KJGungeon
Rom-hacker, & Researcher
- 46
- Posts
- 12
- Years
- Age 28
- Pallet Town
- Seen May 10, 2020
Hello PokéCommunity!
Development has been resumed
Development has been resumed
Progress (More scans on the way)
Pallet Town HD Rendered Textures
![[PokeCommunity.com] Pokémon Kanto/Sevii Islands NDS Rom Base [PokeCommunity.com] Pokémon Kanto/Sevii Islands NDS Rom Base](https://preview.ibb.co/mkXXAv/Pallet_Town_Progress.png)
Route 1
![[PokeCommunity.com] Pokémon Kanto/Sevii Islands NDS Rom Base [PokeCommunity.com] Pokémon Kanto/Sevii Islands NDS Rom Base](https://preview.ibb.co/mDnFVv/Route_1_Progress.png)
Gameplay Video:
So what's done and I'm currently working on?
- All mapping of Kanto and Sevii Islands are done and is just waiting to be imported correctly into the ROM.
- Spriting OWs (A lot of work but I want to focus on getting the demo done first.)
- Still need to fix all warps, and events systems. (Hopefully but anyone who will be using this base will eventually create their own scripts etc.)
- Fix and re-position Flying on the Map. (I don't even know where to begin will definitely have bugs)
- Plane Scene Script from B2W2 can't take you to the different islands.
Important stuff I'm finished with :)
- A Whole New Matrix System
- Island Names appear in the game now but some 3D Maps haven't been created yet
- HD Rendered Tilesets thanks to Photoshop.
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Tools and Thanks
- Spiky DS Map Editor 1.9.0 thank you Spiky-Eared Pichu ;P <---- I miss this guy!
- MKDS Course Modifier(Latest) thank you Gericom!
- All the tools by KazoWar!
- Google Sketchup 2016 thank you Google!
- HxD Hex Editor
- Adobe Photoshop CC
- The many members of Pokecommunity who contributed with NDS Rom Hack Scene will be a part of the credit scenes.
- The many creators of DeviantART for overworld sprites and ideas.
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