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[Ruby] Inserting Cries

Shiny Quagsire

I'm Still Alive, Elsewhere
697
Posts
14
Years
  • Uhm, over a month...
    Anyways, why is it that when I follow all the instructions for overwriting Venusaur's cry with Torterra's, I either get the silent treatment, or I get this static stuff? Am I doing something wrong?

    First off, the cry most likely won't work if it's over 1.36 seconds. It's just a number that's been common for my cries to work. Next, your cries need to be 8 bit depth 11025 hz. You can do that in r8brain.
     

    Darkest Shade of Light

    Pokémon Midnight Sun
    298
    Posts
    14
    Years
  • First off, the cry most likely won't work if it's over 1.36 seconds. It's just a number that's been common for my cries to work. Next, your cries need to be 8 bit depth 11025 hz. You can do that in r8brain.
    So most of the Sinnoh cries won't work? Because I've tried Piplup's cry at 11,025 Hz and 8 bit stereo, but I get this sound like Piplup hit puberty and dropped six octaves
     

    SkieTheKitsune

    Hi, I'm FoxMan! I physically cannot change my user
    85
    Posts
    15
    Years
  • The problem I seem to keep coming across is that Hex Workshop keeps telling me it's not finding the reverse offsets of the Samples I'm typing in. :I

    Right now I'm attempting to replace Sunkern's cry with Blitzle's. I already edited it in Audacity to make it 11025 Khz (the same KhZ I use for micspams, conveniently enough :3) , and I've got everything set up by following the tutorial exactly, so at least I've gotten this far. :V
     
    4
    Posts
    12
    Years
    • Seen Apr 28, 2012
    After I did this, the cry was silent. I made sure everything was correct. Is there something I'm missing?
     

    Christianzeo

    Mystical Ice-Dragon Trainer
    11
    Posts
    13
    Years
    • Seen Jun 22, 2013
    So will this work for any other pokemon games? like, later games, or earlier ones? if so, I'd love to insert Arceus's cry into a Generation 1 Magikarp xD
     

    AtecainCorp.

    Rejishan awake...
    1,377
    Posts
    15
    Years
  • I have a question... How add new cries to blank Pokemons <252-267 id> Using PokeCry? I try do it a lot of Times... Allways fail.

    I have a question... How add new cries to blank Pokemons <252-267 id> Using PokeCry? I try do it a lot of Times... Allways fail. I ask about add new Cries in Pokemon Ruby to ???????? placeholders.
     
    Last edited:
    2
    Posts
    10
    Years
    • Seen Aug 3, 2016
    Hello all !
    I have a problem on this thing...
    I'm trying to completely erase Wurmple to put Larvesta in Emerald. I already changed the sprite, the stats, eveything but the cry.
    I followed the tutorial by each word, but when I save with hex editor it does not print FFFF on PokeCry and all I got in the game is a very high satured static noise.
    When I edit the cry with Wavosor it says it's in 8 bit and 11025 Hz.
    My values were :
    Table Offset : 69DCF4
    Sample Offset : 86BC80
    Rev Sample Offset : 80BC86
    Free Space : ED85F0
    Rev Free Space : F085ED

    Thanks a lot !
     
    2
    Posts
    10
    Years
    • Seen Aug 3, 2016
    Hello all !
    I have a problem on this thing...
    I'm trying to completely erase Wurmple to put Larvesta in Emerald. I already changed the sprite, the stats, eveything but the cry.
    I followed the tutorial by each word, but when I save with hex editor it does not print FFFF on PokeCry and all I got in the game is a very high satured static noise.
    When I edit the cry with Wavosor it says it's in 8 bit and 11025 Hz.
    My values were :
    Table Offset : 69DCF4
    Sample Offset : 86BC80
    Rev Sample Offset : 80BC86
    Free Space : ED85F0
    Rev Free Space : F085ED

    Thanks a lot !

    I somehow managed to put Larvesta's cry onto Wurmple's, because I don't know why but I had to put 291 instead of 290 for Larvesta.... It's working good, with a little attention you can guess it's a hack but it's always better than the freakin static I had at the beginning.
    But now my problem is I cannot put Volcarona's cry onto Silcoon (which I modified to put Volcarona) ! (I basically cut all the evolution patterns of Wurmple and put only "Larvesta evolves in Volcarona (Silcoon) at level 59)
    But now when Volcarona is supposed to cry, it doesn't ! The sound of the games lowers as if it were here, but in fact it's like the sound of Volcarona was erased, and whatever file I put (even the original sound) it doesn't cry !

    This is so raging !
     
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