Wondering if there's any good resources for team-building strategies for in game (as opposed to competitive teams)
I've always relied on having over-levelled pokemon (with a type advantage when possible), but I always inevitably get to a point where it just takes so. long. to level up my team sufficiently that I get bored, give up, and never finish the game.
SO I want to start playing more strategically, putting more thought into the pokemon I have on my team and the moves I teach them rather than just going for straight power and wasting hours levelling up. But there are just so many pokemon. And so many moves. And so many TMs and move-boosting items. That I really don't know where to start (which is why I've never really bothered with strategy before). Are there any good resources to help someone get started?
Believe it or not, there's a FAQ being developed by [user]Nah[/user] that is broken down by Generation. I myself have contributed for Generation 1(Yellow), Generation 2(albeit limited in scope since its been 18 god damn years, if not more since I last played it) and recently a teeny tiny bit for Generation 3(FRLG). A helpful resource is this:
Generation 1 base stats. Base stats in Generation 1 are inherently different than future generations. For starters, Charizard isn't as good as people make it out to be. In fact, if we're basing this purely on Speed and Special, Ninetales(Blue exclusive, available in Yellow) is the far better Pokemon due to Vulpix learning Flamethrower at 35(takes Charmander to level 38) while also being in the Medium Fast XP group(Charizard is Medium Slow). For those on Red version, the best alternative is the version exclusive in Growlithe/Arcanine but know that its in the Slow XP group and doesn't learn Flamethrower until level 50!
When it comes to Yellow version, many people overlook the fact that the creators went out of their way to make Pikachu have a far better learnset(aka moves it learns naturally). Red/Blue Pikachus don't learn Double Team or Thunderbolt. Double Team is learned at level 15, meaning you can use Pikachu to take Brock down without having to catch Mankey(Low Kick at level 9 and a Yellow exclusive move for Generation 1), Nidoran(Male or Female learn Double Kick at level 12; ditto Yellow change) or catch/train Caterpie into a Butterfree(Red/Blue staple since Brock lacks Rock moves(not so in FRLG)). Despite the fact you can't evolve Pikachu(unless you trade him off and trade him back after evolving him), he's a pretty dependable Pokemon, although being a NFE definitely hurts him a tad.
Typically when I play through on Yellow, I typically get the following:
Pikachu: Starter with a unique moveset for the species(Double Team(evasion can be OP in Gen 1) + Thunderbolt at 26). Optionally Jolteon is the best bet here for speed(130), special(110) and Pin Missile(Psychic and Grass counter).
Ninetales: Best combination of speed and special firepower while being Medium Fast growth rate(Growlithe/Arcanine is a Red version alternative).
Sandslash: Balanced Ground Type(note Ground, not Rock/Ground) that learns Slash(high Crit), Swift(can't miss) and Sand Attack(underrated accuracy move). Teach it Dig and you're golden. Can also learn CUT(Slash is typically odd move out due to Swift's can't miss utility). Optionally can go with Dugtrio, Golem or Rhydon if you're playing on Red.
Venusaur: Toxic/Leech Seed combo is broken in Generation 1 while also having the best Special of the Kanto starters(and learns Growth to boost it too). Can learn Cut as well. A great moveset is Razor Leaf, Toxic, Leech Seed and Growth(replace with Cut if needed).
Starmie: Shares the same typing with Slowpoke but its base 115 speed and 100 special are hard to beat. Throw in Psychic/Surf STAB and you got one wicked Pokemon who's only knock is that its in Slow XP group. Just remember to give it an Ice move for Lance's Dragons. Optionally can do Vaporeon(130 HP, 110 Special. 65 Speed though), Tentacruel(fast and decent special, slow XP and Poison Typing(Psychic and Ground vulnerability)) and Lapras(Ice STAB, 130 HP, 60 Speed, Slow XP).
Tauros: Doesn't quite have the offensive firepower of Snorlax(nor the 160 base HP that Snorlax is known for) but has far better Defense, Special and particularly
speed(110 base speed). Tack on Strength STAB and a wide variety of moves it can learn make it a worthy Safari Zone addition. Only knock is Slow XP. Other options to consider are Clefable, Snorlax or Dragonite. Latter two are Slow XP while Clefable is in FAST XP group, hence it grows fast!