Advertiser Content

Red Thief Red

Started by ShantyTown August 5th, 2015 10:03 PM
  • 14486 views
  • 27 replies
Male
Seen 4 Days Ago
Posted April 27th, 2019
326 posts
5.9 Years
Gotta steal 'em all!

Download: http://www.mediafire.com/download/5e233dug2v11l1z/thief-red-1.2.ips
ROM Base: Red Version

Play through the original Red Version story with a twist--you can steal trainers' Pokémon.

Rules:
1. Poke Balls, Great Balls, and Ultra Balls are now named Thief Balls, Robber Balls, and Burglar Balls.
2. You can capture trainers' Pokémon using those balls.
3. You cannot capture wild Pokémon.
4. Your Pokémon do not gain experience.

Male
Seen 4 Days Ago
Posted April 27th, 2019
326 posts
5.9 Years
Interesting idea. I added an unused Thief Ball item in Red++ a while back because I thought about making that possible in Pokémon Forever (you'd find the balls in Rocket places).

Enough about that though, seems interesting. I'm gonna try it out after work.
Yeah, the idea of stealing pokemon isn't new. But I think the idea of forcing you to use only stolen pokemon that don't grow stronger is new. If you play it, let me know if it's actually fun. I can imagine it being pretty difficult later on, but who knows. Maybe I'l even play it. *gasp*

Infinitum

╭━━╮╱╱╭━ ╱╱╱╱╭╮╱ ╱╱╱╱╱╱╱╱ ╱╱╱╱╱╱╱╱ ╭?

Male
Europe
Seen March 12th, 2019
Posted March 12th, 2019
315 posts
5.8 Years
Interesting idea, but I don't think I'll play it. It's not something personal against the game, but I don't like the first 2 generations. If I'd ever decide to play a ROM hack based on a 1st-2nd generation game, it needs to be a big edit of the original game.

Male
Seen 4 Days Ago
Posted April 27th, 2019
326 posts
5.9 Years
Last night, I started an actual playthrough to see how the game felt. I've gotten just past the S.S. Anne, and it's pretty fun so far. It's fun to try and anticipate which trainer pokemon will be useful for the upcoming section of the game. I'd say it's slightly more challenging than the regular game. For example, right now I'm about to face Lt. Surge. However, my three strong pokemon are Misty's Starmie, a level 19 Goldeen, and Gary's level 18 Pidgeotto. All of those are weak against electric attacks. So, my next strategy is going to battle trainers east of Vermilion City and see if any of them have a ground type Pokemon I can use to spam against Lt. Surge.

I give it an 8/10 so far.

ItWasABadDream

Genwunner / born 1989

Male
Erie, PA, USA
Seen August 11th, 2017
Posted August 7th, 2017
179 posts
5.4 Years
I may play this later on this year, but thinking it all the way through it seems like an interesting concept. Consider the Elite Four: Lorelei's Pokemon are weak to Bruno's Pokemon, who are weak to Agatha's Pokemon. That's pretty interesting and I'm sure that would make the end of the game difficult. I know for sure that I'd take Lorelei's Lapras/Dewgong and Agatha's Gengar.
^^ Cheers! ^^

Male
Seen 4 Days Ago
Posted April 27th, 2019
326 posts
5.9 Years
Wait, does the battle end automatically when you catch the trainer's Pokémon?
No. Catching a pokemon is just like making it faint. The battle only ends if it happens to be their last pokemon.

Wings Don't Cry

Maybe she's born with it

Age 25
New Zealand
Seen March 31st, 2019
Posted May 19th, 2016
1,942 posts
10.9 Years
I'm at Celadon City and I've started to notice a game breaking glitch, every now and then catching your opponent's Pokemon causes items in your inventory to disappear including key items like HMs and the Lift Key.

3DS Friend Code: 1435 - 7175 - 2893
Male
Seen 4 Days Ago
Posted April 27th, 2019
326 posts
5.9 Years
I'm at Celadon City and I've started to notice a game breaking glitch, every now and then catching your opponent's Pokemon causes items in your inventory to disappear including key items like HMs and the Lift Key.
Hmmm... That sounds bad. I'm not sure what could cause this off the top of my head. I'll try to reproduce this problem tonight. If you can get a save state where this happens consistently, that would help.
Male
Seen 4 Days Ago
Posted April 27th, 2019
326 posts
5.9 Years
I'm at Celadon City and I've started to notice a game breaking glitch, every now and then catching your opponent's Pokemon causes items in your inventory to disappear including key items like HMs and the Lift Key.
I uploaded a new patch that fixes this bug. I'm really surprised I didn't notice this earlier... Sorry about that. Your save file will still work, but I think you mentioned you lost some key items :(.

EDIT: Someone noticed the Old Man battle triggered an infinite loop. I uploaded version 1.2 with a fix for that.
Seen 2 Days Ago
Posted 2 Weeks Ago
112 posts
12 Years
I just beat the game. It was a fun idea but it was way too easy in that you could just catch any tough Pokemon that was thrown at you. It only took me two or three hours to get through the whole thing as I skipped most of the trainers. Maybe it could be made more difficult/interesting if instead of stealing trainers' Pokemon you get a trainer's best team member after you win a battle. In any case, thanks for making this.
Male
Seen 4 Days Ago
Posted April 27th, 2019
326 posts
5.9 Years
I just beat the game. It was a fun idea but it was way too easy in that you could just catch any tough Pokemon that was thrown at you. It only took me two or three hours to get through the whole thing as I skipped most of the trainers. Maybe it could be made more difficult/interesting if instead of stealing trainers' Pokemon you get a trainer's best team member after you win a battle. In any case, thanks for making this.
Thanks for playing through. I kinda figured it wouldn't be any harder than the original game--just a fun twist.
Male
Seen 4 Days Ago
Posted April 27th, 2019
326 posts
5.9 Years
I really enjoyed this, probably my favorite Pokemon hack I've played in the last year. Have you considered doing another form of this, but for Gold or Silver? I liked it with Red, but I feel the fact that Psychic is so overpowered, I got by so much of the game with Hypno, and then Alakazam.
Glad you liked it! I'm planning on doing the same thing for Crystal Version sometime soon.
Male
Seen 4 Days Ago
Posted April 27th, 2019
326 posts
5.9 Years
DO NOT talk to the old man and have him show you how to catch pokemon; neverending loop of Oak chewing him out for using the thief ball.
Are you playing version 1.1? I uploaded version 1.2 a couple days ago that removed the Old Man battle.

Wow, what an interesting concept! Does the battle end as soon as you capture a trainer's Pokémon (and you can only catch one), or do you keep on fighting?
You keep on fighting. Stealing a Pokemon is essentially the same as making it faint--except it gets added to your party.

Fotomac

Genwunner and proud of it

Male
Seen March 3rd, 2018
Posted February 21st, 2018
887 posts
3.9 Years
Interesting concept. I'm thinking of incorporating a variation into my hack, where you can steal Pokémon from Team Rocket if the grunt proves to be horrible enough. Karma at its best, if I dare say so myself. In fact, I might include a couple of Rocket battles where the objective is not to make the Pokémon faint, but to take the Pokémon back from the grunt being battled. Question is, what code should I inject?
I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
http://pokemongen6.shoutwiki.com
Work-in-progress, but feel free to contribute!
Male
Seen 4 Days Ago
Posted April 27th, 2019
326 posts
5.9 Years
Hey great game, but I found out you can trade your stolen pokemon to a regular Pokémon Red game great way to complete the Pokedex
Glad you enjoyed it! Did you complete it? I never did.

Interesting concept. I'm thinking of incorporating a variation into my hack, where you can steal Pokémon from Team Rocket if the grunt proves to be horrible enough. Karma at its best, if I dare say so myself. In fact, I might include a couple of Rocket battles where the objective is not to make the Pokémon faint, but to take the Pokémon back from the grunt being battled. Question is, what code should I inject?
You can see all of the changes I made on GitHub: https://github.com/huderlem/pokered-thief/commits/master

Fotomac

Genwunner and proud of it

Male
Seen March 3rd, 2018
Posted February 21st, 2018
887 posts
3.9 Years
You can see all of the changes I made on GitHub: https://github.com/huderlem/pokered-thief/commits/master
Yes, well... can you show me how to activate the "thief" function for specific battles, instead of, you know, all battles? Because in keeping with the game not allowing you to join Team Rocket, I don't want the player character in my hack to come across as too ruthless (for want of a better word).
I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
http://pokemongen6.shoutwiki.com
Work-in-progress, but feel free to contribute!
Male
Seen 4 Days Ago
Posted April 27th, 2019
326 posts
5.9 Years
Yes, well... can you show me how to activate the "thief" function for specific battles, instead of, you know, all battles? Because in keeping with the game not allowing you to join Team Rocket, I don't want the player character in my hack to come across as too ruthless (for want of a better word).
You could set a flag before the special battles. Then, at the start of the "Use Pokeball" function, just check that flag, and do the usual "you can't catch trainers' pokemon!" message if the flag isn't set. (Sorry, i'm not going to write the actual code for you.)
Advertiser Content