Does anyone know a resource for gen 1 pokemon sprites? (As in Red and Blue)
That mostly depends on what scripts from the original game you'll be keeping. If you're hacking FireRed, I have a list of almost every single script flag and variable in use by Game Freak's scripts. List here.2./can some one give me the List of Flags that ishouldn't use?
I think the best thing you'll be able to do is create a level script (of the "setmaptile" type in AMap) that runs "setmaptile" commands every time you enter the map. You can make such a script contingent on the value of a scripting variable, and then set that variable to that value when you first run "setmaptile".5.How could i use Setmaptile forever (The setmaptile wont disappear even when you go to another city)
You need to add a script at the start of the game with Special 0x16F in it. That activates the National Dex in FireRed.
What about emerald, and could you do it than send me the game file(s) you save it as? Thnx inadvance
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um, quite simple question,
I used Advaced Pokemon Sprite Editor to insert attached image
However, it appears broken like attached thumbnail in the games.
Most ppl used unlz, but it somehow tells me its not indexed...
Thanks!
Hello there again PC!
I have some small questions again here....
1.Can i make my own Battle Screen when i Face a Trainer Like the one in Ruby when you battle a magma grunt it shows the Team Magma Logo.....[FIRERED (U)]
2./can some one give me the List of Flags that ishouldn't use?
3.Is there any Danger in ROM when repointing in A-Trainer?(Adding POKeMONS)
4.How could i set a maptile in a FarawayPlace?
5.How could i use Setmaptile forever (The setmaptile wont disappear even when you go to another city)
6.How could i jump into an event without the [PLAYER]??
Thanks in Advance!
I can't believe I'm the only one ot have this idea, right?Has anyone ever done a complete balance fix to the original pair of games? I may be new but I didn't see it in the list: showthread.php?t=253946
edit: bah can't link because I'm new (even though I passed 3 capta and have a gmail...)
ohk im curious as to has their been research or any findings on a command or script like the trio beasts i gold where they roam around the region and you have a slight chance of finding them(sorry if this has been researched but i didnt find it :/)
thanx
yea i just went through the research thread and found nothing :/(To be honest, though... I'd like to know the exact method that is used for the Pokemon roaming effect/script.)
4.How could i set a maptile in a FarawayPlace?
5.How could i use Setmaptile forever (The setmaptile wont disappear even when you go to another city)
Which palettes did you use for the flower? And just to make sure, can you tell us which behavior and background bytes the flower uses?
If you look at the space under the flower that the player is above, do you see that reflection? it only shows up on the flower tiles when im near this kind of water, and i was wondering if anyone knew how to fix it. ive tinkered with the block behavior settings before but no dice. thanks in advance.
To the best of my knowledge, scripting flags have absolutely no effect on setmaptile.5. Well to make it last forever your going to need to mess around with flags so really you should know how to do this, near the end of the script just set the flag and it should stay put (well not change back)