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Try using a flag that hasn't been used by the game, such as the flags over 0x200.
Last edited:
Uh, no, because the movement works perfectly. The sprite I'm tring to make invisible is not related to the movement at all.
Are you sure the scripts settings look like this?
Spoiler:
If not, do so.
To make the Pokémon menu appear, you need to set the flag 0x828.
I use ruby not fire red anyone?
I use Ruby not Fire Red anyone?
#org @geteevee
msgbox @gotonbt 0x4
closeonkeypress
applymovement 0x1 @ex
sound 0x15
pause 0x20
msgbox @almostforgot 0x4
closeonkeypress
givepokemon 0x85 0x5 0x00 0x00 0x00 0x00
setflag 0x828
setflag 0x829
bufferpokemon 0x0 0x85
preparemsg @recieve
waitmsg
fanfare 0x13E
waitfanfare
msgbox @2 0x5
compare LASTRESULT 0x1
if 0x1 gosub @callnickname
msgbox @3 0x4
closeonkeypress
setflag 0x206
setflag 0x208
setflag 0x203
setflag 0x200
release
end
#org @callnickname
call 0x81A74EB
return
#org 0x1A74EB
fadescreen 0x1
special 0xFE
waitstate
return
countpokemon
subvar 0x800D 0x1
copyvar 0x8004 0x800D
fadescreen 0x1
special 0x166
waitstate
return
This is the script that I am using from Shiny Quagsire
#dynamic 0x800000
#org @start
lock
faceplayer
trainerbattle 0x0 0x59 0x0 @intro @defeat
msgbox @msg 0x2
release
end
#org @intro
= Yo, you must be a new trainer.\nLet's battle
#org @defeat
= You're not new?
#org @msg
= I'll just train harder!
Problem that I have
-How can I change the BGM of the normal battle music to those like GYM leader BGM Battle music ????
By the way , the script works and it can be run
Please help if anyone knows.
Ok so im using XSE and a Fire Red rombase and i cant seem to get movement scripts to work. Any other script ive tried works fine, just movement doesnt want to.
For example I tried this script:
#dynamic 0x800000
#org @start
message @1
boxset 0x6
applymovement 0x08 @move
applymovement 0xFF @move2
message @2
boxset 0x6
applymovement 0x08 @move3
waitmovement 0x0
release
end
#org @move
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE
#org @move2
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x1
#raw 0xFE
#org @move3
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE
#org @1
= Hey! Lets go for a walk
#org @2
= Thats all i wanted to\ndo with you\pLATERZ!
Also i put the script unknown to 0003
and the var number to 4050 in Amap
message @(pointer)
boxset 0x6
msgbox @(pointer)
callstd 0x6
msgbox @(pointer) 0x6
Basically this is a script i make for a lvl script
Spoiler:
#dynamic 0x800000
#org @start
playsong 0x118 0x0
fadescreen 0x1
applymovement 0xFF @move
waitmovement 0x0
msgbox @1 0x4
fadesong 0x123
fadescreen 0x0
setvar 0x5006 0x1
release
end
#org @1
= Filler Filler Filler
#org @move
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x7
#raw 0xFE
Basically,what i wanna ask is how do i make the screen start with balck screen then normal?
cause this script start as soon after the intro,im thinking of starting straight with a black screen,what im doing now is it shows the normal screen for a split second then fades to black which i don't like.
Is there a way to do that?
what command is that?you can try it with "darken" comand. This comand is used for to painted black the screen until active the flag.
Greetings!
what command is that?
can demonstrate me the use,
will it make the start black right after the intro without showing the normal map first?
I think to change battle music you should do it with P.E.T
Try it changing
by
if you use old version. On the other hand, if you use new version, you should use this:
I use pokescript, but i think so. Greetings!
what do you mean a script box?Ok, so my script works fine when the offset is given to a person, but when i give the offset to a script box nothing will happen when the player walks over it :/
Could you tell me what is a P.E.T ???