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Essentials Keeps Opening Debug Menu Automatically

Yusshin

♪ Yggdrasil ♪
2,414
Posts
14
Years
  • The game worked up til remapping from FRLG into HGSS.

    I have not touched any scripts. I do not have custom scripts.

    I have not touched events. I have not modified the already-included Essentials "Pokemon Intro" event in any way, shape or form.

    The game worked 100% perfectly until I changed a few maps into HGSS graphics.

    Now, whenever I resume my game or restart a new one, the menu opens into the Debug automatically (Debug as in, the Switches, Variables, Metadata, etc. menu that you can access normally by pressing ESC in-game). It occurs from my previous save in Professor Oak's lab (remapped in HGSS) and when I start a new game. Instead of showing Professor Oak as it should, it opens the Debug menu!

    But when I try to exit the menu, the menu reopens anyway! It's in an infinite loop.

    The "Pokemon Intro" event wasn't touched in any way. I double-checked to make sure there wasn't anything modified, and there's nothing in the event that would force-open the Debug menu right when you press "New Game."

    Why has it started doing this suddenly, when I've only touched Tilesets?
     

    Nickalooose

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    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    No idea, can you give me a download link to your newly messed up version and I'll take a quick look (not saying I can fix it) but it's better than nothing
     

    Nickalooose

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    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    I've just come online, which is a coincedence, so I'll download it now and take a look

    EDIT:

    I opened the game in RPGMaker, as you did, I take it... Since you're saying debug comes up... I clicked New Game, because that's all I could click... And it played fine.

    The debug menu never appeared once for me... So I tried using it through game.exe... Again, was completely fine.

    I can't see the problem with changing tiles, I did it once to an old project and that was fine, I can't see any problems, minus gameplay problems.

    Make sure you've deleted your save game completely, start a New Game, and see.
     
    Last edited:

    Yusshin

    ♪ Yggdrasil ♪
    2,414
    Posts
    14
    Years
  • Oh, wth, I tried in Game.exe and it worked! So why the heck is it only doing it when I open it through RMXP and try to run the game? T_T

    CamStudio and DxTory isn't working to record a video either. This sucks. Just imagine you click New Game in game.exe, you select language, the blue screen appears for Prof. Oak but the image never displays - the menu opens, closes, opens, closes, opens, closes - and te game never progresses anywhere.
     
    Last edited:

    Nickalooose

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    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    Each time I tried, it works fine... I don't know, maybe your keyboard is stuck haha!
     

    Yusshin

    ♪ Yggdrasil ♪
    2,414
    Posts
    14
    Years
  • But I have two keyboards and it doesn't do itttt :( I have my default laptop integrated board and a USB keyboard. I don't think that's the issue. Also, how am I opening the menu during an Autorun script at the beginning of the game? Key inputs are turned off during those kinds of events; even if the key ESC was stuck, it shouldn't be allowed to do that!
     

    Nickalooose

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    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    This is a doozey! I can't replicate the problem! Unless there is a way for you to show me... You may have to compile using RPGMaker but test with game.exe until it resolves itself...
     

    Nickalooose

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    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    I can't replicate that at all... I've deleted stuff, changed stuff, added stuff, moved stuff... Nothing will bring that menu up... My advice, grab a fresh Essentials, add your scripts (if you have any) then paste in your folders and see if that solves the issue.

    What scripts have you messed with? I'll take a look at those, not that it will make any difference since I have a working copy of your game :/

    Sorry couldn't be more help.
     

    Yusshin

    ♪ Yggdrasil ♪
    2,414
    Posts
    14
    Years
  • I have not touched any scripts. I do not have custom scripts.

    I'll try what you said after work. Come back for a post edit in nine hours or more lol

    [Edit]

    Nope. I downloaded a new copy into a new folder, copy/pasted the files and it still happens. Really not sure what to make of this.
     
    Last edited:

    Nickalooose

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    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    Still having the problem I see... Try running the game under administration... Then Service pack 2... Then both, see what happens... Don't like when nobody can help, I know i'd be getting frustrated
     

    FL

    Pokémon Island Creator
    2,454
    Posts
    13
    Years
    • Seen yesterday
    I believe that your F9 is messed, let's make a test:

    In PokemonControls change
    Code:
          when Input::F8
            return [0x77] # F8
          when Input::F9
            return [0x78] # F9
    to
    Code:
          when Input::F9
            return [0x77] # F8
          when Input::F8
            return [0x78] # F9
    Did the error continues and/or you hear several screenshots sound effects?
     

    Yusshin

    ♪ Yggdrasil ♪
    2,414
    Posts
    14
    Years
  • Hey, it doesn't do it anymore :D I can see Oak finally LOL

    But what would cause that to happen so randomly? I didn't touch anything in there - no need to, after all - and it just randomly started up while editing maps :\

    Thanks FL.
     
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