Dawson
The Rebirth Is Upon Us
- 9,726
- Posts
- 21
- Years
- Rising From The Ashes
- Seen Apr 27, 2025
I remember when I first joined PokéCommunity. I was an eager RM2K user, desperate to show off the work I'd spent the best part of a couple of months coding to showcase everything I'd learned about game making for Pokémon Hidden Depths.
Then as I ventured round to other threads, I got to see other peoples' games. Games most people now wouldn't have even heard of. Rm2k3kid's Pokémon Liquid, Krazy_Meerkat's Pokémon Rusty, Avatar's Pokémon Rising Sun, DarkMage31's Pokémon Lunar, PKMN Sage's Pokémon Orre, and so on.
Each game looked like a lot of fun and, more importantly, each game looked different. They were all created solely by each person with the knowledge and skills they'd gained from a long period of constantly learning and practicing and improving on their work. And all of that time and effort shone through in the screenshots and demos that they posted. And it was actually a privilege to see these games get updated and to see the new elements they had incorporated into their games.
It's what kept me constantly motivated in my own game. Trying to keep up with these guys meant constantly trying to hone my own talents and learn more and more about the ins-and-outs of making a Pokémon game and making it unique.
Then RMXP was released. Games got bigger and better looking and more ambitious. Great. Even more ways to make your own game stand out from the crowd and to make your own game all the more awesome.
Then, some point later, a Pokémon Starter Kit was released, which in turn evolved into Poccil's Pokémon Essentials. Which basically has every single part of a Pokémon game pre coded for you. CBS, CMS, Bag System etc. There's probably even more to it than that, I've just not looked too deeply into it.
And now almost every single "game developer" is using this Pokémon Essentials to create a game. I open up a thread, scroll down to the credits and see, "Poccil's Pokémon Essentials." Then I click 'Back' on my browser. What's the point of that? What's the point of trying to develop a game when the main part of the game has already been developed for you? Every single game looks the same now. Everybody is using the starter kit, everybody is using Kyledove's tilesets and everybody has become extremely generic.
I've been coming back to this forum for the past couple of weeks to try and draw some inspiration and motivation for my own project, but it's completely impossible. The only game I've seen that stands out from the crowd (apart from the MMOs) is Neo Dragon's Pokémon Protectors, and that's because he's created everything by himself, without resorting to using someone else's work. Major kudos to him
Have people just become lazy? People that use a starter kit are no different from ROM hackers to me. When I look at a game, I wanna see a CUSTOM battle system, a CUSTOM menu system and some original features and systems. I don't wanna just see similar maps using the same tileset. It seems to me now that the Game Development area has just become a contest to see who can create the best Fakémon, most of which are also made by other people too.
So I ask, what happened to originality? And what happened to the grit and determination of building a game using only your own skills?
Then as I ventured round to other threads, I got to see other peoples' games. Games most people now wouldn't have even heard of. Rm2k3kid's Pokémon Liquid, Krazy_Meerkat's Pokémon Rusty, Avatar's Pokémon Rising Sun, DarkMage31's Pokémon Lunar, PKMN Sage's Pokémon Orre, and so on.
Each game looked like a lot of fun and, more importantly, each game looked different. They were all created solely by each person with the knowledge and skills they'd gained from a long period of constantly learning and practicing and improving on their work. And all of that time and effort shone through in the screenshots and demos that they posted. And it was actually a privilege to see these games get updated and to see the new elements they had incorporated into their games.
It's what kept me constantly motivated in my own game. Trying to keep up with these guys meant constantly trying to hone my own talents and learn more and more about the ins-and-outs of making a Pokémon game and making it unique.
Then RMXP was released. Games got bigger and better looking and more ambitious. Great. Even more ways to make your own game stand out from the crowd and to make your own game all the more awesome.
Then, some point later, a Pokémon Starter Kit was released, which in turn evolved into Poccil's Pokémon Essentials. Which basically has every single part of a Pokémon game pre coded for you. CBS, CMS, Bag System etc. There's probably even more to it than that, I've just not looked too deeply into it.
And now almost every single "game developer" is using this Pokémon Essentials to create a game. I open up a thread, scroll down to the credits and see, "Poccil's Pokémon Essentials." Then I click 'Back' on my browser. What's the point of that? What's the point of trying to develop a game when the main part of the game has already been developed for you? Every single game looks the same now. Everybody is using the starter kit, everybody is using Kyledove's tilesets and everybody has become extremely generic.
I've been coming back to this forum for the past couple of weeks to try and draw some inspiration and motivation for my own project, but it's completely impossible. The only game I've seen that stands out from the crowd (apart from the MMOs) is Neo Dragon's Pokémon Protectors, and that's because he's created everything by himself, without resorting to using someone else's work. Major kudos to him
Have people just become lazy? People that use a starter kit are no different from ROM hackers to me. When I look at a game, I wanna see a CUSTOM battle system, a CUSTOM menu system and some original features and systems. I don't wanna just see similar maps using the same tileset. It seems to me now that the Game Development area has just become a contest to see who can create the best Fakémon, most of which are also made by other people too.
So I ask, what happened to originality? And what happened to the grit and determination of building a game using only your own skills?