Fawful_X
Monster-hunting Red Mage
- 51
- Posts
- 7
- Years
- Seen Mar 2, 2018
Do you ever write, or make notes with the concept of a skill system (such as Fallout's SPECIAL system, or Dungeons and Dragons' stats) in mind in order to show yourself where Char 1 can improve, and how that compares/contrasts with Char 2? If you do, how do you handle it?
Personally, I feel like it is a rather useful writing tool as it helps me evaluate a character's strengths and weaknesses, and allows me to more properly plan situations that challenge the heroes (and maybe even the villains!) by adjusting events to tests their ability to get out of harrowing situations and work as a team, along with giving me an idea on how a character can improve in certain parameters.
As for how I handle it, I personally set down four aspects of a character in the form of Combat, Agility, Charisma, and Support, and give them five levels of competency. While there is definite room for interpretation for these aspects, I use them in order to get a better idea on what would properly challenge a character (such as giving a combat challenge to a character who isn't especially well-versed in fighting) and coming up with a solution that utilizes their skills to great effect (i.e. the ineffective fighter instead chooses to support an ally fighting another enemy, and by doing that they can easily take them out and then focus fire on the original threat).
Personally, I feel like it is a rather useful writing tool as it helps me evaluate a character's strengths and weaknesses, and allows me to more properly plan situations that challenge the heroes (and maybe even the villains!) by adjusting events to tests their ability to get out of harrowing situations and work as a team, along with giving me an idea on how a character can improve in certain parameters.
As for how I handle it, I personally set down four aspects of a character in the form of Combat, Agility, Charisma, and Support, and give them five levels of competency. While there is definite room for interpretation for these aspects, I use them in order to get a better idea on what would properly challenge a character (such as giving a combat challenge to a character who isn't especially well-versed in fighting) and coming up with a solution that utilizes their skills to great effect (i.e. the ineffective fighter instead chooses to support an ally fighting another enemy, and by doing that they can easily take them out and then focus fire on the original threat).