bobandbill
7.8/10 too much water
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It's a hot take article! And it's not focused on Pokemon entirely??
Came to mind as I was watching the newest trailer/announcement on Hyrule Warriors: Age of Calamity. Firstly, Aonuma (produce of the LoZ series) straight up said they want more time to work on the much awaited BotW 2 game before revealing any more about that. Taking their time on the game! But to fill the gap, they let another studio develop another title on the LoZ/Warriors crossover/side series, directly related to BotW this time around.
My argument is that this should be an approach embraced more by TPC/TPCi. The main series titles have had a release every year or two, or DLC release for those now. There's hardly been breathing space, and clear evidence of rushed development and corner cutting. Meanwhile, while it was encouraging to see Snap 2 finally get announced - and the developers behind Pokken are doing this - more of this would be nice, as well as greater integration.
Easy games to point to as examples would be the Orre games, Colosseum and XD: Gale of Darkness. They are the closest to the main series titles in mechanics, but have had no inkling of returning since Genius Sonority essentially got gutted and put on mobile spinoff duty (Shuffle, Cafe Remix). A shame!
Anyways, article would be on the above topics. Happy to take input or ideas on talking points.
Came to mind as I was watching the newest trailer/announcement on Hyrule Warriors: Age of Calamity. Firstly, Aonuma (produce of the LoZ series) straight up said they want more time to work on the much awaited BotW 2 game before revealing any more about that. Taking their time on the game! But to fill the gap, they let another studio develop another title on the LoZ/Warriors crossover/side series, directly related to BotW this time around.
My argument is that this should be an approach embraced more by TPC/TPCi. The main series titles have had a release every year or two, or DLC release for those now. There's hardly been breathing space, and clear evidence of rushed development and corner cutting. Meanwhile, while it was encouraging to see Snap 2 finally get announced - and the developers behind Pokken are doing this - more of this would be nice, as well as greater integration.
Easy games to point to as examples would be the Orre games, Colosseum and XD: Gale of Darkness. They are the closest to the main series titles in mechanics, but have had no inkling of returning since Genius Sonority essentially got gutted and put on mobile spinoff duty (Shuffle, Cafe Remix). A shame!
Anyways, article would be on the above topics. Happy to take input or ideas on talking points.