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[Developing] Pokémon Lets Go Unity

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6
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  • Hi! I'm here to present the project I am making with a friend: Pokémon Lets Go Unity

    postprocessing_by_hydregonart_ddimhig-fullview.jpg


    Introduction:

    Pokémon Lets Go Unity is a recreation of Pokémon Lets Go in Unity Engine with C# adding all monsters from generation 1 to 8 and all battle mechanics (Shadow Pokémon, Mega-Evolutions, Z-Moves, Dynamax, Gigamax...). All Pokémon animated models (until gen 7) are extracted from UltraMoon and overworld models and textures (and audio) have been extracted from Pokémon Lets Go Pikachu. Gen 8 pokémon are from Sword and Shield. Everything else (Shaders, fakemon, trainer animations, events, coding, scenes...) are made from scratch.

    ddpjymw-b47025a8-fd9e-441e-aff0-e1be3564c5a0.png


    Story

    Pokémon Lets Go Unity aims to recreate the original game adding more features, so the story is the same as always.

    In the future, I would like to recreate Johto in Lets Go style, creating Pokémon Lets Go Crystal.

    Added features

    Well, the game is not the same as Lets Go. It has some cool new features such as:

    - Rendering options
    - Upscaled textures for HQ Graphics
    - All monsters
    - All mechanics
    - Fakemon (I have a 130 designed fakemon with some of them already included in the game)
    - Game Boy emulator where you can play GB ROMs (not included with the game). There is an extra for this where Pokémon Blue, Red or Yellow ".SAV" file can add Pokémon and items to Lets Go Unity save file data.
    - Minigames: Slot machines, Voltorb Flip, Pikachu Surfing minigame(Pokémon Yellow's Pikachu with Surf is needed), Pikachu Music Run...
    - Fishing Minigame (if the option is toggled) similar to PokéPark Fishing Rally DS.
    - Some extra events like Giovanni story and Armored Mewtwo related to Psinergy (MegaEvolution and Shadow Mewtwo).
    - Pokémon Snap mini-game.
    - Mystery Gifts

    ddpswom-d8be75e8-d164-4984-b913-c14d6e984a6c.jpg


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    Planned features (after LGU)

    - Johto and Crystal demo
    - Online Features
    - Battle Tower
    - Pokémon World Tournament

    Progress

    I have already done about 80% of all scripting core (movement, battle, save, menu, database...) with playable gameplay from Oak's Intro to Brock in Pewter City. Some fakemon have been already created and included. All monsters from gen 1 to 7 and all gen 8 models (excepting animations due to the lack of gfpak parsing). All minigames are done, including Snap mechanics.

    de5ml70-a42c3bf2-8249-49fa-b269-8b2c0639aab6.png



    Some more screenshots

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    ddpjygw-f355daab-7d8f-4f31-8e00-7d0f0e952283.png


    ddp56ot-43a7864f-1888-458c-b2d8-e06751052b84.png


    de4sbvz-c87e832d-207c-48d3-822b-757cd29009c4.png


    ddj0pyf-338bb6c7-247a-4a4a-828d-f2d1e915d39a.png


    youngster_chano_strikes_back_by_hydregonart_dditp0f-fullview.jpg


    de5zc5j-04613287-a6ea-44e6-860f-4f8fe2299e37.png


    de5zywu-d8927fe1-79d5-432d-b160-17c92e98c19f.png


    new_mobile_ui_by_hydregonart_de45ko9-fullview.jpg


    ddygogj-9b859419-8dc8-4c95-b451-5c9c7cf14071.png


    ddygom8-377214d8-e9b9-4895-9fd3-650a249fc61c.png


    Video

    https://www.youtube.com/watch?v=jgc2lP0Ahzo



    Demo

    I need to fix some stuff, but I home to be able to release a demo soon (Only PC and maybe Android).

    Performance

    From my experience, you can play on any platform without many issues (you will need to set rendering settings in options, according to your device).

    Here you have an Android test on Redmi Note 9 with max quality applied and no optimizations on rendering yet:

    https://youtu.be/kYO0vDVIboo



    Credits

    - Diez, one of the best artists of all time, and me for Pokémon Lets Go Unity.
    - Barryck12: for teaching me about 3D Modeling and helping with fakemon.
    - FlorianDX: for all monsters icons in Lets Go Style.
    - KillzxGaming: for switch toolbox.
    - SciresM: for Atmosphere
    - Nintendo and Game Freak for the original game.
    - Unity Technologies
     
    Last edited:
    527
    Posts
    5
    Years
  • This is looking great. From the details you already provided, you mostly would just need to do maps and scripting for the rest of Kanto? Also, are all Pokemon planned to be encountered in Kanto? That is a lot of Pokemon to fit...
     
    182
    Posts
    6
    Years
  • This is looking great. From the details you already provided, you mostly would just need to do maps and scripting for the rest of Kanto? Also, are all Pokemon planned to be encountered in Kanto? That is a lot of Pokemon to fit...

    Well, I still need to do vfx, animations and shaders too, but yeah. Nope, only original game monsters will encounter. Only trainers will have different ones. I will add the as encounter in the post game
     
    350
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    6
    Years
    • He/She/They/Them
    • Earth
    • Seen Sep 4, 2021
    This looks incredible and I can't wait!

    Edit:You might get eyeballed for this so be prepared to go underground like coughprismuraniumcough
     
    Last edited:
    25
    Posts
    5
    Years
    • Seen Jun 24, 2020
    your game looks cool. The game is playable depending on pc you say. With or without the yuzu emulator for nintendo switch? IF it is without emulator what is the minimum configuration of the pc to play it? Thank you for answering me
     
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