Khawill
<3
- 1,567
- Posts
- 12
- Years
- The Cave of Hymns
- Seen Mar 31, 2023
Peacekeepers? Academy
Mandatory Rules and Lore
Official IC Thread
Mandatory Rules and Lore
Official IC Thread
Rules: (Sorry for all the reading)
Spoiler:
1. Read the forum rules regarding RPs, these all apply here
2. Multiple Characters are allowed, but you must have an SU for each
3. All characters must have a partner, whether it two of your own characters (recommended) or someone else and you.
4. This is an RP that will vary in rating depending on the people who write it, I am allowing a max of M, I don?t want gore, intercourse, or torture (the gruesome kind. Death is allowed.
5. Remember that there are limitations to what one can do, being teens means there?s absolutely no way that you can every fight against powerful adults just because you trained hard for a few months.
6. When there is a fight between players whoever has the best writing wins, also whoever is more realistic (no power of friendship wins -.-, or power of bravery)
7. Fights are not allowed on school grounds or Peacekeeper Island, fights in the arena are mutual agreements and nobody can die there.
7b. Fights on the island are subject to violent punishment at the hands of a teacher, or student working on his bounties.
8. Breaking rules results in both the committer of the offense and his/her partner being punished.
9. One cannot simply walk into the principal?s office for no reason; he is only allowed to be interacted with on special occasions.
10. If your partner dies there is very high chance that you will either die also, be kicked from the school, or in the most extreme case you will turn into a husk.
11. All teachers are npcs, they are free to be controlled
12. This is a more casual RP; the only way to get kicked is not fulfilling a monthly amount of missions per pair (3)
12b. If your partner isn?t posting as much as you?d like please ask them to allow you to bunny or make a second pair to play while you wait.
General Info
Spoiler:
-There are three races- Witches, Humans, Psychics
-You are to make a character based around those three
-Pairs can be any mix of the three races and groups are formed of 3 pairs
-Each week there will be 5 missions posted, each pair can only take one mission and a mission can only be completed by one pair (meaning that missions taken on by multiple pairs will likely result in a race or fight)
-Each week there will be 3 group missions; all pairs involved will receive credit.
-No race can be considered stronger than another; they all have strengths and weaknesses.
-Groups or pairs can be called in by the principal (The GM) to do special missions, this is only if your group or pair is active and posts are of good quality (quality>quantity). These special missions provide a chance at better weapons and such.
-Weapons are bought at stores only, money is earned from missions (predetermined) there are trade houses for students to trade or sell items
Missions
Spoiler:
-Missions vary in difficulty, ranging from trash collecting to taking down a gang.
-All missions count to the required amount, none counts more.
-Harder missions give more money and can give items too
-Posts about missions should have mission in bold (this helps me find them)
-Posts about missions should be detailed (Trash collection may be a little hard, maybe talk about the journey or some quality time between partners)
-Posts about mission shouldn?t be mediocre (Trash collecting shouldn?t end up in a fight with a husk or another player unless the other player really wants the mission or a fight)
-Fights over missions should not end in death unless consent is given; don?t be that guy.
-Money cannot be given by helping missions (you just saved some old lady who then gives you 50$ out of gratitude) this is merely a balancing rule
Races: This part only needs to be read for the race you pick
Witch
Spoiler:
Witches use magic as a way to fight and live. Some of them are destructive and others are simple builders. Basic magic is known by all witches (a simple fireball or manipulation of small objects) and are easy to comprehend at a young age. Most witches are born to an element, and are able to only learn that one elements magic properly. There are elders who have taken decades to perfect a second, though that is only for the most dedicated. (Note that it takes years for a Witch to reach a capacity of magic to learn 2 elements so no student can actually do this). Witches are considered to be the most adept to combat. The magic types are as follows (type usually affects personality, or personality affects type it is a mystery!)
-Fire (Relentless attackers, many of them are fighters or blacksmiths and are commonly in elite teams on campus. They are often aggressive to others and can be reckless)
-Ground (People with ground (earth) magic are said to be able to create mountains at their full potential; they are great at defense and can provide quick cover in a fight. Most are builders or mechanics. People with this magic tend to be calmer and more supportive. They are commonly considered to be strong in mind and strength, caring, and are always selfless.)
-Water (They are usually farmers and fishers. Water people are said to be able to cause full tidal waves when they are at their strongest; they are more supportive in a fight, preventing or slowing an enemy?s movement or flooding a room and breaching are both common tactics. More violent water users will lash out with water, and in the worst case scenario use blades made of ice. Extreme cases are when a water user takes all of the moisture from the opponent?s body, this has been banned and even the worst of the mages follow this rule (likely of fear of who enforces it).)
-Shadow (Sometimes called necromancers; people who have shadow magic are typically anti-social, violent, and insane. The ones who are able to repress insanity (none can truly abandon it) are still unstable under strong emotions. The magic of shadow witches are the most feared, and for good reason. Shadow magic has the ability to summon powerful creatures, though that is about as far as elders allow. Often shadow users will conjure a humanoid to serve as their partner in the academy (a shadow witch is the most uncommon there) and the conjured human acts as a complete servant; though many claim to be sentient and possess emotions. The catch is that these humanoids are so attached to the witch that if they die, the witch will lose all sanity and eventually have to be eliminated)
-There is one other type of witch that is extremely rare; the reason being is that there is a 99% chance that the newborn will have so much power they die in their infancy. These witches are so rare that only 3 have been recorded alive, and all of them lost their minds and had to be killed. It is said one caused the Great Flood, one the Shaanxi earthquake, and the last the Pompeii volcano. (Obviously you can?t be these because they are too powerful, but I?d like to say they did and can exist)
When playing Witches: Witches are not all powerful, they can only be students and as such are not even close to their full power. Witches are still considered fairly strong and one can still sacrifice a great deal of magical ability for more strength (though don?t expect like ultra kung-fu and rock pillars, this isn?t avatar. It takes time to get strong (they don?t get strong as fast as humans do and a lot of focus and studying to do magic). Humans and Witches are a common pairing, though NO shadow witches should be paired with anyone but their conjured humanoid (name and gender don?t matter)
A quick note, names for witches are traditionally two latin words that represent a spell or element.
Humans (At least read the ?When playing as humans section?
Spoiler:
Humans are not as powerful as witches, though they can still beat them in a fight. Humans are larger in numbers than witches and have more capacity for athletic ability (they don?t have to use any energy, time, or meditation on using magic or learning magic) and often use weapons to compensate. Humans have had more time to develop technology such as devices that disable magic for a short time, or portable anti-gravity fields. Humans have a strong spirit, willpower, and the drive to learn more and unite the world
The downside of humans comes from their numbers. Humans are the only race who can choose to be evil; and many of the ones who choose to be are manipulative and cruel. They develop technology that harms others, such as devices that can take the magic from witches (this was quickly destroyed along with its creators by the academy) and even to forcibly severe mental bonds. Humans are the most commonly fought race and may be able to convince, blackmail, or trick witches to join their gangs, do not think that humans are not dangerous.
When playing humans- There are two ways to join the academy-
1. As a student (applies to witches and psychics too): If you choose to be a student you will attend classes, do 3 missions monthly, and choose a partner. Missions can be mundane or dangerous, helping isn?t always saving! Students have freedom to roam the island, and do whatever (I?d personally suggest this for people who like adventure, drama, romance, or school life). Students are typically weak, there is no way you can be stronger than a teacher for example, or the big boss (This is the exact reason the school pairs people, and encourages groups of six) students range from 13-18 (siblings can be admitted if they live on the island, have an older brother or sister, and over 12). There are also students who become mercenaries, they always work dangerous contracts and are over 18. They have a responsibility to help all students and are sometimes told to watch new students. (I think this will be a moderator only role right now.)
2. As a prisoner: Only humans can be prisoners. Peacekeeper Prison is a new program that takes inmates from various prisons from around the world. Crimes that make them eligible are: Murder, Vigilantism, Un-registered Mercenaries, and Mass Killings. For murderers and serial killers they must be proven insane. The prison assigns them a partner, though not for safety. The chosen partners are always psychics and gender doesn?t matter. The program moves the prisoners to a facility on the island, they are paired with a psychic and forced to help the school. The psychic partners use mental abilities to control the inmate they are assigned and have full control over him/her legally and mentally. A psychic is required to create a mental link between him/herself and their assigned inmate; this will cause both to lose their mind if one dies. (Suggested for more violent, action, mystery, poster v poster (inmate fights are common), or people who only want action contracts,) I should mention that if they don?t complete 5 missions a month, they will die (The missions for inmates are different than for students; they are always dangerous and involve things such as gangs or serial killers). Ages 21-30 (Also note that prisoners don?t get paid, instead missions give trust points. This allows them to have more access to weapons during missions, and eventually pay out of prison (1000 trust points, give or take a few hundred depending on the crime. Try to keep track of these somewhere)
Psychics
Spoiler:
Psychics are the least common of all races and are considered to be the most powerful. They are thought to have the powers to kill a human on a whim, and even stop a witch from ever using their magic again. This is just rumor though and even if it were true psychics are people who keep to themselves and their own race. Unlike the strong relationship there is between witches and humans, psychics only partner amongst themselves unless told otherwise. They are loyal to the academy and follow all of their rules. Their power comes from mental bonds, created when a special ritual is done between two people. If the bonds ever break then both people will turn into husks- mindless creatures that carry out the last negative thought of the person (nobody knows why it is always negative and it is too unethical to test theories). Mental bonds make psychics almost twice as strong as they were. The only downside is that it diminishes with distance. (There is an equation believe it or not, though that needs to be asked from me if you want it)
Other than types like witches, psychics have abilities that are not present in all. (Only 3 allowed for balance reasons)
-The control of objects (some can even heat or cool things down by changing the speed of molecules) big or small.
- Levitation (This would go with control of objects, though the concept is different)
- Ability to read minds, feel emotions of others, and enter dreams
- Ability to actually control minds.
- Teleportation (This one is hard, teleporting tires people out. Even the most resilient teleporter can only teleport about 5 times an hour no matter the distance. Distance is irrelevant though and multiple people will reduce the amount of times one can teleport by 1 for each person)
- Some can control energy and use it offensively (They can?t make things explode on a whim)
Please note that no psychic has the ability to rearrange elements or create objects from air.
Spoiler:
The Story- (More plot can be read from the library (aka vm/pming me)
Roughly one hundred years ago the academy was built. The world had just ended a great war that ravaged the world and sent it spiraling. Just before everything fell apart, a man stepped up. He was able to speak to everyone and convince them that the world needed help. He envisioned a school where students were taught under a neutral flag that held no allegiance to anything but the peace. He stated that only children could possibly allow a change of life and accept peace. It didn?t take much to convince people that this was the best choice and leaders of countries began to start funding.
The humans had built so much there was a problem of space. There was nowhere to put the school that would be neutral and trustworthy. Luckily the man showed potential and a new race revealed themselves from hiding. Witches introduced themselves to the world, stating that they would be happy to come back to a better world. The best of all the witches, over four dozen gathered out into the ocean and raised a new landmass from the ground. This island became known as Peacekeeper Island and the base for the academy.
Nobody really remembers when psychics as a race decided to help, many just know that they were scattered and living like humans. What people do know is that once they revealed themselves, memories of friends or workers disappeared, leaving a faint blank in their life.
With all of the races combined the academy became a success, crime rates went down and there were fewer wars. This isn?t to say there are no problems left, there are always people who wish to cause chaos and destruction and it is the school?s job to make sure that these people are taken down.
Setting
Spoiler:
The entire RPis set 100 years after a great war. The war is about 20 years from the present. The time is much like today, the war set technology back for years. Though the time is much more advanced in some aspects, cars run on renewable resources, witches helped replace trees that were cut down instantly, and a lot more people are civilized.
Countries still have the same borders with exceptions: United states of Canada-America(USCA), and the United Countries of Africa (UCA).
UCA no longer suffers from disease and hunger, they are now recovering with the help of witches.
The island the school is on is about as large as New York There are 5 main cities. The large ones to the north and south are human cities (The north are people who are fighters and farmers, they do not see education to be as important as justice. The south city is home to scholars and politicians, they are sent to the academy to help with diplomatic situations or other non-violent situations). The north city is the most dangerous, it has the main port and the easiest place for gangs to make base at. The north city is much like New York, while South City is much like Boston
The one to the west is Witch city, this is where over 95% of all the witches in the world live. The city is considerably dark, witches favoring darkness and all manner of superstitious things. Though it is all just decoration, when humans go there they describe it as a permanent Halloween where everyone is kind and bright as a bulb. The city is large and easy to get lost in. The architect is quiet appalling, buildings seem to bend over or twist around, some are built in odd shapes or like people. Earth Witches are quiet good at building fascinating buildings.
The City far to the East is home to all of the psychics. Even humans who marry psychics are convinced to move there. The city is calm and doesn't have any roads for cars. Many humans and witches have no reason to go there and thus never do. It is quiet common to go there and never remember why or what it looks like.
The final city is directly in the center. It is the largest city in the world and has a diverse population. It is similar to Tokyo in building style and some witches have their own buildings. As the city is so large, it is hard to find rogue witches and gangs, though they don't generally make to much trouble. This is where many students hold their businesses, buy weapons/items, and buy/rent cars.
The school is to the west of north city and north of witch city. the grounds are large enough to house all students, practice, and there are some stores and restaurants for food. There is a nice beach that the academy looms over, the waters are great for diving, fishing, and partying.
The island is South-West of the US and East of Australia in the Pacific Ocean.
Sign up (If you are making one for self and partner then please make two applications or separate them so I can go through them easier, I won?t be too strict on accepting)
Spoiler:
Name (Nickname):
Age:
Sex (Male or Female):
Appearance (A picture can be provided instead of a description if you so wish.): Minimum of 3 lines
Personality:
History:
Race:
Type/Abilities (Witch/Psychic only) :
Weapons (humans only, no guns):
Partner (If you're starting with one):
Missions (Students): (the school has teleporters to key cities)
Spoiler:
Out of character: post the mission you wish to take here in the OCC thread, this will tell other RPers what mission you are going for. I will pm you with further details about the mission.
To receive a mission In character there is a hologram board in the dorm hall. Missions in red have been completed and can not be done any longer.
-Exploration- A new city has been uncovered, hidden for more than 100 years the city of the mountain, known as New Kingdom is finally found. The people have not seen daylight for a century and we must know if they are benign. We are only allowing groups to be sent, no single pair will be accepted. Please be careful.(2000$ Reward)
[Story] - Escped convict loose in Paris, he is known for his intelligence and strength, please be advised that he is armed and possibly has help. (2000$ Reward)
[Story] [Group] -Strange Sightings in New York: Reports of a monster have been cited along with numerous assaults in the area, we require intel and possibly identification. Difficulty: Hard (1000$ Reward each member)
[Story]-Collapsed mine in southern Africa, workers are trapped and low on supplies. We require students to help clear them out or get supplies for them. Note: Reports are sent from inside the mine that some workers who go deeper in are disappearing, we ask that someone investigates. Difficulty- Medium (2000$ Reward, 500$ bonus) (Note that this mission must be 2 posts if attempting to do second half, so that I may explain what comes next)
-Gangs are smuggling guns into Canada from the east coast, we ask that you and a group stop them and maybe even disband the gang. The gang is known to have about twenty members, though we advise caution and maybe stealth. (Group Mission) Difficulty: Hard. (2000$ Reward)
-There are repeated reports of seemingly unrelated crimes in Boston, these should be looked into thoroughly we suspect that there might be organized crime involved. Medium-Hard. (1000$ Reward for finding out whether on not it is organized, 500$ for discovering the boss, and 1000$ for stopping it.) This mission will take several posts please, mostly because I don't want a get in get out post.
Missions (Inmates): (The Psychics inmates are paired with can teleport to specific destinations)
Spoiler:
-Prison Riot at the Louisiana State Penitentiary, inmates have guns and are holding down the prison with hostages. Use of brutal force is encouraged; all inmates should be brought to their cells under any means. There are 5000 armed prisoners and 900 confirmed staff, we have reason to believe that the leader of the riot is a gang with the leader of the name Nick Giovani, if he is subdued the whole thing may be easier for us. We at least ask that you make an opening for us to get in. (5 Points if casualties/all inmates in cells, 10 points if no casualties, 3 points for helping the military get inside.) (*?s are determined by how well the post was written, don?t write that you saved everyone, it is useless)
-Armed assault on small country in Africa. They require additional fighters or spies. (If spywork is done and results are made: 5 points, If you manage to help fight the assault back*: 10 points)
-Gang war between two Atlanta gangs. There are 5 wounded officers caught in the middle of the fight and 10 civilians being held hostage by one side. We request that you save the officers and the people. (Save the officers and people: 5 points, Stop the fight and Save the people*: 10 points)
Starting Out
Spoiler:
-All students start with 2000$, even those who come from rich or poor families.
-Find other players to RP with (if you want)
-If you didn't make a character with a partner from history or maybe you want them to meet at school, each Friday I will ask all students without partners to meet up in the courtyard.
-The school supports student owned businesses around the island for extra money. There are plenty of places in all of the cities to build one (Restaurant, convenience store, bakery, etc) Feel free to ask any guidance councilor about it
-You can arrive on the island by boat or plane, or already live on the island.
-The first mission is always accompanied by a guardian (Character students made and controlled by me who evaluate, protect, or complete the mission if you fail) these guardians are very restricted in the conrtol you have with them (because they are quiet powerful, elite students.)
-All characters owned by players belong to the same dorm (regardless if they actually live in them)
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