting...
    Jazerules said:
    Try putting it to 1 or 2
    It was set on 1 and I changed it to 2, and the cloak keeps manifesting.
    But there's something else I noticed :
    as of now I'm testing within the region of Essen, and the Pokémon
    becomes partly invisible on the Route 1/Cedolan city boundary
    but not on the Route 1/Lappet town boundary.
    The cloaking also happens on the Lappet town/Safari zone
    and Cedolan city/Route 2 boundaries.
    Back on 0 and 1 map view modes every boundary will cloak Pidgeot
    regularly.
    That's quite an interesting phenomenon...I wonder what causes it and
    why the Lappet town/Route 1 boundary won't do the cloaking on map view mode 2? ~_~
     
    Last edited:
    37
    Posts
    7
    Years
    • Seen Oct 17, 2019
    need help with following pokemon script

    I watched a video from Thundaga on how to set it up and did it according to what he said yet I keep getting this error code no matter what I do. I even RE did it 4 different times and each time got the same result (I attached a photo of the error code that keeps popping up)
    i'll speak to the person that has the text (show follow pokemon) then I hear the sound of a pikachu and then the code pops up
     

    Attachments

    • IMG_6849.jpg
      IMG_6849.jpg
      1 MB · Views: 17

    Damien.aspiring.fandev

    Chapter 16 A New Dawn { ||:^❩ )
    960
    Posts
    7
    Years
  • I'm no expert but...perhaps you could try re-installing the Poké-follow script
    Lol, nevermind, I just noticed you re-installed it 4 times...
    Uhm, I don't know if it can help,but...here's the Poké-follow script thread!(click here)

    By the way, if you wish to take a screenshot you can press the ctrl,alt and prnt keys
    altogether, then paste and edit the screenshot to your liking on paint or other image
    editing programs.
    I know I couldn't help much but I do,hope you get your issue figured out!
    Cheers,fellow!
     
    35
    Posts
    7
    Years
    • Seen Nov 1, 2018
    I watched a video from Thundaga on how to set it up and did it according to what he said yet I keep getting this error code no matter what I do. I even RE did it 4 different times and each time got the same result (I attached a photo of the error code that keeps popping up)
    i'll speak to the person that has the text (show follow pokemon) then I hear the sound of a pikachu and then the code pops up

    Open common event in database and set the max to 50
     
    37
    Posts
    7
    Years
    • Seen Oct 17, 2019
    any other possible ideas as to what I can do to fix it?
    and all the graphics for the following pokemon go in the graphics - characters folder right?

    thank you in advance -
     
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