once again i have another script
(im a bad scripter xD)
Code:
#dynamic 0x26D9C0
#org @start
lock
faceplayer
msgbox @hello
boxset 0x6
msgbox @go
boxset 0x5
[B]compare 0x800D 0x1[/B] or [B]compare LASTRESULT 1[/B]
if 0x[B]0[/B] goto @end
[B]message @go2 0x6[/B]
applymovement 0x10 @move2
applymovement 0xFF @move3
applymovement 0xFF @move
waitmovement 0x0
fadescreen 0x0
warp 0x3 0x1 0x0 0x23 0x11
release
end
#org @hello
= Hello [PLAYER].\nThis [blue_fr]UNDERWATER TUNNEL[black_fr]Leads To\lThe Underwater Haven of\l[blue_fr]OCEANIA CITY.\l
#org @go
= [PLAYER], Would You Like To Vist\n[blue_fr]OCEANIA CITY[black_fr] via [blue_fr]UNDERWATER\lTUNNEL?
#org @move2
#raw 0x0C 0x0E 0x02 0xFE
#org @move3
#raw 0x1D 0xFE
#org @go2
= Okay!\nTake This [blue_fr]DIVING GEAR[black_fr]and..\lDIVE!
#org @move
#raw 0x66 0x1E 0x15 0x60 0xFE
#org @end
release
end
Problem: Once It Reaches The boxset 0x5
if 0x0 goto @go2
if 0x1 goto @end
it just stops when you press yes or no
(and btw which is which; is 0x0 yes and 0x1 no?)