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Let's build a team!

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  • First person chooses a Pokemon
    Next an item
    Next Ability
    Next EVs
    Next Moves
    Next Nature
    Then the next person starts us on our second mon. Give explanations for your choices where you can. Teams will be recorded in the OP.

    I'll start you off with...

    151.png


    OU legal mon only.
     
    Last edited:
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  • I'm not sure if SM Mew is played same as XY, but I would go with

    Dream_Leftovers_Sprite.png


    I remember using one with Toxic and Rest during XY era and Leftovers is great item to go with it.
     

    5qwerty

    [b][font="open sans"]WHOLLY MOLEY[/font][/b]
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    For Ability, I would have to suggest Synchronize. It's an excellent Ability for Mew since it lets Mew afflict its opponent with Burn, Poison, or Paralysis when Mew itself is afflicted with one of those status conditions. Switch Mew in on those nasty Clef TWaves or Rotom Wisps and you can end up crippling your opponents. Synchronize is definitely the best Ability for Mew hands down.
     
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  • Mew @Leftovers
    Ability: Synchronise
    EVs: 248 HP / 146 Def / 112 Spe
    - Ice Beam
    - Soft Boiled
    - Will-o-Wisp
    - Stealth Rock


    A pretty standard mew set. Ice beam stops things like Zygarde setting up on it. Wisp cripples physical threats switching in like Bisharp. Stealth Rock and Soft Boiled are self explanatory.
     
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    Timid Nature, to outspeed stuff like Adamant Zygarde and Lando-T
    OU legal mon only.
    OU legal as in: at the time it was picked? Worst case scenario would be something got banned while the team was still in the making.
     
    25,519
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  • Timid Nature, to outspeed stuff like Adamant Zygarde and Lando-T

    OU legal as in: at the time it was picked? Worst case scenario would be something got banned while the team was still in the making.

    At the time yes.

    Next mon I believe.

    059.png
     
    25,519
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  • Arcanine @Life Orb
    Ability: Intimidate
    EVs: 252 attack, 252 speed, and 4def
    - Flare Blitz
    - Extreme Speed
    - Wild Charge
    - Close Combat
     

    Sirfetch’d

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    Arcanine @Life Orb
    Ability: Intimidate
    EVs: 252 attack, 252 speed, and 4def
    - Flare Blitz
    - Extreme Speed
    - Wild Charge
    - Close Combat

    Nature: Jolly

    Outspeed as much as possible!
     

    Sirfetch’d

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    Tapu Fini @Choice Specs

    Let's try an offensive set!
     
    Last edited:

    5qwerty

    [b][font="open sans"]WHOLLY MOLEY[/font][/b]
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    Hi, minor suggestion. Can we do the Nature right before the EV spread? It feels really awkward to do it after moves. I think Nature should affect EVs and moves, not the opposite.

    Also Misty Surge for Fini.
     
    25,519
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  • Hi, minor suggestion. Can we do the Nature right before the EV spread? It feels really awkward to do it after moves. I think Nature should affect EVs and moves, not the opposite.

    Also Misty Surge for Fini.

    That seems completely backwards to how I've always done it :')
    I'm game for the change if others support it though.

    Tapu Fini @Choice Specs
    Ability: Misty Surge
    EVs: 252 SpA / 252 SpD / 4 Spe
     

    Sirfetch’d

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    Tapu Fini @Choice Specs
    Ability: Misty Surge
    EVs: 252 SpA / 252 SpD / 4 Spe
    - Moonblast
    - Hydro Pump
    - Hidden Power (Fire)
    - Ice Beam
     

    5qwerty

    [b][font="open sans"]WHOLLY MOLEY[/font][/b]
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    That seems completely backwards to how I've always done it :')
    I'm game for the change if others support it though.

    Tapu Fini @Choice Specs
    Ability: Misty Surge
    EVs: 252 SpA / 252 SpD / 4 Spe

    Ok yeah I guess it's fine since it's kind of how you would do it in teambuilder? I just thought that generally EVs and Nature should be adjacent to each other.

    Also I guess Modest Nature.
     
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