How often do your characters end up being in love stories? How often is it with an actual player's character, as opposed to an NPC?
I will neither say yes, or no. So just in-between. At the moment, some of my characters have already fallen in love, others not yet! xD It's quite funny actually. I don't think none of my characters have fallen for an NPC before actually, mostly I try to get them with an actual player's character. Otherwise I would feel like I'm obsessed with myself! xD
All-Me & Zerin have hit a bump on the road. We're discussing about why the RPers should go after the antagonist. Here's what we got so far. The antagonist is out to obtain 4 pieces of relics. He has a kingdom & many servants to serve him. He plans to expand his land so that he may have privilages to look within dungeons & send a search party to locate a piece of the relic. When combined, the relic will need to be put into a shaped-hole deep in a dungeon, allowing those to go back in time to where they wish to go. We're slow I know. Hmm..I'm thinking now the hole should be at the top of the highest castle in the land.
Anyway, the antagonist has a goal. It's something similar to Pryce in Pokemon Adventures/Special, where he goes back in time to reunite with his 2 Laprases he lost in an avalanche. Well, here the antagonist wants to go back in time to fix a mistake he made, letting his wife die. xD Now I'm thinking it should be he lost her when they were teenagers! He'll go through any means neccesary to find the pieces, go back in time & save the love of his life.
So, any suggestions why the RPers should have a reason to stop the antagonist, not knowing his true intentions?