Seen 2 Days Ago
Posted 2 Days Ago
121 posts
1.5 Years

Google Drive Download Here

Download Instructions:

This game will run on Windows or a Windows emulator.
Download the file. Use Winrar to extract the file into a readable format.
Run Pokemon Sunday.exe



Pokemon Sunday Version is a classic style Pokemon game set in the Kiraki Region using gen 3 style tilesets and all Pokemon up to gen 8, Plus 12 Fakemon and 9 new forms of existing Pokemon.

It is a completed game with a complex plot, intricate maps, and 8 fun gyms with puzzles that include a matching game, dodging ninjas, flooding or unflooding pools in the proper order, warp tiles, regional trivia and more.

There are 12 Fakemon, the three starter lines, and two new Eeveelutions (Light and Flying types), and an alternate Yanma evolution.

The new Light type is super effective against Dark, Ghost, Water, Ice.
Not very effective against Fire, Grass.
Weak to Dark, Dragon.
Resists Water.
Immune to Fire.

16 new, completely animated moves (mostly Light-type)

An original soundtrack for the overworld Routes and Towns, and the Intro music is created by Jeff Clements.

The player can become a member of the Elite Four or Champion after playing through the main story line, and be challenged (and possibly replaced!) by many of the strong trainers and gym leaders of the region. The elite four will change over time as challengers take down current members.

Get a special punch on your trainer card for every same type team of Pokemon that you use to successfully become Champion!

Acquire a special Legendite, which will rebalance the stats of the Pokemon holding it to be on par with a Legendary Pokemon, so that any Pokemon can be useful.

Become a member of the Bike co-op. Returning a bike to empty Bike racks across Kiraki will yield nice prizes.

Explore the Kiraki research library which contains a rich history of Kiraki, and in it's private collection, historical clues of where Legendary Pokemon may lie.

Acquire items to get through obstacles instead of using an HM slave

Play through in a challenge mode where Pokemon cannot be revived, and you can only catch one Pokemon per Route.

Mega Trainer Postgame- Find all of the Master Mega Trainers and earn a mega stone by defeating them with a normal version of the Pokemon.
Gigantamax forms are now new Mega evolutions.

Mystery Gift! At the Pokemon league is a woman who will give you various mystery gift Pokemon if you have the proper code. If you would like to add a mystery gift Pokemon to be included, send me a private message with your desired Pokemon, shininess?, ability, moveset, nature, nickname, original trainer name, and a passcode to unlock your gift (7 or fewer letters all caps). If you have designed a mystery gift Pokemon, feel free to place your code in the comments. Collect other's mystery gifts by getting codes here or on discord.



The player washes up on the shores of the Igandea River near Germanium Village with no memory of who they are or how they got there. The local Pokemon researcher, Professor Cherry suggests visiting the gym leaders of nearby towns. As they are community leaders, he suggests they may recognize you. The player journeys around, meeting the gym leaders, and slowly realizing that while some people recognize them, they seem hesitant to help the player out.
The player goes on a journey of rooting out corruption as they try to discover their identity.



The player gets a choice of Three original Fakemon in a neutral type trio (Flying type Clowd, Light type Photowyrm, and Fairy type Cauldream,).
There are additionally new Rotom and Castform forms, Light-type and Flying-type Eeveelutions, and a Dragon-Bug type Mega Evolution for Flygon.
Regional forms exist for Sentret (Normal Grass, evolves to Furret at L25), Yanma (Bug type, gets a new Evolution Yamselia (Bug Fairy), Level with Fairy Wind), Skarmory (Ghost Flying), Taillow and Swellow (Flying/Ground)


Arrow keys: Movement
C or Enter: Select, yes
X or ESC: Back, no, open start menu
Z: Toggle running shoes on/off
ALT: Speed up key
F: Fly once you have the fly whistle item
I: Use itemfinder if you have it
R: Ride bike if you have it
L: Use flashlight if you have it
J: Use best current fishing rod (J looks like a fishing hook. F was taken. Idk
F5: Registered item list

Pokemon Stats and Movesets:

Non Standard Mechanics:

Moves which are supereffective against an opponent's primary type do 2.1X damage, vs 1.9X damage against the secondary type
Similarly, Not very effective moves on primary type do 0.45X damage, whereas if NVE on secondary type, does 0.55X damage
Inkay-> Malamer: Level 30, no upside down needed
Meltan->Melmetal: Level 50
Phione->Manaphy Level 50
Galar Farfetchd->Sirfetch'd: Level while holding Leek (plan to change to standard, code just isn't working atm)
Galar Yamask->Runerigus: Same method as canon, just go under Precious metal bridge after taking 49 damage
Milcery->Alcremie: Level 25. Toppings chosen at will in the museum
Rockruff-> Dusk Lycanrok: Does not need Own Tempo, any Rockruff can evolve to Dusk form if leveled at dusk
Trade evolutions with no item (e.g. Machoke->Machamp): NPCs around the world will be looking to trade with you
Trade evolutions with an item (e.g. Rhydon with protector) Can be done in the museum
Location Evolutions:
-Mossy stone-Mt. Silicon Forest
-Icy Stone/Mt Lanakila- Mt. Silicon
-Magnetic Fields- Iron Town
Fossil resurrection: Each Galar fossil has been remapped to one Pokemon instead of needing a pair. Collect in Iron Town. Resurrect in the museum.

Breeding: Either parent with Hidden Ability has a 40% chance to pass it on. If both parents have HA it is 100%.
Gender neutral pokemon can breed with gender neutral pokemon in the same egg group.
Shiny Pokemon have 1/40 chance of being passed on if neither parent is Ditto. Shiny Ribbon increases odds to 1/20.
Flame body/armor stack additively to increase hatch rate.

Light type or type modified Pokemon:
Clefairy line: Fairy/Light
Vulpix line: Fire/Light
Chinchou line: Water/Light
Mareep line: Electric/Light
Volbeat and Illumise: Bug/Light
Spoink line: Psychic/Light
Swablu: Light/Flying
Altaria: Dragon/Light
Duskull line: Ghost/Light
Absol: Dark/Light
Latias: Dragon/Light
Jirachi: Steel/Light
Lucario: Fighting/Light
Lumineon: Water/Light
Porygon-Z: Light/Normal
Uxie: Light
Mesprit: Fairy
Serperior: Grass/Light
Cryogonal: Ice/Light
Braviary: Flying/Light
Helioptile Line: Light/Electric
Xerneas: Light/Fairy
Lurantis: Grass/Light
Minior: Rock/Light
Cosmog/Cosmoem: Light/Psychic
Solgaleo: Light/Steel
Lunala: Light/Ghost
Blacephalon: Light/Fire
Grapploct: Fighting/Light

Now Light Type Moves:
Tail glow, Swift, Confuse Ray, Flash, Moonlight, Morning Sun, Luster Purge, Light Screen, Reflect, Lunar Dance, Light of Ruin, Prismatic Laser, Spotlight, Photon Geyser

New Light Type Moves
-Primarily Damaging Moves: Sunbeam, Sunrise, Shine, Flicker, Laser Claw, Gamma Ray Burst and Beacon
-Status/Stat Moves: Prism Shot, X-Ray Eyes, Fancy Flash and Light Speed
-Supernova is a massively powerful self destructing move
-Sunset guarantees a knock out if the opponent does not switch out in 2 turns.
Other New Moves
Nor'easter: Onehit KO flying type move that has priority. Galefront Signature move
Mystery Potion: Essentially fairy type ancient power with base power 80. Cauldread's signature move

New Forms:
Mega Flygon: Dragon/Bug
Sandstorm Castform: Rock
Lamp Rotom: Light/Electric
Kiraki Sentret and Furret: Normal/Grass
Kiraki Skarmoy: Ghost/Flying
Kiraki Yanma: Bug
Yamselia (Yanma evolution-> Level knowing Fairy Wind) Bug/Fairy
Kiraki Taillow/Swellow: Flying/Ground

New Abilities:
Downpour- Galefront Hidden ability. In rain changes form. Becomes Flying/Water with electric immunity. Stats are raised.
Light Show: Chordalux's hidden ability, grants immunity to dark type moves
Witch's Brew: Cauldread's hidden ability, grants immunity to poison type moves.

New Items:
Legendite: Rebalances the holders stats to a BST of 600. HP stat is unaffected, other stats scale proportionally.
Pink Glitter: Boosts fairy type like charcoal does for fire
Magnifying Glass: Boosts light type like charcoal does for fire
Flygonite: Mega stone for flygon
Greninjite: Replaces battle bond with a mega stone
Necrozmite: Ultra Necrozma accessed via Mega evolution
Chordaluxite: Megastone for Chordalux. Mega chordalux is Light/Dragon
G-max megastones: All G-max forms are included as mega evolutions and have an associated Mega stone
Prism Plate: Arceus Light type
Light Memory: Silvally Legendary

TM List:


I highly recommend trying to find Pokemon yourself first, the locations for most should be quite intuitive based on the demographics of the routes, and most Pokemon lines should have a trainer that will give you the seen for the Pokedex. But for those who need help:

Mystery Gift Codes:


(More Available on Discord)



Pokemon Sunday
Softshade aka Ryan Underwood

Overworld, Intro and Battle Music, Fakemon Cries:
Jeffrey Clements

Fakemon Battle Sprites
Ryan Underwood
Ashley, Phoenixwuffs, Shade

End Credit Music

Elite Battle System
by Luka S.J.

Additional EBS Style Moves

"Pokémon Essentials" was created by:
Poccil (Peter O.)

With contributions from:
Luka S.J.
MiDas Mike
Near Fantastica
Genzai Kawakami
Jacob O. Wobbrock
Lisa Anthony

Dawn Bronze
Calis Projects

Evolution Moves Script by Crystal Noel and Zerokid

Photeon inspired by Pokemon Cosmic Quest`s Radeon

Custom Trainer Script

Turbo Script

Custom Sprites:
All contributors to the
Smogon XY Sprite Project

All contributors to the
Smogon Sun/Moon Sprite Project and Gen 8 Project

Other Gen VII sprites:
kaji atsu
The cynical poet

Other misc. sprites:

Gen VII Moves and Abilities:
Tapu Fini
James Davy
Luka S.J.
Amethyst and the Pokémon Reborn team

Move Animations
Pokemon Reborn

Gen VIII Moves and Abilities:

"RPG Maker XP" by:

Pokémon is owned by:
The Pokémon Company
Affiliated with Game Freak

Updates and Changelog:


For minor updates, just download the rgssad patch file and replace the version in your game project root folder.
For major updates, replace your whole folder with the full download (The save file is elsewhere)
Make sure the .rgssad, .exe, and .configuration file all have the same name; e.g. Sunday.exe, Sunday.rgssad

09/19/20 - v2.3.9
Download the Patch into your game folder if you are on v2.3.7+ already. If you are on an older version Download and replace the full game folder to update
Fixed a bug with the move Lash Out
Minor tileset/text fixes fixes
Adds 3 New Mystery gifts

09/17/20 - v2.3.8
Fixes a small bug that could prevent championship run mono types from being properly registered on the trainer card.

09/13/20 - v2.3.7
Download and replace the full game folder to update to this version
New Sprites for Clowd, Storrm, Chromasp, and full Cauldream line!
Fixed missing Careful mint from shop

09/05/20 - v2.3.6
Fixes Shiny rate at daycare to desired level

09/05/20 - v2.3.5
Adds 2 more mystery gifts
Adds remainder of gen 7 sprites from smogon sprite project
Fixes a bug with Mega Appletun
Changes Necrozma-Solgaleo fusion to Psychic-Light type
Makes Flame Body and magma armor stack additively so you can have up to 5X egg hatching speed
Makes shiny odds 1/20 if you have a shiny non-ditto parent for breeding
Adds a cap on the number of claimable mystery gifts at 32

08/31/20 - v2.3.4
Adds a Mystery gift
Fixes mega grimmsnarl master and adds Grimmsnarl shiny frontsprite
Enables ditto with Hidden Ability to pass on HA to offspring

08/28/20 - v2.3.3
Fixes a bug for the move tutor introduced in 2.3.2

08/27/20 - v2.3.2
Adds another Mystery gift
Fixes Frogadier abilities
Minor text fixes
Adds the rest of the sprites from Gen 8 sprite project
Adds Event only moves like V-create and hold back to move tutor

08/24/20 - v2.3.1
Adds performance updates from Pokemon Reborn to slightly decrease lag

08/22/20 - v2.3.0
Adds a regional form for Taillow/Swellow
Adds move animations from Pokemon Reborn
2 new mystery gifts
Minor Bug fixes

08/17/20 - v2.2.4
Fixes a bug where the minerals which respawn in Iron town can cause a crash if the respawn happens while you are on a nearby map other than Iron town

08/16/20 - v2.2.3
Adds a final missing 30th Zygarde Core
Makes it so that you can use items in the qualifying tournament
Adds a new mystery gift

08/12/20 - v2.2.2
Adds trainers with Skarmory
Adds way to get regular skarmory
Makes minerals in Iron town respawn daily

08/11/20 - v2.2.1
Download and replace the full game folder to update to this version
New Skarmory regional form
Minor text fixes

08/08/20 - v2.2.0
Adds new regional variants for a few Pokemon! More to come soon
Buffs wild Pokemon level in most places
Adds a mystery gift
Silver town Pokeball store now adds more options with more gym badges
Minor quality of life changes and text fixes

08/02/20 - v2.1.22
Adds several sprites such as shiny alcremie backsprites, alcremie mints backsprites, G-max urshifu sprites, Kubfu, Urshifu backsprites.
Removes cost to change type of custom ball
Buffs e4 and tournament prize money
Fixes shortcut on Route 2

07/30/20 - v2.1.21
Adds in Soul Heart ability which was apparently never coded.
Adds a shortcut on Route 2
Makes it so HM-like moves such as Strength can be forgotten without going to move Deleter

07/26/20 - v2.1.20
Fixed an issue with special shiny tiles which caused them to not work properly
Increased Hippopotas spawn rate on Route 2 North

07/26/20 - v2.1.19
Fixed graphical bug on R15
Added Power items (weight, belt, e.g.)
Added EV bars to summary screen
Minor text fixes

07/25/20 - v2.1.18
Fixed Regenerator and Natural Cure abilities
Added two new mystery gifts
New slot machine art courtesy of Shade
Fixed legendite to prevent evolution while held
Changed R15 to make it easier to select which Pokemon to battle
Fixed certain fossils
Fixed Crabrawler evo to Mt. SIlicon summit location, or Ice stone
Minor bug fixes
Minor text fixes

07/19/20 - v2.1.17
Fixed a bug I introduced to the bag in 2.1.16

07/18/20 - v2.1.16
Added Mega Chordalux. Sprite courtesy of Shade
Fixes Germanium Bike rack (click on sign to reset the rack)
Adds party sprites for Gmax mega evos
Other minor bug fixes

07/15/20 - v2.1.15
Fixes a bug with the e4 and champion that was fixed in 2.1.5, but somehow reverted in more recent versions, likely due to a dropbox syncing error

07/15/20 - v2.1.14
Fixes a bug in the AI for Aurora Veil which makes opponents of high skill level not be able to move.
Minor text fixes

07/14/20 - v2.1.13
Adds a new mystery gift!
Fixes a bug with radio prize check for Darmanitan
Nerfs Galefront's Hidden Ability to not start rain on battle entry
Fixes Mega Diancie trainer
Makes Ultra Necrozma a Mega Evolution
Minor bug fixes with trainers, fuser, hiddenitems and moves

07/12/20 - v2.1.12
Fixes Lycanroc evolution (Though I do not require own tempo rockruff to get Dusk form)
Adds Griseous Orb
Adds a few shiny tiles to maps that didn't have one
Resets shiny tile flash every day
Adds Necrozma and Kyurem fuser at the museum

07/11/20 - v2.1.11
Added a Pokeball Remasker in Carbon Slums
Made IVs appear by default on Pokemon Summary screen
Fixed Galar Darumaka evolution
Fixed Eiscue Noice face reverting back after battle
Added all Vivillon Patterns

07/10/20 - v2.1.10
Fixes metronome (move)
Adds Soul Dew, Oval Charm, Reveal Glass, Prison Bottle and Gracidea Flower in a revamped Argon Radio tower

07/09/20 - v2.1.9
Fixes for a few moves and abilities that caused them to activate or display twice, or just not work
Adds Bottle Caps and Gold Bottle Caps for IV training (Casino prize)

07/08/20 - v2.1.8
Minor textual fixes
2 New mystery gifts

07/08/20 - v2.1.7
New Fakemon- Flying type Eeveelution Hoveon (evolves with Dawn Stone)- In collaboration with WillMewlYou aka Phoenixwuffs
Eevee can now be caught earlier (Route 9 vs Route 13)
New mystery gift

07/07/20 - v2.1.6
Fixes a bug with masterball
Fixes Zamazenta form change with Rusted Shield
Minor graphical and textual fixes

07/06/20 - v2.1.5
Fixes a critical bug with the champion

07/06/20 - v2.1.4

Fixes Rusted Sword and Shield
Fixes battle sprite naming for Minior and Silvally
Adds a mystery gift code

07/05/20 - v2.1.3
Adds a new mystery gift code
Fixes EVs and Trainer IDs for mystery gift Pokemon
Makes it so other Pokeball types besides the Route specific balls are unusable in challenge mode
Makes certain types of items sellable
Minor graphical and textual fixes

07/05/20 - v2.1.2
Adds Mega Urshifu
Fixes Mega Meowth, Mega Slowbro, and Mega Toxtricity
Changes meowth in the Steel type gym to the right form
Adds ability capsules
Adds Rusty Sword and Rusty Shield
Fixes galar slowbro party icon

07/02/20 - v2.1.1
Fixes some small bugs with patch 2.1.0
Adds a new mystery gift code
Adds a panorama view from the top of the Argon Casino

07/01/20 - v2.1.0
Major Update!
Ultra beast postgame quest added
New Battle backgrounds
Hyper Leveler for faster move grinding.
New Locations- Beryllium Island, Ultra Space
All Isle of Armor Pokemon and moves added
Added mint system to change natures
Added a move tutor that has every move that has ever been a TM/TR/Move tutor move which is not already available as a TM in game
Fixed some bugs with the Elite four
Fixed a graphical bug that displayed IVs wrong on the Pokemon summary page

06/26/20 - v2.0.13
Adds Crabrawler as an encounter which was accidentally left out
Fixes a bug with the move Obstruct
Adds a mark on the trainer card for finishing the game in Nuzlocke mode
Fixes a small bug with the Alola Pokedex

06/25/20 - v2.0.12
Fixed a bug which could cause cause you to not be able to get starter Pokemon
Fixed a bug which let you move in intro cutscene
Fixed a bug where you could get into an area of Diglett's cave in the early game that you shouldn't be able to
Added 3 new Mystery Gift codes
Added more gen 8 backsprites- just missing new Isle of Armor ones now

06/24/20 - v2.0.11
Fixed a bug which could cause the Pokedex to crash when looking at the area of certain Pokemon
Fixed Steel type to properly resist Fairy
Added some Gen 8 Back sprites

06/22/20 - v2.0.10
Added more checks to make sure the no item battle rules implemented in the Elite 4 don't get stuck on

06/21/20 - v2.0.9
Fixed one of the champion's Pokemon that could cause a crash

06/07/20 - v2.0.8
Added a feature that allows you to give up your title as champion so you can rechallenge as a new type specialist without throwing the match
Prevents pokemon with Poisonheal ability from taking poison damage in the overworld
Changed Mega Butterfree to Bug-Fairy and Mega Charizard G (Gigantamax charizard sprite) to Pure Fire type
Fixed incorrect graphics for two trainers
Fixed Light/Fairy Pokedex Labels

06/06/20 - v2.0.7
Fixed a bug where sometimes mega evolutions didn't revert after battle

06/05/20 - v2.0.6
Fixed a bug with Sunstone
New Mystery gift code

06/04/20 - v2.0.5
Fixes a bug with the egg hatching animation introduced by switching to essentials v17.1
Return of version number to options screen

06/03/20 - v2.0.4
Fixes a bug with using the pondpatch to surf
Fixes a bug with the Germanium Bike Rack (if it is glitched, read the sign near the bike rack)

05/31/20 - v2.0.3
Mega Flygon!
Fixes another legendary event that was slightly bugged
Fixes Female Trainer Card
Adds a mystery gift code
Fixes a bug that prevents access to a TM on Route 15

05/28/20 - v2.0.2
Fixes a legendary event that was slightly bugged
Removes screen size adjustment at start of game

05/27/20 - v2.0.1
Adds an NPC outside of Pokecenters that will fix items, Pokemon, and the pokedex broken from migrating to the Gen6-8 framework

05/26/20 - v2.0.0
Gen 6-8 Update!!
Switch from Essentials v16.2 to Essentials v17.1
Many small text, graphical and bug fixes
All gen 6-8 Pokemon except Ultra Beasts, Hoopa, and Cosmog line (Coming soon)
New Rotom Lamp Form
New Castform Sandstorm Form
New Elite 4 Trainers
Pokemon choices that Elite 4 trainers can choose from 9 each, so battles vary
Elite 4 members and some trainers now have Mega Pokemon
Switch to Static Sprites from animated sprites
Major sprite revamp for Photowyrm, Chordalux (Now Chromasp), Chromas (Now Chordalux), and Galefront
Minor Sprite revamps for Storrm and Clowd.
Rework movesets for all Pokemon to include light type moves/TMs
New Requirement for final postgame battle/acquiring Arceus: See every legendary pokemon instead of every pokemon (Not yet possible until I add Hoopa and Cosmog line)
New easy mode: More XP from battles, further benefits coming soon

Known issues with v2.0.0+
Sirfetch'd evolution currently is just level up with leek, instead of 3 crits
Ultrabeasts, Hoopa, and Cosmog line not yet added. Coming soon in new postgame plot
Some gen 8 Pokemon do not yet have back sprite art, so they use front sprites instead. These will be updated as Smogon makes them.

Upgrading from previous versions:
There is an NPC that will fix a bunch of things that can break during transition. You can find him outside any Pokecenter (v2.0.1+)
Any fan made moves will be overwritten by gen 6-8 moves. A TM or move tutor can fix most pokemon.
You won't have trainers to give you locations of seen for gen 6-8 Pokemon, but I added a section on this page listing locations of Pokemon
Some legendary events may be reset, but this just means potentially more legendaries for you! I don't think any legendary events will disappear from this

05/15/20 - v1.2.6
Small graphical and text fixes

04/28/20 - v1.2.5
Graphical and text fixes

04/21/20 - v1.2.4
Fixed a bug where I accidentally introduced a block to a path on Route 3

03/31/20 - v1.2.3
One more mystery gift Pokemon added

03/29/20 - v1.2.2
Fixed a bug where you could get stuck in the fighting gym if you saved and quit between trainers.

03/16/20 - v1.2.1
Buffed final battle levels
Added mystery gift code

01/26/20 - v1.2.0
Major overworld graphical updates, especially Helium City, Boron Village, Routes 2, 3, 11, 12, Victory Road.
Patched it so that pools reset by default on entry into gym 5

12/09/19 - v1.1.14
Patched Fling and Copycat which are bugged in Essentials 16.2
Fixed item needed for Electabuzz evolution

12/08/19 - v1.1.12
Fixed a bug where if you talked to the comissioner as champion you could not decline taking on a challenger
Added a Fly Spot to Route 15
Fixed a bug where an exit to Regirock's cave was in the wrong spot
Added a mystery gift for Bug
Fixed lots of Pokemons' evolution moves

12/03/19 - v1.1.10
Fixed a bug where you could get locked out of e4 if you left after attendant moved aside
Added icons graphics for Nuzlocke mode balls
Fixed Shin's Blissey in E4 and tournament
Fixed Alakazam's Evolution Move

12/01/19 - v1.1.9
Deleted incorrect text on Deoxys form changing pillars
Fixed a bug that prevented certain legendaries from showing up in the postgame
Added a mystery gift
Changed Woman in Mewtwo's puzzle to look different in first room

11/30/19 - v1.1.7
Fixed a critical bug that prevented you from getting back into e4 if you were kicked out

11/30/19 - v1.1.6
Fixed mystery gift woman not giving out Mega Ring
Added abilities for Primal Kyogre, Groudon, Mega Rayquaza
Sunbeam no longer mistakenly treated as a sound based move
Tile passability fixed

11/29/19 - v1.1.5
Fixed missing link in apricorn trade side quest

11/29/19 - v1.1.4
Adjust Ice type resistances to gen 6 standard
Fixed ledge which jumped both ways in Diglett's Cave, and an event in Diglett's cave
Fixed pokemon getting healedi n PC in challenge mode
Nerfed Pokemon League tournament battle 1 slightly

11/27/19 - v1.1.3
Removed an event used for testing
Added more Escape Rope points
Adjust Steel type resistances to gen 6 standard
Patched missing fairy typing for Ralts line and Mawile
Graphics patch contains fixed Grovyle Sprite
New Mystery Gift Code

11/24/19 - v1.1.2
Patched a bug that could trap you in the elite 4.
Minor text fixes
Escape rope fixes

11/16/19 - v1.1.0
Mega evolutions now included!!
Master Mega Trainers appear scattered around the region after making it to the Pokemon League!
Claim your Mega Ring from the Mystery Gift woman at platinum heights.
Defeat the Mega Trainer of the respective Pokemon to receive its mega stone.
Small text fixes

6/27/19 - v1.0.10
Small bug fixes

6/16/19 - v1.0.9
Fixed a bug where the Pokemon League tryouts did not properly reinitialize if you lost to the 2nd or third trainer.

6/25/19 - v1.0.8
Fixed a bug where you cannot rebattle eighth gym leader if you lose.

6/24/19 - v1.0.7
Fixed a critical tileset blockage introduced in 1.0.6

6/12/19 - v1.0.6
Added a mystery gift code
Raised game corner prices
Tweaked lithium town
Nerfed cemetery difficulty after 10 failed tries to escape

6/9/19 - v1.0.5
Added a mystery gift code
Nerfed Gym 1 slightly
Buffed Grass spawn rates in Argon City some

6/2/19 - v1.0.4
Added some Mystery gift codes
Improved Argon City some
Added more interactiveness to objects especially in Germanium Village

4/29/19 - v1.0.3
Added some Mystery gift codes
Added missing water encounters for Routes 10, 13

4/27/19 - v1.0.2
Added and altered Turbo script by Wootius (press alt up to two times to increase gameplay speed 1.75X or 2.5X)
Made legendite accessible earlier in game
Altered some trainer text

4/23/19 - v1.0.1
Forgot to upload necessary .dll file

4/22/19 - v1.0.0
First posted


Seen 3 Weeks Ago
Posted 3 Weeks Ago
1,789 posts
4.1 Years
approved; you may want to try wrapping [img] tags around their individual sharelinks instead of inserting a dubious link to your imgur page!


Seen 2 Days Ago
Posted 2 Days Ago
121 posts
1.5 Years
approved; you may want to try wrapping [img] tags around their individual sharelinks instead of inserting a dubious link to your imgur page!
Thanks for the tip! I'm still new to this sort of formatting and trying to figure it out. What markdown language is this? I am only familiar with html, and don't know where to look up the syntax for adjusting image sizes and such.


Seen 2 Days Ago
Posted 2 Days Ago
121 posts
1.5 Years
Hi Poprocksandcoke86, sorry for the delay, I didn't get a notification of your comment! If you download the game, you can find images of them in the Graphics/Battlers/Static folder. The moves and typings can be found in the post above. Please feel free to join the discord for more information! I am currently on a different computer and cannot upload images of the mons directly or I would do that.



Seen 6 Days Ago
Posted 6 Days Ago
44 posts
1.9 Years
Hi, this looks really intresting, don't know, why it's so unnoticed at the moment, but I'm looking forward to try it out.
Even though I haven't even started playing, I want to make a suggestion for overwriting the Light type matchups:
Super effective against Dark, Ghost, Steel.
Not very effective against Grass, Fairy, Ice, Dragon.
Weak to Dark, Ice.
Resists Light, Fairy, Fire, Electric, Steel.
Immune to being burned and paralyzed (if Electric Pokemon are also immune to it, otherwise not).
I don't see, why Light should have any connection with water, but Ice stands for stagnation, which is the opposite of energy, and crystallization, making them kinda transparent. Also it's connected with the other energy forms Fire and Electric, so it resists them, and because both resist Steel and fire is very effective against steel, it's a perfect opportunity to nerf the op Steel-type and also it makes sense, since Steel is often cut by lasers. Furthermore it makes more sense, that Dragon resists Light, as it also resists the other energy forms, instead of being weak to it. Grass should definitely have a resistance too because of Photosynthesis, maybe even an immunity, but that seems a bit much. At last it should have a resistance to itself and Fairy because it's a bit similar in its nature and moreover, Fairy resists Light because it's used to it like Dragons.


Seen 2 Days Ago
Posted 2 Days Ago
121 posts
1.5 Years
Hi Tiefi, thanks for the suggestions! I made Light supereffective against Water because light causes evaporation. Light also melts ice. Light and dark being supereffective against each other for the obvious symbolism. Similarly against Ghost. Interesting thought about nerfing Steel type, but I'm not sure I want to make Light too offensively OP. I had weak to drago (but not NVE) against dragon, for sort of similar reasons that you said. I might consider also making it NVE. I'm not sure I follow on the weak to Ice part, both idea wise, and due to the fact that ice is already pretty good offensively. Given how many offensive X4s light types get, I wasn't sure I wanted to make it resist more types, so I left it at water, and immunity to fire. I also thought about immunity to electric, but ground is also already immune. One thing I might take from your suggestions is immunity to burning. That seems to make a lot of sense. But then, considering it already is immune to fire, the only way a light pokemon could currently get a burn is through Scald (which is NVE), Tri attack or synchronize. Additional immunity to paralysis seems OP. Please let me know if you start playing what you think! I might add in a patch soon with Burn immunity, and NVE vs dragon. (Though
that would make the battle vs the first gym leader harder for those who start with photowyrm



Seen 6 Days Ago
Posted 6 Days Ago
44 posts
1.9 Years
Wow, thanks for the quick reply, haven't expected it to be that quick! When I've played a bit, I will tell you, what I think about it. ;)
Ok, the thing with the evaporation and water really makes sense, but that doesn't mean, that it should have a resistance to water, since electric is also very effective to water for similar reasons, but water is normal effective to it. Further the melting Ice sounds too much like fire, which already stands for heat. Electricity is also very hot, probably much hotter, but nevertheless it has nothing to do with Ice in the matchups, if you know, what I mean. For me, Ice stands for cold and cold means stagnation, which is the opposite of energy, meaning little to no energy. Moreover and most important I always thought of Ice types to be like crystal clear, so like crystals they can manipulate light or be transparent, so that light just goes through them, if you know, what I mean. Thing is: I can understand, you don't want to make Ice offensively better, but defensively it's the worst type of all and you would make it even worse, so I would definitely let Ice have a second resistance, instead of just to itself. Further you are right, that burn and paralyse immunity would be op. However, the fire immunity seems a bit much to me, since fire also isn't immune to itself, so you could just let fire and electric be resistances, and then it should have a resistance against all energy forms, so also to itself. The thing with the Fairy type is not really necessary, I just thought, they should be connected, furthermore you can let dragon be very effective against Light, but the grass thing would be really nice to have, instead of the Fire resistance to Light. Grass is overall really weak and due to photosynthesis it would make perfect sense to let it have another resistance. Also, if Fire has a Light resistance, Fire should have a resistance against Electric too, which it doesn't, so Grass comes in more handy imo. (I wanted Grass to have a Fairy resistance, but instead Fire got it, which is already a really good type, so it would be really nice for the Light type) However and that is my last point, I'm already writing way too much ;), the Steel thing is probably the most fitting opportunity to nerf the Steel types. As I wrote, both Fire and Electric have a Steel resistance, so Light should have it too, and thing is: I think, that modern smiths use Lasers to cut their steels, so that stands for the vulnerability of Steel to Light.
So the new matchups would be as follows, which I think, is pretty decent:
Super effective against Dark, Ghost, Water, Steel.
Not very effective against Grass, Ice, Dragon.
Weak to Dark, Dragon.
Resists Light, Fire, Electric, Steel.
Immune to being burned
It doesn't need to have an immunity imo, so this seems really perfect to me, let me know, what you think about it, I'm looking forward too it! ;) (and I've written way to much, damn!)


The Psycho Pokemon

Seen 5 Hours Ago
Posted 5 Hours Ago
hey how does one get the hidden abilities on pokemon? Are they a small chance in standard encounters or are they obtained another way? It would make sense for a specil kind of ability capsule to access them if one wishes, but make them like a high level pickup item or something at a battle tower prize to balance out the capability to aquire them.


Seen 2 Days Ago
Posted 2 Days Ago
121 posts
1.5 Years
Hi looneyman, Pokemon that you get through trading (Machamp, Alakazam, Gengar, etc. ) should all come with their hidden ability. I tweaked breeding so that the father determines the ability 100% of the time, and also tweaked egg groups so that you can eventually exchange abilities to every other egg group. There is a book in the library the explains more of the mechanics! I also made non-gendered pokemon able to breed with each other. So you should be able to get almost every hidden ability through breeding that way! Now that I think of it though, I can't recall adding a way to get Ditto with hidden ability, which might be a desirable one. I might put out a patch that has a gift ditto or a way to get ditto with Imposter.
Have you been playing the game already? Or are you just seeing if this game has hidden abilities implemented as a factor in deciding to play?

Seen June 15th, 2020
Posted May 13th, 2020
5 posts
310 Days
New update! Version 1.1.0 has all Mega Evolutions and a Master Mega Trainer Postgame. Find all of the mega trainers and battle them with a normal version of the Pokemon to earn the respective Mega Stone!
Could you tell me where the Absol Mega trainer is? I really want Mega Absol


Seen 2 Days Ago
Posted 2 Days Ago
121 posts
1.5 Years
Hi, I have an issue with installing the fonts. Even after I have installed the fonts, the game still tells me "One or more fonts are not installed". I have tried everything I can to fix it and it's still giving me that message. Can anyone help me with this?
Hi Phantom Starfish, how did you try installing the fonts? There is a guide [here] that should show you how to do it. Worst case scenario, if they won't install, the game should let you play on anyway, you just won't have the classic Pokemon fonts, and you'll have to deal with that pop up every time you start.