Completed Pokémon Sunday

Started by Softshade April 27th, 2019 2:16 PM
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  • 254 replies

Softshade

Seen 9 Hours Ago
Posted 3 Days Ago
170 posts
2.5 Years
Pokémon Sunday [v2.8.16] DOWNLOAD


Google Drive Download Here


Discord
Download Instructions:
Spoiler:

This game will run on Windows, a Windows emulator or Joiplay for Android.
Download the file. Use Winrar to extract the file into a readable format.
Run Pokemon Sunday.exe


Pokemon Sunday Discord Server Showdown Tournament!

On Saturday, September 25 8am PST/ 8:30 pm IST, there will be a showdown tournament organized for players of the Pokemon Sunday Game! Train up your team in Sunday now to get it approved for the tournament! Join the discord for more info!
Rules:
Spoiler:

Please RSVP in the main
showdown-tournament thread if you would like to participate, and fill out the google doc:
https://docs.google.com/spreadsheets/d/1fuH7Bbpj_SGzPOVM7ssLJYtKARxfkw5A3Cc-unZG8jg/edit#gid=0

Details: Saturday, September 25 at 8am PST/ 11am EST/ 8pm IST
Entry deadline 12 hours before. Brackets will be posted after entry closes

Pokemon Selection Rules: Teams must be built from Pokemon used in the same championship run from your Pokemon Sunday play through (that means monotype!) Light type teams excluded. You must post all teams you might draw from here in the chat. You can customize movesets/items/stat spreads as desired between matches. If you used a fakemon on your team and do not want to do a new championship run, you can substitute any same type OU or lower Pokemon . No mystery gift Pokemon movesets or abilities. If you run a Pokemon that has an alt form to get onto a monotype (i.e. Mega Charizardite X to get into a dragon mono) you must have the appropriate item/ability/move to trigger that form in your showdown team. Post team proof in DMs to @Softshade [Game Dev] .

Teams can be secret, though type specialty options will be public

Showdown rules: /challenge gen8nationaldexag @@@ Standard, Dynamax Clause, Z-Move Clause

Tournament Rules: Double elimination bracket. If we get a non-multiple of 2 amount of participants, first round byes will be given out based on server participation and higher ELO ranks if you are a regular showdown battler

Prizes: Grand Prize: Custom Server Flair, Custom trainer based on your winning team for the champions tournament in gold city, 300 rare candies for save file
Runner up: 150 Rare Candies added to save file


Features:


Pokémon Sunday Version is a classic style Pokémon game set in the Kiraki Region using gen 3 style tilesets and all Pokémon up to gen 8, Plus 14 Fakémon and 9 new forms of existing Pokémon.

It is a completed game with a complex plot, intricate maps, and 8 fun gyms with puzzles that include a matching game, dodging ninjas, flooding or unflooding pools in the proper order, warp tiles, regional trivia and more.

A complex battle tower with 1100+ competitive Smogon sets and 4 tiers of Pokémon for battling. Choose 3v3, 6v6 or Doubles at Basic, Normal, Competitive, or Ultra Tier!




There are 12 Fakémon, the three starter lines, and two new Eeveelutions (Light and Flying types), and an alternate Yanma evolution.

The new Light type is super effective against Dark, Ghost, Water.
Not very effective against Fire, Grass.
Weak to Dark, Dragon.
Resists Water. Ice
Immune to Fire.

16 new, completely animated moves (mostly Light-type)

An original soundtrack for the overworld Routes and Towns, and the Intro music is created by Jeff Clements.

The player can become a member of the Elite Four or Champion after playing through the main story line, and be challenged (and possibly replaced!) by many of the strong trainers and gym leaders of the region. The elite four will change over time as challengers take down current members.

Get a special punch on your trainer card for every same type team of Pokémon that you use to successfully become Champion!



Acquire a special Legendite, which will rebalance the stats of the Pokémon holding it to be on par with a Legendary Pokémon, so that any Pokémon can be useful.



Become a member of the Bike co-op. Returning a bike to empty Bike racks across Kiraki will yield nice prizes.

Explore the Kiraki research library which contains a rich history of Kiraki, and in it's private collection, historical clues of where Legendary Pokémon may lie.

Acquire items to get through obstacles instead of using an HM slave

Play through in a challenge mode where Pokémon cannot be revived, and you can only catch one Pokémon per Route.

Mega Trainer Postgame- Find all of the Master Mega Trainers and earn a mega stone by defeating them with a normal version of the Pokémon.
Gigantamax forms are now new Mega evolutions.


Mystery Gift! At the Pokémon league is a woman who will give you various mystery gift Pokémon if you have the proper code. If you would like to add a mystery gift Pokémon to be included, send me a private message with your desired Pokémon, shininess?, ability, moveset, nature, nickname, original trainer name, and a passcode to unlock your gift (7 or fewer letters all caps). If you have designed a mystery gift Pokémon, feel free to place your code in the comments. Collect other's mystery gifts by getting codes here or on discord.


Plot:

Spoiler:


The player washes up on the shores of the Igandea River near Germanium Village with no memory of who they are or how they got there. The local Pokémon researcher, Professor Cherry suggests visiting the gym leaders of nearby towns. As they are community leaders, he suggests they may recognize you. The player journeys around, meeting the gym leaders, and slowly realizing that while some people recognize them, they seem hesitant to help the player out.
The player goes on a journey of rooting out corruption as they try to discover their identity.


Fakemon

Spoiler:

The player gets a choice of 3 original Fakémon in a neutral type trio (Flying type Clowd, Light type Photowyrm, and Fairy type Cauldream,).
There are additionally new Rotom and Castform forms, Light-type and Flying-type Eeveelutions, and a Dragon-Bug type Mega Evolution for Flygon.
There are Nimbee (Bug-Ground), and Yimbee (Bug-Steel) as well!
Regional forms exist for Sentret (Normal Grass, evolves to Furret at L25), Yanma (Bug type, gets a new Evolution Yamselia (Bug Fairy), Level with Fairy Wind), Skarmory (Ghost Flying), Taillow and Swellow (Flying/Ground)
An ultra powerful Legendary called Protosolaria is available in the Postgame!












Controls:
Spoiler:

Arrow keys: Movement
C or Enter: Select, yes
X or ESC: Back, no, open start menu
Z: Toggle running shoes on/off
ALT: Speed up key
F: Fly once you have the fly whistle item
I: Use itemfinder if you have it
R: Ride bike if you have it
L: Use flashlight if you have it
J: Use best current fishing rod (J looks like a fishing hook. F was taken. Idk
F5: Registered item list



Pokémon Stats and Movesets:
Spoiler:


Non Standard Mechanics:
Spoiler:

Moves which are supereffective against an opponent's primary type do 2.1X damage, vs 1.9X damage against the secondary type
Similarly, Not very effective moves on primary type do 0.45X damage, whereas if NVE on secondary type, does 0.55X damage
Evolutions:
Inkay-> Malamer: Level 30, no upside down needed
Meltan->Melmetal: Level 50
Phione->Manaphy Level 50
Galar Farfetchd->Sirfetch'd: Level while holding Leek (plan to change to standard, code just isn't working atm)
Galar Yamask->Runerigus: Same method as canon, just go under Precious Metal bridge after taking 49 damage
Milcery->Alcremie: Level 25. Toppings chosen at will in the museum
Rockruff-> Dusk Lycanrok: Does not need Own Tempo, any Rockruff can evolve to Dusk form if leveled at dusk
Trade evolutions with no item (e.g. Machoke->Machamp): NPCs around the world will be looking to trade with you
Trade evolutions with an item (e.g. Rhydon with protector) Can be done in the museum
Location Evolutions:
-Mossy stone-Mt. Silicon Forest
-Icy Stone/Mt Lanakila- Mt. Silicon
-Magnetic Fields- Iron Town
Fossil resurrection: Each Galar fossil has been remapped to one Pokémon instead of needing a pair. Collect in Iron Town. Resurrect in the museum.

Breeding: Either parent with Hidden Ability has a 40% chance to pass it on. If both parents have HA it is 100%.
Gender neutral Pokémon can breed with gender neutral Pokémon in the same egg group.
Shiny Pokémon have 1/40 chance of being passed on if neither parent is Ditto. Shiny Charm increases odds to 1/20.
Flame body/armor stack additively to increase hatch rate.

Light type or type modified Pokémon:
Clefairy line: Fairy/Light
Vulpix line: Fire/Light
Chinchou line: Water/Light
Mareep line: Electric/Light
Stantler:Normal/Light
Volbeat and Illumise: Bug/Light
Spoink line: Psychic/Light
Swablu: Light/Flying
Altaria: Dragon/Light
Solrock:Rock/Light
Lunatone:Rock/Dark
Duskull line: Ghost/Light
Absol: Dark/Light
Latias: Dragon/Light
Jirachi: Steel/Light
Lucario: Fighting/Light
Lumineon: Water/Light
Porygon-Z: Light/Normal
Uxie: Light
Mesprit: Fairy
Serperior: Grass/Light
Cryogonal: Ice/Light
Braviary: Flying/Light
Helioptile Line: Light/Electric
Xerneas: Light/Fairy
Lurantis: Grass/Light
Minior: Rock/Light
Cosmog/Cosmoem: Light/Psychic
Solgaleo: Light/Steel
Lunala: Light/Ghost
Blacephalon: Light/Fire
Grapploct: Fighting/Light
Calyrex (Ice Rider): Light/Ice
Calyrex (Shadow Rider): Light/Ghost

Now Light Type Moves:
Tail glow, Swift, Confuse Ray, Flash, Moonlight, Morning Sun, Luster Purge, Light Screen, Reflect, Lunar Dance, Light of Ruin, Prismatic Laser, Spotlight, Photon Geyser

Special Attacks:
Gamma Ray Burst: BP 90 Uses Spatk stat, but uses def not spdef in damage calc, like Psyshock
Sunrise: BP 120, Priority +1, works only first turn entering battle
Shine: BP 50
Sunbeam: BP 40, works like Fury Cutter powering up after each hit
Beacon: BP 25 hits 2-5 times
Shimmer Orb: BP 65 with 35 % chance of lowering spdef
Fancy Flash: BP 90, lowers opponents accuracy (only learnable via mystery gift Photeon or Let's Go Eevee)
Lithium Burn: BP 120, guarantees a burn. Protosolaria signature move

Physical Attacks
Laser Claw: BP 75, 10% chance of flinch
Solar Fists: BP 40, hits twice
Holy Blade: BP 70 with 15% chance to crit
Supernova: 250 BP, self destruct
Blinding Rush: 90 BP Wildcharge type recoil

Status/Other:
Flicker: Lowers attack
X-Ray Eyes: Cures Status of target
Prism Shot: Lowers accuracy and has a 15% chance of confusing as well
Light Speed: Greatly Increases Speed
Blinding Beam: Cuts targets HP by 50% (like super fang)
Sunset: 2 round perish song
Dance of Dawn: Protosolaria signature, light type Geomancy

Other New Moves
Nor'easter: Onehit KO flying type move that has priority. Galefront Signature move
Mystery Potion: Essentially fairy type ancient power with base power 80. Cauldread's signature move
Terra Firma: BP 100 ground type physical attacking move. Traps opponent in and guarantees 100% hit rate on next move.

New Forms:
Mega Flygon: Dragon/Bug
Sandstorm Castform: Rock
Lamp Rotom: Light/Electric
Kiraki Sentret and Furret: Normal/Grass
Kiraki Skarmoy: Ghost/Flying
Kiraki Yanma: Bug
Yamselia (Yanma evolution-> Level knowing Fairy Wind) Bug/Fairy
Kiraki Taillow/Swellow: Flying/Ground


New Abilities:
Downpour- Galefront Hidden ability. In rain changes form. Becomes Flying/Water with electric immunity. Stats are raised.
Light Show: Chordalux's hidden ability, grants immunity to dark type moves
Witch's Brew: Cauldread's hidden ability, grants immunity to poison type moves.

New Items:
Legendite: Rebalances the holders stats to a BST of 600. HP stat is unaffected, other stats scale proportionally.
Pink Glitter: Boosts fairy type like charcoal does for fire
Magnifying Glass: Boosts light type like charcoal does for fire
Flygonite: Mega stone for flygon
Greninjite: Replaces battle bond with a mega stone
Necrozmite: Ultra Necrozma accessed via Mega evolution
Chordaluxite: Megastone for Chordalux. Mega chordalux is Light/Dragon
G-max megastones: All G-max forms are included as mega evolutions and have an associated Mega stone
Prism Plate: Arceus Light type
Light Memory: Silvally Legendary



TM List:


Encounters:
Spoiler:

I highly recommend trying to find Pokémon yourself first, the locations for most should be quite intuitive based on the demographics of the routes, and most Pokémon lines should have a trainer that will give you the seen for the Pokédex. But for those who need help:
https://pastebin.com/5BfcxmB3


Mystery Gift Codes:

Spoiler:

(More Available on Discord)
DAGGER
SNAPE
LIZARD
CHUNLI
NULL



Credits:

Spoiler:

Pokémon Sunday
Softshade

Overworld, Intro and Battle Music, Fakémon Cries:
Jeffrey Clements

Fakemon Battle Sprites
Softshade
Ashley, Phoenixwuffs, Shade

End Credit Music
Pokeli

Elite Battle System
by Luka S.J.
dragonnite
BadSamaritan
Tebited15
redblueyellow
Eli
Pokecheck.org

Additional EBS Style Moves
WolfPP

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Luka S.J.
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
Harshboy
Rataime
help-14
SoundSpawn
IceGod64
the__end
Jacob O. Wobbrock
Venom12
KitsuneKouta
Wachunga
Lisa Anthony
xLeD

Tilesets
Dawn Bronze
TheDeadHeroAlistair
Heartlessdragoon
DeviantART:
Calis Projects
Cilerba
Magiscarf
DaNerdyDude
XDinky
KyleDove

Evolution Moves Script by Crystal Noel and Zerokid

Photeon inspired by Pokemon Cosmic Quest`s Radeon

Custom Trainer Script
Stochastic

Turbo Script
Wootius

Custom Sprites:
All contributors to the
Smogon XY Sprite Project

All contributors to the
Smogon Sun/Moon Sprite Project and Gen 8 Project

Other Gen VII sprites:
Amethyst
Jan
Zumi
Bazaro
Koyo
Smeargletail
Alex
Noscium
Leparagon
N-kin
fishbowlsoul90
princess-phoenix
DatLopunnyTho
Conyjams
kaji atsu
The cynical poet
LuigiPlayer
Falgaia
Pikafan2000
Lord-Myre

Other misc. sprites:
Silver
RadicalRaptr
SakuraMota
shivanking
Ody-chan
SpeedXaaa

Gen VII Moves and Abilities:
Marin
Zeak6464
Tapu Fini
SpartaLazor
leparagon
BlackOutG5
Rune
M3rein
Rigbycwts
Rot8er_ConeX
James Davy
Luka S.J.
Amethyst and the Pokémon Reborn team

DexNav code:
Phantombass
Suzerain
Nuri Yuri
Marin

Battle Tower Sets:
Smaster
Mr Geets
Softshade
Pixelmon
Matt

Move Animations
Pokemon Reborn
Softshade

Gen VIII Moves and Abilities:
WolfPP

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak






Updates and Changelog:

Spoiler:


For minor updates, just download the rgssad patch file and replace the version in your game project root folder.
For major updates, replace your whole folder with the full download (The save file is elsewhere)
Make sure the .rgssad, .exe, and .configuration file all have the same name; e.g. Sunday.exe, Sunday.rgssad

09/05/21 - v2.8.16
Download and replace the full game folder to update to this version
Makes Furfrou forms not revert in PC box
Makes Griseous Orbs and Drives purchaseable for BP if radio tower quest is finished
Fixes and adds some shiny tiles

Adds a new custom trainer to the tournament for Shoeless
Makes the Custom Shiny Vivillon its own form, and restores normal shinies
Minor Text fixes


08/12/21 - v2.8.15
Max number of storage boxes increased to 100
Furfrou forms added, can be changed at gold city groomer
Groomer can do unlimited grooms per day but at $2,000 cost
Fixed a bug with Skydrop
Fixed 2 Vivillon front sprites
Added Mystery Gifts
Added a custom trainer for tigrangel for completing the national dex

07/03/21 - v2.8.14
Download the Patch into your game folder if you are on v2.8.11+ already. If you are on an older version, Download and replace the full game folder to update
Fixes a bug with Battle tower pokemon that don't have full movesets (like Ditto with just one move)
Small tileset and bug fixes

06/28/21 - v2.8.13
Bans Lightball Pikachu to Normal for Battle Tower
Fixes @Wooftydog#3177 Mystery gift
Adds new mystery gifts
Many small bug, tileset and text fixes
Adds graphic for Dream Ball

06/21/21 - v2.8.12
Fixes a bug with BP rewards
Makes it so you can cancel out of Arceus Shrine menu without being put into a battle even if pressing x

06/20/21 - v2.8.11
A bunch of small bug fixes for moves
2 new mystery gifts
Postgame requirements tweaked
Battle Tower Encrypted
Other small bug fixes

05/29/21 - v2.8.6
Adds new legendary Pokemon- Protosolaria! (Light/Ground Type)
Small bug fixes
Adds a new MG
Encrypts BT trainer data

05/26/21 - v2.8.5
Fixes a bunch of small bugs introduced in 2.8.0-2.8.4, primarily with battle tower but also the door in the first house

05/25/21 - v2.8.0
Battle Tower now located at the end of R16!
R16 Training Ground revamped
Quality of life fixes and small bug fixes
Will autorelocate save file from Generic RGSS Game folder to Pokemon Sunday Folder
2 new Mystery Gifts
Special Thanks to Smaster and Mr Geets for their Contributions to the battle tower update

05/10/21 - v2.7.2
Properly fixes the cemetery music bug

05/09/21 - v2.7.1
Fixes the new tournament mode to autoheal between battles

05/09/21 - v2.7.0
Download and replace the full game folder to update to this version
New Tournament Option in Gold City- vs Custom Trainers
Earn BP for items!
Removes Custom Trainers from league tryout tournament
New Custom trainer for Smaster
Several new Mystery Gifts
Adds Utility Umbrella, Eject Pack, and Room Service items into the code/game
Fixes a bug where the cemetery legendary quest would continue playing music after event- even after game closed and restarted. If you have this bug return to the cemetery and interact with any of the special graves and it should resolve

04/10/21 - v2.6.3
By popular demand, removes Ice type weakness to Light, and adds Light resistance to Ice instead
Changes IV master to be able to set IVs to any value rather than just max them
Minor QoL fixes including adding some moves to move tutor
2 new Mystery Gifts

04/02/21 - v2.6.2
Adds some long overdue mystery gifts
Minor text and bug fixes
Adds a new custom trainer for lazez who became champion as every type
Tweaks a few move pools e.g. adding Iron tail to Photowyrm, more light type moves to Serperior

02/22/21 - v2.6.1
Adds one more mystery gift and fixes a moveset on Klinklang MG

02/21/21 - v2.6.0
Adds a dexnav style route encounter list in the Pokegear, which is given at the rival battle in the cemetery. If you are past the 4th gym it should be added automatically
Adds a rival encounter after the boron gym
Adds 4 new mystery gifts and 2 new personal trainers
Fixes a bug which made choice items not lock properly if you u-turned into a Pokemon with the choice item
Fixes a bug where Galarian rapidash had galarian slowpoke's cry
Fixed a bug that could get you locked in Mewtwo's dungeon
Changed the tournament so that you encounter only 1 custom trainer, always in the second round.
Minor bug, graphical, and text fixes
Tweaks Arceus and Blacephalon move sets so they don't have self destructing moves when you encounter them

02/01/21 - v2.5.16
Fixes two newly added overworld pokemon that can cause crashes

01/31/21 - v2.5.15
Adds a bunch of new custom shinies from @Galacta
Fixes a bug where sometimes all of the elite four spots could be taken up when you were supposed to be in.
Adds 7 new mystery gifts!
Minor QoL and text fixes

01/27/21 - v2.5.14
Fixes lag in battle (or if you are on 2.5.13, out of battle as well
Nerfs difficulty of Tournament and elite four by 3 levels on easy mode
Prevents user made custom trainers from appearing in easy mode tournament
Trainers use a fixed team of 6 rather than rotating their pokemon for easy mode tournament and e4.

01/26/21 - v2.5.13
Reduces lag from battle animations by loading them into cache (May slow down game once at first to save all animations to cache)

01/24/21 - v2.5.12
New Special Tournament trainer for sliversky for becoming champion as all 19 type
New Mystery gift scyther with new shiny sprite
Fixes longtime bug that game would crash after intro played through
Changed remaining EBS move animations to Reborn animations

1/13/21 - v2.5.11
Added a new MG
Makes it so that static encounter legendaries that are defeated will respawn after becoming champion
Added Throat Spray as an item
Minor text fixes

1/8/21 - v2.5.10
Fixed a bug with the elite 4 if you battled them for the first time it could crash
Added back sprites for Calyrex Riders/horses
Tweaked trainer card badge icons

12/20/20 - v2.5.9
4 new light type moves!
Blinding Rush- light type wild charge
Solar Fists- BP 40 light type double hit
Shimmer Sphere- BP 65 special move that has a 35% chance of lowering special defense
Holy Sword- Light type night slash
New custom trainer for Matt for becoming every type champion
Tweaked some pokemon movesets based on request
Tweaked some e4 pokemon to make them more competitive
Fixed braille text at the back of the caves for Regieleki and regidrago
Added Light Gem to game
New mystery gift
Fixed whirlwind/dragon tail style moves to end wild battles
Changed Mega Flygon's ability to Adaptability
Fixed AI to acknowledge Primal abilities to give immunity to water/fire, and Light is immune to fire

12/12/20 - v2.5.8
Minor text, bug, moveset and graphical fixes
Fixes Revive to work on Shedinja
Makes sure all sinks have flavour text
Adds healing bed to postgame house

12/05/20 - v2.5.7
Changes how Mystery Gift codes are claimed
Adds 6 new mystery gift codes
Adds a special trainer for LHFF for completing the living (all forms) national dex
Adds an automatic backup for save files
Relocates an out of reach hidden item in the Gold city Pokemon Center
Fixes a few sprites

11/16/20 - v2.5.6
Fixes Fiery Wrath from Physical to special
Adds 3 Mystery Gifts
Fixes a misplaced tree
Fixes one trainer in the league tryout tournament
Fixes Triage

11/14/20 - v2.5.5
Adds a special trainer into the game for Mastro Kastro for finishing the national dex
Adds missing code for Triage into the game
Fixes Natural cure/ regenerator to work for switch outs caused by Uturn/roar etc.
Adds Zygarde's signature moves to move tutor
Fixes a minor bug with the elite 4 that could allow the same person to be in two spots at once.

11/09/20 - v2.5.4
Makes both Shellos/Gastrodon forms available
Fixes an off by one bug in Randomizer mode- if you have already started, go to Cherry's lab and talk to the screen behind him, say yes when it asks to reshuffle random order.
Fixes (For real this time) the Argon Radio quest if you had already finished, you can now get the final quest

11/09/20 - v2.5.3
Fixes Mega Charizard Y stats
Adds 2 new mystery gifts
Fixes previous attempt at resetting Radio Quest
Fixes Unfusing certain legendaries if they were first in the party

11/08/20 - v2.5.1
Adds a player's personal trainer to the tournament for becoming champion specializing in all 19 types
Fixes stats for some of the new Crown Tundra Pokes
Minor mapping tweaks and text fixes
Fixes Rider Abilities
Makes it so that if you already finished the Radio quest, it will jump back so you can get the griseous orb

11/08/20 - v2.5.1
Major bug fixes from 2.5.0 for R10 and Barium Cemetery
Battle bg fixed for new map
Mapping tweaks
Added Galarica Wreath
Evolution items now respawn once per day

11/07/20 - v2.5.0
Crown Tundra Update- All crown tundra Pokemon
New Area of R10
Previously missing battle items such as Seeds, Eject button
Rebalances G-max and fakemon Megas to be +100BST with no HP changes the way normal megas are
Adds missing Psychic type e4 challenger
Adds missing Poison Memory
Adds Griseous Orb
Renames R15 training area to R16
Changes fixed moves from trainers in Randomizer mode to reflect new species
Minor bug, text and mapping fixes

10/15/20 - v2.4.5
Minor bug fixes for Embargo, Destiny bond, Psychic Terrain
New Mystery Gift code

10/13/20 - v2.4.4
Fixes a bug introduced in 2.4.2 that prevented mystery gift Pokemon from coming with their Hidden abilities
Adds a new mystery gift
Boosts shiny chances for starters and legendaries

10/11/20 - v2.4.3
Tweaks Vulpix and ninetales move pools to add more light type moves

10/07/20 - v2.4.2
Adds a custom trainer for Naphy, who completed the game as a mono type champion for all 19 types
Adds a mystery gift
Makes original starter Pokemon come with Hidden Ability
Tweaks some Pokemon movesets
Adds missing graphics for roaming legendary tracker

09/30/20 - v2.4.1
Adds the ability to turn off Randomizer and Nuzlocke Challenge modes off from Cherry's lab
Fixes a slight bug with Pokemart sell screen
Changes to Battle, bike, pokemart audio to be compatible with WINE for Mac/Linux
Buffs safari ball catch rate
Changes Callisto's ace from Raikou to Zapdos
Adds Sitrus berry to Silver market and the berry Island
Minor QoL upgrades
Fixed a bug where escape rope trigger point wasn't properly turned off in one location
Adds placeholder cries for Yamselia, Nimbee and Yimbee

09/26/20 - v2.4.0
Adds new Randomizer mode for random encounters/trainer battles
Improves the PokeScan Roaming Legendary tracker- now shows an icon if it is on the same route as you
2 New Fakemon- Nimbee and Yimbee!
Fixes Rotom-Lamp's party icon
Tweaks backsprites for Chordalux and Galefront
Fixes a bug where if you lost to the champion on your first attempt, it can hard lock your game
Fixes a bug where if you lose on Route 1 before healing you can soft lock your game
Minor text and QoL fixes
2 New mystery gifts


09/19/20 - v2.3.9
Fixed a bug with the move Lash Out
Minor tileset/text fixes fixes
Adds 3 New Mystery gifts

09/17/20 - v2.3.8
Fixes a small bug that could prevent championship run mono types from being properly registered on the trainer card.

09/13/20 - v2.3.7
New Sprites for Clowd, Storrm, Chromasp, and full Cauldream line!
Fixed missing Careful mint from shop

09/05/20 - v2.3.6
Fixes Shiny rate at daycare to desired level

09/05/20 - v2.3.5
Adds 2 more mystery gifts
Adds remainder of gen 7 sprites from smogon sprite project
Fixes a bug with Mega Appletun
Changes Necrozma-Solgaleo fusion to Psychic-Light type
Makes Flame Body and magma armor stack additively so you can have up to 5X egg hatching speed
Makes shiny odds 1/20 if you have a shiny non-ditto parent for breeding
Adds a cap on the number of claimable mystery gifts at 32

08/31/20 - v2.3.4
Adds a Mystery gift
Fixes mega grimmsnarl master and adds Grimmsnarl shiny frontsprite
Enables ditto with Hidden Ability to pass on HA to offspring

08/28/20 - v2.3.3
Fixes a bug for the move tutor introduced in 2.3.2

08/27/20 - v2.3.2
Adds another Mystery gift
Fixes Frogadier abilities
Minor text fixes
Adds the rest of the sprites from Gen 8 sprite project
Adds Event only moves like V-create and hold back to move tutor

08/24/20 - v2.3.1
Adds performance updates from Pokemon Reborn to slightly decrease lag

08/22/20 - v2.3.0
Adds a regional form for Taillow/Swellow
Adds move animations from Pokemon Reborn
2 new mystery gifts
Minor Bug fixes

08/17/20 - v2.2.4
Fixes a bug where the minerals which respawn in Iron town can cause a crash if the respawn happens while you are on a nearby map other than Iron town

08/16/20 - v2.2.3
Adds a final missing 30th Zygarde Core
Makes it so that you can use items in the qualifying tournament
Adds a new mystery gift

08/12/20 - v2.2.2
Adds trainers with Skarmory
Adds way to get regular skarmory
Makes minerals in Iron town respawn daily

08/11/20 - v2.2.1
Download and replace the full game folder to update to this version
New Skarmory regional form
Minor text fixes

08/08/20 - v2.2.0
Adds new regional variants for a few Pokemon! More to come soon
Buffs wild Pokemon level in most places
Adds a mystery gift
Silver town Pokeball store now adds more options with more gym badges
Minor quality of life changes and text fixes

08/02/20 - v2.1.22
Adds several sprites such as shiny alcremie backsprites, alcremie mints backsprites, G-max urshifu sprites, Kubfu, Urshifu backsprites.
Removes cost to change type of custom ball
Buffs e4 and tournament prize money
Fixes shortcut on Route 2

07/30/20 - v2.1.21
Adds in Soul Heart ability which was apparently never coded.
Adds a shortcut on Route 2
Makes it so HM-like moves such as Strength can be forgotten without going to move Deleter

07/26/20 - v2.1.20
Fixed an issue with special shiny tiles which caused them to not work properly
Increased Hippopotas spawn rate on Route 2 North

07/26/20 - v2.1.19
Fixed graphical bug on R15
Added Power items (weight, belt, e.g.)
Added EV bars to summary screen
Minor text fixes

07/25/20 - v2.1.18
Fixed Regenerator and Natural Cure abilities
Added two new mystery gifts
New slot machine art courtesy of Shade
Fixed legendite to prevent evolution while held
Changed R15 to make it easier to select which Pokemon to battle
Fixed certain fossils
Fixed Crabrawler evo to Mt. SIlicon summit location, or Ice stone
Minor bug fixes
Minor text fixes

07/19/20 - v2.1.17
Fixed a bug I introduced to the bag in 2.1.16

07/18/20 - v2.1.16
Added Mega Chordalux. Sprite courtesy of Shade
Fixes Germanium Bike rack (click on sign to reset the rack)
Adds party sprites for Gmax mega evos
Other minor bug fixes

07/15/20 - v2.1.15
Fixes a bug with the e4 and champion that was fixed in 2.1.5, but somehow reverted in more recent versions, likely due to a dropbox syncing error

07/15/20 - v2.1.14
Fixes a bug in the AI for Aurora Veil which makes opponents of high skill level not be able to move.
Minor text fixes

07/14/20 - v2.1.13
Adds a new mystery gift!
Fixes a bug with radio prize check for Darmanitan
Nerfs Galefront's Hidden Ability to not start rain on battle entry
Fixes Mega Diancie trainer
Makes Ultra Necrozma a Mega Evolution
Minor bug fixes with trainers, fuser, hiddenitems and moves

07/12/20 - v2.1.12
Fixes Lycanroc evolution (Though I do not require own tempo rockruff to get Dusk form)
Adds Griseous Orb
Adds a few shiny tiles to maps that didn't have one
Resets shiny tile flash every day
Adds Necrozma and Kyurem fuser at the museum

07/11/20 - v2.1.11
Added a Pokeball Remasker in Carbon Slums
Made IVs appear by default on Pokemon Summary screen
Fixed Galar Darumaka evolution
Fixed Eiscue Noice face reverting back after battle
Added all Vivillon Patterns

07/10/20 - v2.1.10
Fixes metronome (move)
Adds Soul Dew, Oval Charm, Reveal Glass, Prison Bottle and Gracidea Flower in a revamped Argon Radio tower

07/09/20 - v2.1.9
Fixes for a few moves and abilities that caused them to activate or display twice, or just not work
Adds Bottle Caps and Gold Bottle Caps for IV training (Casino prize)

07/08/20 - v2.1.8
Minor textual fixes
2 New mystery gifts

07/08/20 - v2.1.7
New Fakemon- Flying type Eeveelution Hoveon (evolves with Dawn Stone)- In collaboration with WillMewlYou aka Phoenixwuffs
Eevee can now be caught earlier (Route 9 vs Route 13)
New mystery gift

07/07/20 - v2.1.6
Fixes a bug with masterball
Fixes Zamazenta form change with Rusted Shield
Minor graphical and textual fixes

07/06/20 - v2.1.5
Fixes a critical bug with the champion

07/06/20 - v2.1.4

Fixes Rusted Sword and Shield
Fixes battle sprite naming for Minior and Silvally
Adds a mystery gift code

07/05/20 - v2.1.3
Adds a new mystery gift code
Fixes EVs and Trainer IDs for mystery gift Pokemon
Makes it so other Pokeball types besides the Route specific balls are unusable in challenge mode
Makes certain types of items sellable
Minor graphical and textual fixes

07/05/20 - v2.1.2
Adds Mega Urshifu
Fixes Mega Meowth, Mega Slowbro, and Mega Toxtricity
Changes meowth in the Steel type gym to the right form
Adds ability capsules
Adds Rusty Sword and Rusty Shield
Fixes galar slowbro party icon

07/02/20 - v2.1.1
Fixes some small bugs with patch 2.1.0
Adds a new mystery gift code
Adds a panorama view from the top of the Argon Casino

07/01/20 - v2.1.0
Major Update!
Ultra beast postgame quest added
New Battle backgrounds
Hyper Leveler for faster move grinding.
New Locations- Beryllium Island, Ultra Space
All Isle of Armor Pokemon and moves added
Added mint system to change natures
Added a move tutor that has every move that has ever been a TM/TR/Move tutor move which is not already available as a TM in game
Fixed some bugs with the Elite four
Fixed a graphical bug that displayed IVs wrong on the Pokemon summary page

06/26/20 - v2.0.13
Adds Crabrawler as an encounter which was accidentally left out
Fixes a bug with the move Obstruct
Adds a mark on the trainer card for finishing the game in Nuzlocke mode
Fixes a small bug with the Alola Pokedex

06/25/20 - v2.0.12
Fixed a bug which could cause cause you to not be able to get starter Pokemon
Fixed a bug which let you move in intro cutscene
Fixed a bug where you could get into an area of Diglett's cave in the early game that you shouldn't be able to
Added 3 new Mystery Gift codes
Added more gen 8 backsprites- just missing new Isle of Armor ones now

06/24/20 - v2.0.11
Fixed a bug which could cause the Pokedex to crash when looking at the area of certain Pokemon
Fixed Steel type to properly resist Fairy
Added some Gen 8 Back sprites

06/22/20 - v2.0.10
Added more checks to make sure the no item battle rules implemented in the Elite 4 don't get stuck on

06/21/20 - v2.0.9
Fixed one of the champion's Pokemon that could cause a crash

06/07/20 - v2.0.8
Added a feature that allows you to give up your title as champion so you can rechallenge as a new type specialist without throwing the match
Prevents pokemon with Poisonheal ability from taking poison damage in the overworld
Changed Mega Butterfree to Bug-Fairy and Mega Charizard G (Gigantamax charizard sprite) to Pure Fire type
Fixed incorrect graphics for two trainers
Fixed Light/Fairy Pokedex Labels

06/06/20 - v2.0.7
Fixed a bug where sometimes mega evolutions didn't revert after battle

06/05/20 - v2.0.6
Fixed a bug with Sunstone
New Mystery gift code

06/04/20 - v2.0.5
Fixes a bug with the egg hatching animation introduced by switching to essentials v17.1
Return of version number to options screen

06/03/20 - v2.0.4
Fixes a bug with using the pondpatch to surf
Fixes a bug with the Germanium Bike Rack (if it is glitched, read the sign near the bike rack)

05/31/20 - v2.0.3
Mega Flygon!
Fixes another legendary event that was slightly bugged
Fixes Female Trainer Card
Adds a mystery gift code
Fixes a bug that prevents access to a TM on Route 15

05/28/20 - v2.0.2
Fixes a legendary event that was slightly bugged
Removes screen size adjustment at start of game

05/27/20 - v2.0.1
Adds an NPC outside of Pokecenters that will fix items, Pokemon, and the pokedex broken from migrating to the Gen6-8 framework

05/26/20 - v2.0.0
Gen 6-8 Update!!
Switch from Essentials v16.2 to Essentials v17.1
Many small text, graphical and bug fixes
All gen 6-8 Pokemon except Ultra Beasts, Hoopa, and Cosmog line (Coming soon)
New Rotom Lamp Form
New Castform Sandstorm Form
New Elite 4 Trainers
Pokemon choices that Elite 4 trainers can choose from 9 each, so battles vary
Elite 4 members and some trainers now have Mega Pokemon
Switch to Static Sprites from animated sprites
Major sprite revamp for Photowyrm, Chordalux (Now Chromasp), Chromas (Now Chordalux), and Galefront
Minor Sprite revamps for Storrm and Clowd.
Rework movesets for all Pokemon to include light type moves/TMs
New Requirement for final postgame battle/acquiring Arceus: See every legendary pokemon instead of every pokemon (Not yet possible until I add Hoopa and Cosmog line)
New easy mode: More XP from battles, further benefits coming soon

05/15/20 - v1.2.6
Small graphical and text fixes

04/28/20 - v1.2.5
Graphical and text fixes

04/21/20 - v1.2.4
Fixed a bug where I accidentally introduced a block to a path on Route 3

03/31/20 - v1.2.3
One more mystery gift Pokemon added

03/29/20 - v1.2.2
Fixed a bug where you could get stuck in the fighting gym if you saved and quit between trainers.

03/16/20 - v1.2.1
Buffed final battle levels
Added mystery gift code

01/26/20 - v1.2.0
Major overworld graphical updates, especially Helium City, Boron Village, Routes 2, 3, 11, 12, Victory Road.
Patched it so that pools reset by default on entry into gym 5

12/09/19 - v1.1.14
Patched Fling and Copycat which are bugged in Essentials 16.2
Fixed item needed for Electabuzz evolution

12/08/19 - v1.1.12
Fixed a bug where if you talked to the comissioner as champion you could not decline taking on a challenger
Added a Fly Spot to Route 15
Fixed a bug where an exit to Regirock's cave was in the wrong spot
Added a mystery gift for Bug
Fixed lots of Pokemons' evolution moves

12/03/19 - v1.1.10
Fixed a bug where you could get locked out of e4 if you left after attendant moved aside
Added icons graphics for Nuzlocke mode balls
Fixed Shin's Blissey in E4 and tournament
Fixed Alakazam's Evolution Move

12/01/19 - v1.1.9
Deleted incorrect text on Deoxys form changing pillars
Fixed a bug that prevented certain legendaries from showing up in the postgame
Added a mystery gift
Changed Woman in Mewtwo's puzzle to look different in first room

11/30/19 - v1.1.7
Fixed a critical bug that prevented you from getting back into e4 if you were kicked out

11/30/19 - v1.1.6
Fixed mystery gift woman not giving out Mega Ring
Added abilities for Primal Kyogre, Groudon, Mega Rayquaza
Sunbeam no longer mistakenly treated as a sound based move
Tile passability fixed

11/29/19 - v1.1.5
Fixed missing link in apricorn trade side quest

11/29/19 - v1.1.4
Adjust Ice type resistances to gen 6 standard
Fixed ledge which jumped both ways in Diglett's Cave, and an event in Diglett's cave
Fixed pokemon getting healedi n PC in challenge mode
Nerfed Pokemon League tournament battle 1 slightly

11/27/19 - v1.1.3
Removed an event used for testing
Added more Escape Rope points
Adjust Steel type resistances to gen 6 standard
Patched missing fairy typing for Ralts line and Mawile
Graphics patch contains fixed Grovyle Sprite
New Mystery Gift Code

11/24/19 - v1.1.2
Patched a bug that could trap you in the elite 4.
Minor text fixes
Escape rope fixes

11/16/19 - v1.1.0
Mega evolutions now included!!
Master Mega Trainers appear scattered around the region after making it to the Pokemon League!
Claim your Mega Ring from the Mystery Gift woman at platinum heights.
Defeat the Mega Trainer of the respective Pokemon to receive its mega stone.
Small text fixes

6/27/19 - v1.0.10
Small bug fixes

6/16/19 - v1.0.9
Fixed a bug where the Pokemon League tryouts did not properly reinitialize if you lost to the 2nd or third trainer.

6/25/19 - v1.0.8
Fixed a bug where you cannot rebattle eighth gym leader if you lose.

6/24/19 - v1.0.7
Fixed a critical tileset blockage introduced in 1.0.6

6/12/19 - v1.0.6
Added a mystery gift code
Raised game corner prices
Tweaked lithium town
Nerfed cemetery difficulty after 10 failed tries to escape

6/9/19 - v1.0.5
Added a mystery gift code
Nerfed Gym 1 slightly
Buffed Grass spawn rates in Argon City some

6/2/19 - v1.0.4
Added some Mystery gift codes
Improved Argon City some
Added more interactiveness to objects especially in Germanium Village

4/29/19 - v1.0.3
Added some Mystery gift codes
Added missing water encounters for Routes 10, 13

4/27/19 - v1.0.2
Added and altered Turbo script by Wootius (press alt up to two times to increase gameplay speed 1.75X or 2.5X)
Made legendite accessible earlier in game
Altered some trainer text

4/23/19 - v1.0.1
Forgot to upload necessary .dll file

4/22/19 - v1.0.0
First posted


juliorain

Male
USA
Seen August 29th, 2020
Posted August 29th, 2020
1,798 posts
5.1 Years
approved; you may want to try wrapping [img] tags around their individual sharelinks instead of inserting a dubious link to your imgur page!

Softshade

Seen 9 Hours Ago
Posted 3 Days Ago
170 posts
2.5 Years
approved; you may want to try wrapping [img] tags around their individual sharelinks instead of inserting a dubious link to your imgur page!
Thanks for the tip! I'm still new to this sort of formatting and trying to figure it out. What markdown language is this? I am only familiar with html, and don't know where to look up the syntax for adjusting image sizes and such.

Softshade

Seen 9 Hours Ago
Posted 3 Days Ago
170 posts
2.5 Years
Hi Poprocksandcoke86, sorry for the delay, I didn't get a notification of your comment! If you download the game, you can find images of them in the Graphics/Battlers/Static folder. The moves and typings can be found in the post above. Please feel free to join the discord for more information! I am currently on a different computer and cannot upload images of the mons directly or I would do that.

Tiefi

Røcvald

Seen August 4th, 2021
Posted June 13th, 2021
68 posts
2.9 Years
Hi, this looks really intresting, don't know, why it's so unnoticed at the moment, but I'm looking forward to try it out.
Even though I haven't even started playing, I want to make a suggestion for overwriting the Light type matchups:
Super effective against Dark, Ghost, Steel.
Not very effective against Grass, Fairy, Ice, Dragon.
Weak to Dark, Ice.
Resists Light, Fairy, Fire, Electric, Steel.
Immune to being burned and paralyzed (if Electric Pokemon are also immune to it, otherwise not).
I don't see, why Light should have any connection with water, but Ice stands for stagnation, which is the opposite of energy, and crystallization, making them kinda transparent. Also it's connected with the other energy forms Fire and Electric, so it resists them, and because both resist Steel and fire is very effective against steel, it's a perfect opportunity to nerf the op Steel-type and also it makes sense, since Steel is often cut by lasers. Furthermore it makes more sense, that Dragon resists Light, as it also resists the other energy forms, instead of being weak to it. Grass should definitely have a resistance too because of Photosynthesis, maybe even an immunity, but that seems a bit much. At last it should have a resistance to itself and Fairy because it's a bit similar in its nature and moreover, Fairy resists Light because it's used to it like Dragons.

Softshade

Seen 9 Hours Ago
Posted 3 Days Ago
170 posts
2.5 Years
Hi Tiefi, thanks for the suggestions! I made Light supereffective against Water because light causes evaporation. Light also melts ice. Light and dark being supereffective against each other for the obvious symbolism. Similarly against Ghost. Interesting thought about nerfing Steel type, but I'm not sure I want to make Light too offensively OP. I had weak to drago (but not NVE) against dragon, for sort of similar reasons that you said. I might consider also making it NVE. I'm not sure I follow on the weak to Ice part, both idea wise, and due to the fact that ice is already pretty good offensively. Given how many offensive X4s light types get, I wasn't sure I wanted to make it resist more types, so I left it at water, and immunity to fire. I also thought about immunity to electric, but ground is also already immune. One thing I might take from your suggestions is immunity to burning. That seems to make a lot of sense. But then, considering it already is immune to fire, the only way a light pokemon could currently get a burn is through Scald (which is NVE), Tri attack or synchronize. Additional immunity to paralysis seems OP. Please let me know if you start playing what you think! I might add in a patch soon with Burn immunity, and NVE vs dragon. (Though
Spoiler:
that would make the battle vs the first gym leader harder for those who start with photowyrm
)

Tiefi

Røcvald

Seen August 4th, 2021
Posted June 13th, 2021
68 posts
2.9 Years
Wow, thanks for the quick reply, haven't expected it to be that quick! When I've played a bit, I will tell you, what I think about it. ;)
Ok, the thing with the evaporation and water really makes sense, but that doesn't mean, that it should have a resistance to water, since electric is also very effective to water for similar reasons, but water is normal effective to it. Further the melting Ice sounds too much like fire, which already stands for heat. Electricity is also very hot, probably much hotter, but nevertheless it has nothing to do with Ice in the matchups, if you know, what I mean. For me, Ice stands for cold and cold means stagnation, which is the opposite of energy, meaning little to no energy. Moreover and most important I always thought of Ice types to be like crystal clear, so like crystals they can manipulate light or be transparent, so that light just goes through them, if you know, what I mean. Thing is: I can understand, you don't want to make Ice offensively better, but defensively it's the worst type of all and you would make it even worse, so I would definitely let Ice have a second resistance, instead of just to itself. Further you are right, that burn and paralyse immunity would be op. However, the fire immunity seems a bit much to me, since fire also isn't immune to itself, so you could just let fire and electric be resistances, and then it should have a resistance against all energy forms, so also to itself. The thing with the Fairy type is not really necessary, I just thought, they should be connected, furthermore you can let dragon be very effective against Light, but the grass thing would be really nice to have, instead of the Fire resistance to Light. Grass is overall really weak and due to photosynthesis it would make perfect sense to let it have another resistance. Also, if Fire has a Light resistance, Fire should have a resistance against Electric too, which it doesn't, so Grass comes in more handy imo. (I wanted Grass to have a Fairy resistance, but instead Fire got it, which is already a really good type, so it would be really nice for the Light type) However and that is my last point, I'm already writing way too much ;), the Steel thing is probably the most fitting opportunity to nerf the Steel types. As I wrote, both Fire and Electric have a Steel resistance, so Light should have it too, and thing is: I think, that modern smiths use Lasers to cut their steels, so that stands for the vulnerability of Steel to Light.
So the new matchups would be as follows, which I think, is pretty decent:
Super effective against Dark, Ghost, Water, Steel.
Not very effective against Grass, Ice, Dragon.
Weak to Dark, Dragon.
Resists Light, Fire, Electric, Steel.
Immune to being burned
It doesn't need to have an immunity imo, so this seems really perfect to me, let me know, what you think about it, I'm looking forward too it! ;) (and I've written way to much, damn!)

looneyman1

The Psycho Pokemon

Male
Seen 2 Hours Ago
Posted 3 Weeks Ago
hey how does one get the hidden abilities on pokemon? Are they a small chance in standard encounters or are they obtained another way? It would make sense for a specil kind of ability capsule to access them if one wishes, but make them like a high level pickup item or something at a battle tower prize to balance out the capability to aquire them.

Softshade

Seen 9 Hours Ago
Posted 3 Days Ago
170 posts
2.5 Years
Hi looneyman, Pokemon that you get through trading (Machamp, Alakazam, Gengar, etc. ) should all come with their hidden ability. I tweaked breeding so that the father determines the ability 100% of the time, and also tweaked egg groups so that you can eventually exchange abilities to every other egg group. There is a book in the library the explains more of the mechanics! I also made non-gendered pokemon able to breed with each other. So you should be able to get almost every hidden ability through breeding that way! Now that I think of it though, I can't recall adding a way to get Ditto with hidden ability, which might be a desirable one. I might put out a patch that has a gift ditto or a way to get ditto with Imposter.
Have you been playing the game already? Or are you just seeing if this game has hidden abilities implemented as a factor in deciding to play?

Seen June 15th, 2020
Posted May 13th, 2020
5 posts
1.9 Years
New update! Version 1.1.0 has all Mega Evolutions and a Master Mega Trainer Postgame. Find all of the mega trainers and battle them with a normal version of the Pokemon to earn the respective Mega Stone!
Could you tell me where the Absol Mega trainer is? I really want Mega Absol

Softshade

Seen 9 Hours Ago
Posted 3 Days Ago
170 posts
2.5 Years
Hi, I have an issue with installing the fonts. Even after I have installed the fonts, the game still tells me "One or more fonts are not installed". I have tried everything I can to fix it and it's still giving me that message. Can anyone help me with this?
Hi Phantom Starfish, how did you try installing the fonts? There is a guide [here] that should show you how to do it. Worst case scenario, if they won't install, the game should let you play on anyway, you just won't have the classic Pokemon fonts, and you'll have to deal with that pop up every time you start.