Gold Pokemon Super Gold 97 (Complete)

Started by lvl_3 February 4th, 2020 1:26 PM
  • 127017 views
  • 428 replies
Seen 2 Weeks Ago
Posted 2 Weeks Ago
53 posts
1.3 Years
Intro:
With the release of the Spaceworld 97 demo about two years ago, I was inspired to create a game that would represent what I felt like a "finished" version of that demo could look like. How would the game turned out if it continued on the path that was shown at that event? Well, that's what I set out to create, and have already finished!

Story
You are a new trainer who sets out on a journey to help Professor Oak with researching Pokemon, very much like the very first games. This story is built on the foundation that was pulled from the demo itself, and has you traverse Nihon, based on the entirety of Japan, while you collect badges and catch Pokemon. You'll also have to face off against Team Rocket, who are building a machine that would give them incredible power over Pokemon! Silver is portrayed in the manner that he was in the demo - not as an antagonist, but as an energetic rival, kind of similar to gen 4's Barry. The story is admittedly kind of simple, but intentionally so. It was written to feel like the story that might have been in the demo had it been completed.

Features
- Version 6.28 out now!
- Graphics fully pulled from the Spaceworld demo, complete with Pokemon sprites, overworld tilesets, trainer sprites, etc, along with a handful of sprites I had to redesign myself to better match the art style of the demo.
- Redesigned Pokedex as of 3.00!
- New GBC color palette mode as of version 5.00!
- Pikachu minigame! (press Left +B on title screen and wait for music to end)
- 251 Pokemon, the complete Pokedex as it appeared in the demo. The main way that this differs from what would have been in an "official" game is that all 251 Pokemon are obtainable in one save file.
- New key items that match the story presented in the game
- Evolutionary stones that match the Demo (Heart Stone, Poison Stone) as well as an additional Covenant Orb that allows for the evolution of Pokemon that would normally require trading.
- 8 badges, Pokemon League, like you would expect.
- A new postgame map not present in the Spaceworld demo
- Type chart that matches the beta
- Full support for the original Game Boy
- Full support for the Super Game Boy
- Full support for the Game Boy Color (with limited palettes similar to Yellow Version)
- Improved level curve compared to final Gold and levels are generally higher, leading to a slightly tougher game but still not overly difficult
- Additional postgame islands and objectives
- Additional rematches for Gym Leaders and Pokemon League
- Additional items based on scrapped items from the demo (including skateboard!)
- Additional moves based on scrapped moves from the demo
- Several Beta music tracks
- Expanded bedroom decoration system

Type Chart

Spoiler:


Pokemon Stats/Evolutions/Moves
These links lead to the source for the game, but they're very easy to understand, so they can be used as a reference.

Evolutions/Level-up data:
https://github.com/lvl-3-g/Gold97SGB/blob/master/data/pokemon/evos_attacks.asm

Stats/TM learnsets:
https://github.com/lvl-3-g/Gold97SGB/tree/master/data/pokemon/base_stats

Screenshots



Full Overworld Map


Spoiler:


Download Patch File

Super Gold 97 is the newest and fully up-to-date version with all content and compatibility with all Game Boy systems. Download this one if this is your first time here!
Super Gold 97: (Patch to GOLD)
SuperGold97_6_28.zip

Legacy Gold 97 is the original version of the game, with less content and only compatible with the Game Boy Color. This is only remaining here for legacy support. Everything in this game is in Super Gold 97, so you will not miss anything by ignoring this version.
Legacy Gold 97: (Patch to CRYSTAL)
Gold_97_3_00.zip

Credits
Anyone and everyone who worked on the pokecrystal and pokegold disassembly or wrote the wiki tutorials!
Anyone who mined data from the Spaceworld demo!
Spaceworld 97 Reforged team for some content brought over to Super Gold 97 and support with bug fixing!

Changelog

https://github.com/lvl-3-g/Gold97SGB/blob/master/changelog.txt

FAQ
FAQ (SPOILERS?)

Q: How do I get Surf?

A: Defeat Team Rocket in the Slowpoke Well, then talk to the old man in the house next to it.

Q: How do I get Rock Smash?

A: You are given Rock Smash when you complete the Radio Tower. You cannot get it before the Team Rocket event there.

Q: How do I get Waterfall?

A: The route between Silent Town and Kanto has rocks blocking the way. Approach it from the Kanto side and talk to the man by the rocks.

Q: How do I get fly?

A: Talk to the sailor in the Alloy City cafe.

Q: Where is Whitney? She's not in the gym.

A: Make sure you've both rescued the girl from the mine, and defeated Team Rocket at the Aquarium. Whitney will appear in the gym once both of those things are done.

Q: I can't go north from Westport City, a rock blocks the path! Where do I go?

A: Make sure you've defeated Bugsy, taken the ferry from the dock in West City to go to Teknos, then complete the events there (Rescue girl, defeat Team Rocket, defeat Whitney). Then you will get a call from Prof.Oak asking you to meet him in Birdon Town, and the rocks blocking the way will be gone.

Q: How do I get the Kanto starters and other Nihon starters?

A: Defeat the Elite Four, then in the postgame islands, there are NPCs in Amami Town, Nago Village, and Ryukyu City that give you the Kanto starters. The other two Nihon starters can be obtained by defeating the unofficial gym in Ryukyu City and by finding all of the NPCs to go to the game house on Route 102.

Q: Where are the NPCs that go to the game house on Route 102?

A: The first one is in the milk bar in Birdon Town, the second one is in the Game Corner in Kanto, and the third one is in the large house in Kume City, so you cannot complete this objective until the postgame.

Q: How do I get Ho-Oh?

A: You need to have done two things - climb the 5 Floor Tower and get the monk's blessing, and defeat Team Rocket completely in the Radio Tower. After that, there's an old man NPC in Alloy City who will trigger the Ho-Oh event when talked to. After that, meet him at the top of the 5 Floor Tower and you will be able to encounter Ho-Oh.

Q: How do I get the legendary beasts?

A: Complete the Ho-Oh event, then they will spawn in the Magma Shaft, Ampare Cavern, and Whirl Island.

Q: How do I get the Kanto legendary birds?

A: They're in the postgame area, in Iced Cavern, Charred Summit, and Joule Cave. They won't appear unless you have the Tri-Wing with you. You obtain this item from an NPC in Iejima Town after ridding the Hydro Plant of bikers.

Q: Where is Mewtwo/Mew?

A: Mewtwo is in the abandoned laboratory in the Isen Strait. It's hidden, you'll have to surf around the top right corner to find it. Mew is located on Tropical Island.

looneyman1

The Psycho Pokemon

Male
Seen 12 Hours Ago
Posted 2 Days Ago
1,242 posts
7.6 Years
hey just curious is there a phys/spec split in this like in gen 4 onward? I wanted to be sure since theres no indication of one. Its ok if there isnt but I wanted to ask since some of the actual canon species have attacks that dont match their stats they cant make use of otherwise.

Jeann

Age 32
Male
Seen 2 Weeks Ago
Posted August 17th, 2020
25 posts
4 Years
hey just curious is there a phys/spec split in this like in gen 4 onward? I wanted to be sure since theres no indication of one. Its ok if there isnt but I wanted to ask since some of the actual canon species have attacks that dont match their stats they cant make use of otherwise.
no are phys/spec split and fairy type lvl_3 says the game going like if game freak finish pokemon gold demo

PkmnTrainerElio

♥ Jung Hoseok, Kim Namjoon and Park Jimin ♥

Age 26
Male
Alola
Seen 2 Days Ago
Posted January 31st, 2021
806 posts
10 Years
Looks like the first Pokémon ROM Hack I play in 2020 will be this! Can't wait.
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