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Script Help Thread (DO NOT REQUEST SCRIPTS)

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162
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  • Level Script. After Warren walks up to me and gives me pokemon nothing happens. He's supposed to walk away but stays there.

    Spoiler:
     
    Last edited:

    tImE

    It's still me, 44tim44 ;)
    673
    Posts
    17
    Years
  • Level Script. After Warren walks up to me and gives me pokemon nothing happens. He's supposed to walk away but stays there.

    Spoiler:


    Fixed is BOLD.

    I hope it work's now ;)
     

    wingzro17

    ......................... .....
    46
    Posts
    16
    Years
  • [SOLVED]

    I have a script that works perfectly, exept @M8 doesn't work.
    Why doesn't it work? xP

    Spoiler:
     
    Last edited:

    пзо

    zzirRusty
    223
    Posts
    15
    Years
    • Seen Jun 2, 2010
    I have a script that works perfectly, exept @M8 doesn't work.
    Why doesn't it work? xP

    Spoiler:


    If you hadn't stolen the script from a tutorial somewhere Then you would be fully aware to
    Update XSE and Know that it doesn't Use Boxset.

    Fixes are in bold.


    Don't know why M8 don't work, Because there's nothing wrong with it.
    Try it on a clean ROM.

     
    Last edited:

    wingzro17

    ......................... .....
    46
    Posts
    16
    Years
  • If you hadn't stolen the script from a tutorial somewhere Then you would be fully aware to
    Update XSE and Know that it doesn't Use Boxset.

    Fixes are in bold.


    Don't know why M8 don't work, Because there's nothing wrong with it.
    Try it on a clean ROM.


    Thnks. I will. (I knew boxset 6 isn't used anymore. I just didn't edit it.)
     

    TB Pro

    Old-timer
    2,708
    Posts
    19
    Years
  • @Wingzro17 - The reason @M8 dosen't work is because you have too many movements for that offset. 10 is the max, I believe.
     
    162
    Posts
    15
    Years
  • If 10 was max then M4 wouldn't work. He only said M8

    EDIT: Now I need helps. The player is locked after walking onto the tile and the script doesn't do anything. Works fine if the flag is set though...

    Edit again: I am a retard. Got it
     
    Last edited:

    TB Pro

    Old-timer
    2,708
    Posts
    19
    Years
  • Game: FireRed
    Type: Fanfare
    Editor: XSE
    Script:
    Spoiler:

    I just want to know if this is the correct usage of the fanfare command. Thanks.
     

    Andryandrew

    Italian Asm Hacker
    117
    Posts
    17
    Years
    • Age 30
    • Seen Jul 4, 2015
    Game: Fire red
    Type: Trigger
    Editor: XSE
    Script:
    Spoiler:

    the problem is, the second camera movement moves the person id 004, and the after battle parts won't work.
    (I realize I'm in over my head xD)
    the parts after the battle doesn't work because after a battle the script finish. you have to add a pointer in the battle command with the pointer of the continuation:
    #dynamic 0x7266B8

    #org @start
    checkflag 0x1007
    if 0x1 goto @done
    lockall
    special 0x113
    applymovement 0x7F @move
    waitmovement 0x0
    special 0x114
    releaseall
    msgbox @text
    boxset 0x6
    applymovement 0x4 @move2
    waitmovement 0x0
    lockall
    special 0x113
    applymovement 0x7F @move3
    waitmovement 0x0
    special 0x114
    releaseall
    msgbox @text2
    boxset 0x6
    applymovement 0xFF @move4
    waitmovement 0x0
    givepokemon 0x17E 0x5 0x8B 0x0 0x0 0x0
    msgbox @text3
    boxset 0x6
    applymovement 0xFF @move10
    waitmovement 0x0
    applymovement 0x4 @move5
    waitmovement 0x0
    trainerbattle 0x0 0x188 0x0 @before @after @start2

    #org @start2
    msgbox @beaten
    boxset 0x6
    applymovement 0x5 @move6
    applymovement 0x3 @move7
    waitmovement 0x0
    applymovement 0x4 @move9
    waitmovement 0x0
    msgbox @beaten2
    boxset 0x6
    applymovement 0x4 @move8
    waitmovement 0x0
    msgbox @texty
    boxset 0x6
    setflag 0x1007
    end

    #org @move
    #raw 0x13 0x13 0x13 0x13 0x13 0xFE

    #org @text
    = \c\h01\h08Boy: What are you doing with the\nprofessor's pokemon!?\p????: None of your business, kid!

    #org @move2
    #raw 0x62 0x02

    #org @move3
    #raw 0x12 0x12 0x12 0x12 0x12 0xFE

    #org @text2
    = \c\h01\h08Boy: Hey you!\nTake the pokemon from my bag and help\l me out!

    #org @move4
    #raw 0x13 0x13 0x10 0x13 0x10 0x13 0x13 0xFE

    #org @text3
    = You got an \c\h01\h05Aron!

    #org @move10
    #raw 0x11 0x13 0x13 0xFE

    #org @move5
    #raw 0x03 0xFE

    #org @before
    = Let's do this!

    #org @after
    = Let's get out of here!

    #org @beaten
    = We failed....

    #org @move6
    #raw 0x13 0x13 0x13 0x13 0x13 0x11 0x11 0xFE

    #org @move7
    #raw 0x13 0x13 0x13 0x13 0x11 0x11 0x11 0xFE

    #org @move9
    #raw 0x00 0xFE

    #org @beaten2
    = \c\h01\h08Boy: Thanks for helping me,\nmy name is \c\h01\h06Damion.\c\h01\h08\lKeep the pokemon you found in the\lbag,\lits grown accustomed to you,\lI'll be following those two crooks,\lhelp if you would like.

    #org @move8
    #raw 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x11 0x11 0xFE

    #org @texty
    = \c\h01\h02\v\h01\: Maybe I will.....

    #org @done
    release
    end

    I don't know why the second move camera script doesn't work... It seems correct
     

    Hiche..

     
    979
    Posts
    16
    Years
    • Seen Dec 27, 2014
    Game: FireRed
    Type: Fanfare
    Editor: XSE
    Script:
    Spoiler:
    I just want to know if this is the correct usage of the fanfare command. Thanks.

    Yes, I believe this how you use it.
     

    iTeruri

    iAm
    277
    Posts
    17
    Years
  • Game: Fire Red
    Type: Map Script (the one you set in a-map) guess it's called level script here
    Editor: XSE
    Script:
    Spoiler:


    What this should do is: after a certain event move the 4 person's blocking the road to certain spots on the map. However: the sprites won't move.
    If I add setflag after the movesprite and enter the flag number in a map (like you do with hidesprite), the sprites dissapears.

    What should I do to make the sprite move?
     

    Andryandrew

    Italian Asm Hacker
    117
    Posts
    17
    Years
    • Age 30
    • Seen Jul 4, 2015
    Game: Fire Red
    Type: Map Script (the one you set in a-map) guess it's called level script here
    Editor: XSE
    Script:
    Spoiler:


    What this should do is: after a certain event move the 4 person's blocking the road to certain spots on the map. However: the sprites won't move.
    If I add setflag after the movesprite and enter the flag number in a map (like you do with hidesprite), the sprites dissapears.

    What should I do to make the sprite move?
    I'm not sure but for my experience i notice that applymovement and movesprite won't work if the people are in a range of two tiles over the screen
     

    Megiddo-san

    Barium - Summer '12 Return?
    1,308
    Posts
    16
    Years
  • [SOLVED]
    Game:
    FireRed
    Type: Person Check
    Editor: XSE
    Script: This person is supposed to check for a meditite, but it won't go there when I have one.
    Spoiler:

     
    Last edited:

    Hiche..

     
    979
    Posts
    16
    Years
    • Seen Dec 27, 2014
    megiddo, Meditate is not 0x14C, it's 0x164. So, it would be:

    setvar 0x8004 0x164
    special2 0x800D 0x17C
     

    MarineMechX2

    From Chouta Town - 0 Badge(s)
    2
    Posts
    15
    Years
    • Seen Jan 27, 2009
    Gangway, Noob coming through!

    Alright, I'm gonna ask this question; I've dug through as many pages as I could but couldn't find the answer, so here goes:

    I'm using Pokemon Emerald, so I know it's possible...
    Has anyone found out how to make a partnered battle? Where you've got a teamate who uses his three and you use you're three. (Ex. Player&Steven vs. Team Magma @ Mossdeep City)

    I know that the certain types of battles are Wild, Trainer/Rebattle and Gym/Rebattle... but based on what I've seen, it might be a 'Special' event... and anyone help out?

    Here's the code right before, during and after the battle...
    Spoiler:


    ...anyone got any ideas?
     

    Andryandrew

    Italian Asm Hacker
    117
    Posts
    17
    Years
    • Age 30
    • Seen Jul 4, 2015
    Gangway, Noob coming through!

    Alright, I'm gonna ask this question; I've dug through as many pages as I could but couldn't find the answer, so here goes:

    I'm using Pokemon Emerald, so I know it's possible...
    Has anyone found out how to make a partnered battle? Where you've got a teamate who uses his three and you use you're three. (Ex. Player&Steven vs. Team Magma @ Mossdeep City)

    I know that the certain types of battles are Wild, Trainer/Rebattle and Gym/Rebattle... but based on what I've seen, it might be a 'Special' event... and anyone help out?

    Here's the code right before, during and after the battle...
    Spoiler:


    ...anyone got any ideas?
    due to the battle is a special event, it isn't reproducible...
     

    пзо

    zzirRusty
    223
    Posts
    15
    Years
    • Seen Jun 2, 2010
    Help.

    I hate this place. I always come here!
    Anyways.. This video is of a glitch, that occurs after a LEVEL script occurs.
    Any Ideas?

    Keep Watching the Left of the video, The border seems to follow you..

    Video:
    http://uk.youtube.com/watch?v=l_S5KB_TcuA

    Edit heres the Level Script that Causes this.

    #dynamic 0x800000

    #org @begin
    Checkflag 0x200
    if 0x1 goto @end
    lockall
    special 0x113
    applymovement 0x7F @movecamera1
    waitmovement 0x0
    special 0x114
    msgbox @wheresplayer 0x2
    playsong 0x13B 0x0
    special 0x113
    applymovement 0x01 @thereyouare
    applymovement 0x7F @movecamera2
    waitmovement 0x01
    special 0x114
    applymovement 0xFF @theresrival
    waitmovement 0x0
    msgbox @hello 0x02
    applymovement 0x01 @gone
    waitmovement 0x0
    fadesong 0x12C
    hidesprite 0x01
    setvar 0x7000 0x1
    setflag 0x200
    Releaseall
    goto @end

    #org @movecamera1
    #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x20 0xFE

    #org @wheresplayer
    = [Black_fr][rival]: I think thats about right..\n5 Pokéballs.. 1 Poké--

    #org @thereyouare
    #raw 0x65 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x02 0xFE

    #org @movecamera2
    #raw 0x1F 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

    #org @theresrival
    #raw 0x62 0x03 0xFE

    #org @hello
    = [Black_fr][rival]: Hey [player]!\nToday, is the day I go on my\lQuest, To become a awesome\n[blue_fr]Pokémon Trainer.\l[black_fr]Im also taking my pet Pokémon,\n[red_fr]CHARMANDER.\l[green_fr][player]: I wish I had a Pokemon..\p[black_fr][rival]: I'd bet! Its like the coolest\nthing ever! Well I'd better go now.\lSeeya!

    #org @gone
    #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0xFE

    #org @end
    end
     
    Last edited:

    ~Teh Panda~

    Back in hacktion
    918
    Posts
    16
    Years
    • Seen Jul 20, 2022
    Everything in my script works fine but the warp. The parameters are correct but it warps me to the POkemon Center. Why does it do the wrong map?

    Code:
    '---------------
    #org 0x7B0000
    lock
    faceplayer
    checkflag 0x829
    if 0x0 goto 0x87B0025
    msgbox 0x87B0056 MSG_NORMAL '"Your room apparently is not\nready..."
    applymovement MOVE_PLAYER 0x87B00C7
    warp 0x3 0x51 0x00 0x3 0x9
    release
    end
    
    '---------------
    #org 0x7B0025
    msgbox 0x87B0030 MSG_NORMAL '"Talk to the lady at the desk\nfirs..."
    release
    end
    
    
    '---------
    ' Strings
    '---------
    #org 0x7B0056
    = Your room apparently is not\nready. While your waiting you can\lteleport to the training rooms.\lYou want to. Ok.
    
    #org 0x7B0030
    = Talk to the lady at the desk\nfirst.
     

    TB Pro

    Old-timer
    2,708
    Posts
    19
    Years
  • Game: FireRed
    Type: Headbutt Tree(Signpost)
    Editor: XSE
    Script:
    Spoiler:

    Problem: The script works perfectly, but when you say no, it displays @mayhar, and just that. It treats you as if you don't have the Iron Helmet.
     

    Andryandrew

    Italian Asm Hacker
    117
    Posts
    17
    Years
    • Age 30
    • Seen Jul 4, 2015
    Everything in my script works fine but the warp. The parameters are correct but it warps me to the POkemon Center. Why does it do the wrong map?

    Code:
    '---------------
    #org 0x7B0000
    lock
    faceplayer
    checkflag 0x829
    if 0x0 goto 0x87B0025
    msgbox 0x87B0056 MSG_NORMAL '"Your room apparently is not\nready..."
    applymovement MOVE_PLAYER 0x87B00C7
    warp 0x3 0x51 0x00 0x3 0x9
    release
    end
    
    '---------------
    #org 0x7B0025
    msgbox 0x87B0030 MSG_NORMAL '"Talk to the lady at the desk\nfirs..."
    release
    end
    
    
    '---------
    ' Strings
    '---------
    #org 0x7B0056
    = Your room apparently is not\nready. While your waiting you can\lteleport to the training rooms.\lYou want to. Ok.
    
    #org 0x7B0030
    = Talk to the lady at the desk\nfirst.
    what's map 3.81? Remember that 0x51 means 81 in decimal...
     
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