[EBS] ALMOST complete gen5 Apricorn ball sprites

Started by Damien.aspiring.fandev May 27th, 2017 11:13 PM
  • 10687 views
  • 4 replies

Damien.aspiring.fandev

Chapter 16 A New Dawn { ||:^❩ )

Age 24
Male
[Mystery Zone] *epic pizzicato arpeggio*
Seen February 11th, 2021
Posted December 31st, 2018
960 posts
6.2 Years
Good day/evening to you, fellow fan-devs!^^
I've been seeking quite a bit for the sprites of apricorn balls in Gen.5,
however I never managed to find their full-sprite animations, just one frame of
each on bulbapedia. The difficulty to find those sprites is probably due to the fact
they were in-game but unobtainable legitimately (and also happened to be unusable).
I thus took the decision to make a short expedition to the region of Unova,
took footage of the apricorn balls' launch animations and, with the help of
those footages and the sprites found on bulbapedia I managed to re-construct
the complete launch animations for the artisanal apricorn balls(and the sport ball)!
However, I never truly got into reconstructing the "capture" animations,
primarly because the apricorn balls(and sport ball) are UNUSABLE, thus I
can't get any footage. Plus, I'm not an advanced spriter NOR know how to
properly extract in-game sprites, so... I'm leaving this uncomplete project
started one or two months ago here for someone else to complete.
If someone else already made complete gen.5 animations for
apricorn and sport balls please do, inform me about it.

To have them on essentials place the "pokeballs.png" file within the "Graphics/Pictures/EBS" folder.
Cheers.
I'M WILLING TO CREDIT :
LukaSj-author of the lite Battle system plugins.The file I uploaded is an edit of the one found in Graphics/Pictures/EBS
Eridanus-Bulbapedia user whom uploaded the Gen5 Pokballs' first frame sprites.
Redblueyellow-ripper of the gen.5 Pokball sprites(except apricorn balls and sport ball)

For the full-scale picture click the "spoiler" button or click the thumbnail
Spoiler:

I am but a tearful clown. Though I smile, I cry inside.
-Clown Lee. Jubilife TV station(Diamond&Pearl)/various pokémon centers through Sinnoh(Platinum)
Want some gen5 apricorn balls?
Male
Unova
Seen 1 Day Ago
Posted March 12th, 2023
276 posts
14.9 Years
Those are great, I wish I could help.
Sadly I am terrible at making sprites. The only thing I can offer is a recolor of your Lure Ball... You know the special ball made from a Blue Apricorn that gets a 3x catch rate boost when catching a Water Pokemon that was turned green in HG/SS for reasons that are beyond my understanding. And a poorly made first frame of the Beast Ball. Which I suppose would only add more work in trying to complete the ball animations. Sorry about that.

WolfPP

Discord: Wolf#1235

Male
Brazil
Seen March 24th, 2023
Posted June 3rd, 2022
1,307 posts
4.8 Years
work on the Beast Ball.

So, have we more poke balls to do?

EDIT:

Well, it's done. Made by me:


(Give me credit if used).

Park Ball, Dream Ball and Beast Ball added. To show them when throwing pokeball (scene/cutscene), you must to add them in scripts.

in 'PItem_PokeBalls', search:
Spoiler:

$BallTypes={
   0=>:POKEBALL,
   1=>:GREATBALL,
   2=>:SAFARIBALL,
   3=>:ULTRABALL,
   4=>:MASTERBALL,
   5=>:NETBALL,
   6=>:DIVEBALL,
   7=>:NESTBALL,
   8=>:REPEATBALL,
   9=>:TIMERBALL,
   10=>:LUXURYBALL,
   11=>:PREMIERBALL,
   12=>:DUSKBALL,
   13=>:HEALBALL,
   14=>:QUICKBALL,
   15=>:CHERISHBALL,
   16=>:FASTBALL,
   17=>:LEVELBALL,
   18=>:LUREBALL,
   19=>:HEAVYBALL,
   20=>:LOVEBALL,
   21=>:FRIENDBALL,
   22=>:MOONBALL,
   23=>:SPORTBALL,


Replace to:
Spoiler:

$BallTypes={
   0=>:POKEBALL,
   1=>:GREATBALL,
   2=>:SAFARIBALL,
   3=>:ULTRABALL,
   4=>:MASTERBALL,
   5=>:NETBALL,
   6=>:DIVEBALL,
   7=>:NESTBALL,
   8=>:REPEATBALL,
   9=>:TIMERBALL,
   10=>:LUXURYBALL,
   11=>:PREMIERBALL,
   12=>:DUSKBALL,
   13=>:HEALBALL,
   14=>:QUICKBALL,
   15=>:CHERISHBALL,
   16=>:FASTBALL,
   17=>:LEVELBALL,
   18=>:LUREBALL,
   19=>:HEAVYBALL,
   20=>:LOVEBALL,
   21=>:FRIENDBALL,
   22=>:MOONBALL,
   23=>:SPORTBALL,
   24=>:PARKBALL,#
   25=>:DREAMBALL,#
   26=>:BEASTBALL#

}

Then, below:

BallHandlers::ModifyCatchRate.add(:SPORTBALL,proc{|ball,catchRate,battle,battler|
   next (catchRate*3/2).floor
})
add:
Spoiler:

BallHandlers::IsUnconditional.add(:PARKBALL,proc{|ball,battle,battler|
   next true
})

BallHandlers::IsUnconditional.add(:DREAMBALL,proc{|ball,battle,battler|
   next true
})

BallHandlers::ModifyCatchRate.add(:BEASTBALL,proc{|ball,catchRate,battle,battler|
   if isConst?(battler.species,PBSpecies,:NIHILEGO) ||
      isConst?(battler.species,PBSpecies,:BUZZWOLE) ||
      isConst?(battler.species,PBSpecies,:PHEROMOSA) ||
      isConst?(battler.species,PBSpecies,:XURKITREE) ||
      isConst?(battler.species,PBSpecies,:CELESTEELA) ||
      isConst?(battler.species,PBSpecies,:KARTANA) ||
      isConst?(battler.species,PBSpecies,:GUZZLORD) ||
      isConst?(battler.species,PBSpecies,:POIPOLE) ||
      isConst?(battler.species,PBSpecies,:NAGANADEL) ||
      isConst?(battler.species,PBSpecies,:STAKATAKA) ||
      isConst?(battler.species,PBSpecies,:BLACEPHALON)
     catchRate*=5
   end
   next catchRate
})


If you want them in Summary Screen, just downlod them (and give me credit) :D

You're welcome! Cya.

Sr.Haruno

Banned

Age 21
Male
Brazil,Rio Grande do Sul,Viamão
Seen 3 Hours Ago
Posted September 10th, 2022
65 posts
6.1 Years
work on the Beast Ball.

So, have we more poke balls to do?

EDIT:

Well, it's done. Made by me:


(Give me credit if used).

Park Ball, Dream Ball and Beast Ball added. To show them when throwing pokeball (scene/cutscene), you must to add them in scripts.

in 'PItem_PokeBalls', search:
Spoiler:

$BallTypes={
   0=>:POKEBALL,
   1=>:GREATBALL,
   2=>:SAFARIBALL,
   3=>:ULTRABALL,
   4=>:MASTERBALL,
   5=>:NETBALL,
   6=>:DIVEBALL,
   7=>:NESTBALL,
   8=>:REPEATBALL,
   9=>:TIMERBALL,
   10=>:LUXURYBALL,
   11=>:PREMIERBALL,
   12=>:DUSKBALL,
   13=>:HEALBALL,
   14=>:QUICKBALL,
   15=>:CHERISHBALL,
   16=>:FASTBALL,
   17=>:LEVELBALL,
   18=>:LUREBALL,
   19=>:HEAVYBALL,
   20=>:LOVEBALL,
   21=>:FRIENDBALL,
   22=>:MOONBALL,
   23=>:SPORTBALL,


Replace to:
Spoiler:

$BallTypes={
   0=>:POKEBALL,
   1=>:GREATBALL,
   2=>:SAFARIBALL,
   3=>:ULTRABALL,
   4=>:MASTERBALL,
   5=>:NETBALL,
   6=>:DIVEBALL,
   7=>:NESTBALL,
   8=>:REPEATBALL,
   9=>:TIMERBALL,
   10=>:LUXURYBALL,
   11=>:PREMIERBALL,
   12=>:DUSKBALL,
   13=>:HEALBALL,
   14=>:QUICKBALL,
   15=>:CHERISHBALL,
   16=>:FASTBALL,
   17=>:LEVELBALL,
   18=>:LUREBALL,
   19=>:HEAVYBALL,
   20=>:LOVEBALL,
   21=>:FRIENDBALL,
   22=>:MOONBALL,
   23=>:SPORTBALL,
   24=>:PARKBALL,#
   25=>:DREAMBALL,#
   26=>:BEASTBALL#

}

Then, below:

BallHandlers::ModifyCatchRate.add(:SPORTBALL,proc{|ball,catchRate,battle,battler|
   next (catchRate*3/2).floor
})
add:
Spoiler:

BallHandlers::IsUnconditional.add(:PARKBALL,proc{|ball,battle,battler|
   next true
})

BallHandlers::IsUnconditional.add(:DREAMBALL,proc{|ball,battle,battler|
   next true
})

BallHandlers::ModifyCatchRate.add(:BEASTBALL,proc{|ball,catchRate,battle,battler|
   if isConst?(battler.species,PBSpecies,:NIHILEGO) ||
      isConst?(battler.species,PBSpecies,:BUZZWOLE) ||
      isConst?(battler.species,PBSpecies,:PHEROMOSA) ||
      isConst?(battler.species,PBSpecies,:XURKITREE) ||
      isConst?(battler.species,PBSpecies,:CELESTEELA) ||
      isConst?(battler.species,PBSpecies,:KARTANA) ||
      isConst?(battler.species,PBSpecies,:GUZZLORD) ||
      isConst?(battler.species,PBSpecies,:POIPOLE) ||
      isConst?(battler.species,PBSpecies,:NAGANADEL) ||
      isConst?(battler.species,PBSpecies,:STAKATAKA) ||
      isConst?(battler.species,PBSpecies,:BLACEPHALON)
     catchRate*=5
   end
   next catchRate
})


If you want them in Summary Screen, just downlod them (and give me credit) :D

You're welcome! Cya.
That Finished beast ball sheet, is low quality, while the Attatched thumbnail is unfinished.