Ratchet and Clank 2016:
I won't go overboard with this. It's just plain boring after you 100% the thing and more-so with the Insomniac Museum in it. As there is no cut content, playable ideas or anything of the sort, just junk.
'Sport' games:
Not to be a jerk to those who enjoy a good game of American Football or regular Football or Baseball or...anything else or just watching it; a sport to me is only fun if you're the one playing it or have been playing it before. Why bother playing a game where you have to manage roster's of player's and their training/stats/trades of them when you could play the game yourself with friends or at the REC Center? Maybe even manage a little League or Pee-Wee league? You could watch your favorite teams on TV even via basic network channels.
The only 'good' Sports game to me is if they do something outside the norm with it like Sega Genesis' Mutant Football or Bloodbowl 1 and 2 on the PC. Backyard Sport's Baseball with all the funky bat's. Super Mario Base Ball, Super Mario's 3 on 3 Basketball, Mario Golf, Mario's Tennis; I can go on with this list, but when you step outside the norm with a sports game for a video game, then it's fun when you can at least use them in an interesting way to achieve certain goals whether it's a basic game or a wild one... At least that's how I feel about them.
RPG Maker Game's made by people that don't try:
RPG Maker is a spiffy development environment for the average user to make any top-down RPG without having to know a lick of code. Just Pick it up and go, learn as you use; do fun things with it.
Around the time of RPG Maker's 2k and 2k3 with RPG Maker XP on the rise, folks used it to make their own game's and put literal effort into making game's with them. For 2k and 2k3, you had 'The Way' part's 1-6 with multiple language pack's, A Blurred Line, Destined, Cthullu Save's the world, On a Rain-Slick Precipice of Darkness Episodes 3 and 4; so on and so forth and these people put some EFFORT into the game's they've made; literal EFFORT, the kind of Effort that would probably make Sega bring them into the company fold of creating games for them if Sega took a look at what they made then.
Then you have folks like Kemco; a publisher who mostly publishes RPG Maker based games and they use the environment's base calculations. They don't add anything or do anything special with the game environment; it's just basic story with a weak twist of a chosen one of sort's here and there and using as little polish as possible while using, in some instances, asset's that can be purchased off of Steam or off of Humble bundle and crammed into each one.... If there's a few that don't do this now, that's fine; I'm more agitated with the earlier published titles.