Religions:
The following are religions of Saprailia.
Tusukyo: This is the most common religion in saprailia. It says that there are 14 Urunado, 12 Traslesy, and 17 Vribini, as well as other minor deities.
This is classified as a "Real Religion" as there is living proof that the dieties exist.
Uranados are good deities, and tend to help people. The Uranados are as follows:
Neceyr, God Of Peace
Kalios, God Of Truth
Pystus, God Of Forgiveness
Ythar, God Of Hope
Garaura, Goddess Of Health
Niclene, Goddess Of Victory
Misyn, Goddess Of Pleasure
Totagi, God Of Good Luck
Bidarr, God Of Tranquility
Diftrix, Goddess Of Mercy
Agmes, God Of Loyalty
Ytia, Goddess Of Medicine
Fofnir, God Of Logic
Buenar, God Of Success
Traslesy: These deities are seen as evil, or representing evil things.
Nytona, Goddess Of Jealousy
Qana, Goddess Of Infamy
Iyja, Goddess Of Torture
Nebdum, God Of Tricks
Yqmjir, God Of Death
Zizdur, God Of Hunting
Xitdall, God Of Shadows
Totrix, Goddess Of Bad Luck
Nymes, God Of War
Idus, God Of Revenge
Hesdea, Goddess Of Shadows
Odtune, God Of Jealousy
Vribini: These deities represent things that are neither good nor evil.
Bylasis, Goddess Of Nature
Aher, God Of Magic and Alchemy
Cokgyn, Goddess Of Work
Tacyja, Goddess Of Day
Bedona, Goddess Of Night
Ginanke, Goddess Of Spring
Bidphine, Goddess Of Summer
Loella, Goddess Of Fall
Oqdite, Goddess Of Winter
Kibaos, God Of Sun
Jiqtarr, God Of the moons
Ugyn, Goddess Of The Stars
Andohr, God Of The Afterlife
Sithena, Goddess Of Wind
Cunstus, God Of Decay
Caxtris, Goddess Of Fire
Loyja, Goddess Of Destiny
Tidur, God Of Dreams
WORSHIP:
People often worship the dieties in temples called Kreanuvanas.
It is a pretty easy religion to practice, as the gods don't really care what their followers do. There are no dress codes, and worship is not required.
Usually only dedicated worshipers or followers of certain gods worship regulary.
Certain rituals exist, namely on holidays and when someone becomes a follower. They usually involve alchemy, magic, and sacrifice of crops.
The religious symbol is a crest with a snail on it. There are other religious symbols as well, such as temporaral artifacts, jewlery, and rare ingredients.
The religion prevents animal consumption, and the empire has adapted this law, as Bylasis is known to wreak havoc if animals are eaten.
Worshippers of Traslesy are generally considered to be evil as well.
The goal of the religion is to gain enough power and relics to survive the afterlife and be reincarnated (This is how you can indirectly become immortal)
THE AFTERLIFE:
The afterlife is set up like a test. When you die, you keep all your items, including relics, which will make the afterlife much easier. There are many trials, and they differ from person to person.
If someone were to complete every trial, they become reincarnated, and every wound is healed. (If they died from being decapitated for example their head would be reattached, or if they died of old age, they would become young again.)
If they were to die in the afterlife, they simply restart at the beginning. If you give up, you enter Andohr's realm, where you can possibly gain more power, and rechallenge the afterlife.
SPIRITS: You may be thinking, if you can't truly die, how can there be ghosts? Ghosts are actually not dead spirits, but rather beings that exist in Aher's realm that can be summoned at will.
OTHER RELIGIONS:
Drexety: The master's religion. Translates roughly to "Paragons of Eternal Doom"
Unfourtunatly, as noone is allowed on the master's island, we do not yet know much about the religion.
Interasdemon:
Practiced by residents of a town by the same name, we know little about it, although they hate Dwarfs and any worshippers of Jiqtarr, the night god.
It translates to "Kill Demon Moon"
Slefluni: Practiced by the Dwarfs of Lunaelux, not much is known, but they hate the daytime, and any residents of Interasdemon.
Creed of Kroclihin:
This religion has a 99% chance of being fake, as there is no evidence that the gods exist, and the citizens have been diagnosed with mental disorders.
It is practiced by citizens of Niska.
Not much is known, but the citizens fear the sky, and stay indoors at all times. All houses must be meteor-proofed.
The citizens have been known to recite phrases of an unknown language, referred to as Niskaneese.
SIDE NOTES:
The Creed of Kroclihin is actually real, but the citizens don't know it. The god of paranoia has infected them, and will only affect his followers with the "gift", but since citizens don't know who he is, there are no followers, and thus, no evidence.