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1% Offense - 99% TOO MANY RMTS

Pokedra

Retired
  • 1,661
    Posts
    16
    Years
    • Seen Aug 21, 2016
    Introduction
    Here is one my new teams I recently made, of course its not perfect and I'll need help. It focuses on total offense with barely any defence.

    At a Glance
    [PokeCommunity.com] 1% Offense - 99% TOO MANY RMTS
    [PokeCommunity.com] 1% Offense - 99% TOO MANY RMTS
    [PokeCommunity.com] 1% Offense - 99% TOO MANY RMTS
    *smogon.com link removed*
    [PokeCommunity.com] 1% Offense - 99% TOO MANY RMTS
    *image removed*


    The Team in Depth
    ______________________________________________________________

    [PokeCommunity.com] 1% Offense - 99% TOO MANY RMTS

    Glaceon@ Choice Specs
    EV : 252 HP | 252 Special Attack | 4 Speed
    Nature : Modest(-Atk, +SpAtk)
    Ability : Snow Cloak

    ~Ice Beam
    ~Shadow Ball
    ~Hidden Power Electric
    ~Water Pulse

    A total beast with Specs equipped, she possesses the same firepower as SpecsLatios. Even things that resist Ice Beam take massive amounts of amount so it's usually my main attack. Shadow Ball hits Ghosts and Psychic-types. Water Pulse is pretty weak but it ensures that Glaceon isn't walled by Fire-types. Hidden Power Electric takes care of those pesky-Water types who try to wall this set.

    [PokeCommunity.com] 1% Offense - 99% TOO MANY RMTS

    Scyther@ Life Orb
    EV : 252 Attack | 4 Defence | 252 Speed
    Nature : Jolly(-SpAtk, +Spe)
    Ability : Technician

    ~Swords Dance
    ~X-Scissor
    ~Aerial Ace
    ~Brick Break

    Scyther is a powerhouse and is easily one of the best physical threats in OU. Due to Technician, Aerial Ace is 120 power so it's a wonderful STAB attack for beating up Bug/Fighting/Grass-types. X-Scissor is another great attack that takes care of Psychic-types. Brick Break is to hurt those Steel and Rock-types which he wouldn't be able to damage.

    [PokeCommunity.com] 1% Offense - 99% TOO MANY RMTS

    Arcanine@ Life Orb
    EV : 178 Attack | 132 Special Attack | 188 Speed
    Nature : Naive(-SpD, +Spe)
    Ability : Flash Fire

    ~Flare Blitz
    ~Overheat
    ~Hidden Power Electric
    ~Extremespeed

    A excellent mixed sweeper, I moved some EV's from Attack to Special Attack to give Overheat more power. Flare Blitz recoil and LO recoil eat up his HP fast but he does alot of damage in the process. HP Electric hits Water-types for nice damage while Extremespeed can be used to pick off weakened Pokemon. He absorbs Fire-attack directed at Roserade, Scyther and Glaceon.

    [PokeCommunity.com] 1% Offense - 99% TOO MANY RMTS

    Sandslash@ Leftovers
    EV : 252 HP | 176 Attack | 80 Defence
    Nature : Adamant(+Atk, -SpAtk)
    Ability : Sand Veil

    ~Swords Dance
    ~Rapid Spin
    ~Earthquake
    ~Night Slash

    A Pokemon I always wanted to try, he spins away the rocks which hurt Scyther, Glaceon and Arcanine as well as using SD and pounding Pokemon with STAB Earthquake and Night Slash is for the floating Ghosts.

    [PokeCommunity.com] 1% Offense - 99% TOO MANY RMTS

    Roserade@ Choice Scarf
    EV : 4 HP | 252 Special Attack | 252 Speed
    Nature : Modest(-Atk, +SpAtk)
    Ability : Natural Cure

    ~Sleep Powder
    ~Leaf Storm
    ~Hidden Power Fire
    ~Sludge Bomb

    Roserade provides fast sleep and I also use her as a revenge-killer. Leaf Storm is incredibly powerful and hurts anything that doesn't resist it. Hidden Power Fire ensures Steel-types don't wall this set and Sludge Bomb provides a powerful attack that doesn't lower her special attack.

    [PokeCommunity.com] 1% Offense - 99% TOO MANY RMTS

    Quagsire@ Leftovers
    EV : 252 HP | 96 Attack | 160 Defence
    Nature : Impish(-SpAtk, +Def)
    Ability : Water Absorb

    ~Waterfall
    ~Ice Punch
    ~Toxic
    ~Protect

    I couldn't go total offense, I needed to have something sturdy that stopped rain dance teams and could also take physical hits pretty well and Quagsire came to mind. Stone Edge/Waterfall provides decent coverage and Yawn/Toxic works pretty well as it racks up damage and gives me some Lefties recovery. He also absorbs Water-attacks aimed at Sandslash and Arcanine.

    Conclusion
    I'll need plenty of help with team as there proabaly will be many Pokemon that can 6-0 it so help me :)
     
    Last edited:
    Specs Ice Beam is more then enough to finish him so is Arcanine's Overheat.

    If worst comes to worst, +2 Scyther 2HKO's him with Aerial Ace :)
     
    Encore is better than protect on Quagsire imo and like wise with ice punch >> stone edge so you can actually hit incoming grass types.

    Sub + SD Cacturne is actually a real problem for you lol.

    Ill come back later for a better rate, but i cant stop now since im pushed short on time.
     
    Last edited:
    SD Drapion and NP Houndoom hurt this team, but I can't think of anything else off the top of my head...pretty darn decent :)
     
    A full offense team with rapid spin? Not full offense, then.
    It'd take you roughly two turns to spin those rocks, provided Slash isn't already in play, which means they have two turns to hurt Slash.
    Something to note.
    Unfortunaently I need the spin support else it hurts three of my sweepers. I 'd usually bring him in after someone faints so he can spin and run :)

    SD Drapion and NP Houndoom hurt this team, but I can't think of anything else off the top of my head...pretty darn decent :)
    Thanks and no they don't really, Roserade can shut them down with Sleep Powder and Scyther outspeeds Houndoom and OHKO's with X-Scissor. SD Drapion is pretty dangerous but Sandslash can survive a hit from it and hit back hard wit Earthquake. If that doesn't KO Arcanine can Extremespeed to pick him off :)

    And D_A yeah Ice Punch is a better option over Stone Edge but I'll keep Protect for the Lefties recovery and Toxic stalling.
     
    Ah pardon me if I'm saying something noobish, but doesn't technician raise attacks less than or equal to 60 power by 1.5? That would make aerial ace at 90 power, not 120 (which would be if technician raises power by 2.0).
     
    Ah pardon me if I'm saying something noobish, but doesn't technician raise attacks less than or equal to 60 power by 1.5? That would make aerial ace at 90 power, not 120 (which would be if technician raises power by 2.0).

    STAB.

    If Altaria gets in a DD on the switch, it OHKOs Glaceon with Stealth Rock in play. Then what?
     
    STAB.

    If Altaria gets in a DD on the switch, it OHKOs Glaceon with Stealth Rock in play. Then what?

    Quagsire can take a hit from it i guess and smack it with Ice Punch ?

    Although in theory Mix Altaria (the ones with Draco/Outrage/Fire Blast/Roost) actually really hurt and you dont have a steel type to absorb draco's and outrages so meh. It also has a pretty easy time switching into Roserade, Sandslash and Arcanine too because of its natural bulk.

    You are also bird weak. Swellow really really hurts you badly, not even sandslash and quagsire can take a hit from that thing, guts facade and brave bird destroy everything which means you have to sacrifice a team member to revenge kill it. I mean you dont even have Stealth Rock so it can switch in quite easily too. Honchkrow fits this category too (I dont even know why Honchkrow is UU because if people actually used it more they would see its incredibly broken but w/e lol)

    So yeah tl;dr more steel type and more SR. Registeel might work and it also covers that nasty sub mind mismagius weak.

    Encore is way better than protect btw, i have used Quagsire on many of my teams and can tell you now its a fantastic move that stops it being set up fodder and it also stops things like SD Absol from dominating you. Oh and its great for giving your sweepers a free switch in and stops baton pass chains. ^.^

    Still Sub + Salac Cacturne weak 1/10, start over and pick Torchic.
     
    Last edited:
    Ice Punch is only a guarenteed OHKO on Altaria with Stealth Rock, which he doesn't have. If hax isn't on his side and he rolls a low, Altaria 2HKOs. Furthermore, there is a good chance Quagsire would have been damaged before hand and so would be OHKO'd anyway. Not that that is a strong argument.
    I was gonna mention Honchkrow but honestly, I thought he was OU >.<
     
    How Yanmega weak is he? With Stone Edge on Quagsire he should be fine, but then he's royally screwed by Altaria.
     
    Last edited:
    As I said, if Altraia gets a DD in, I'll shut him down with sleep.

    Swellow is a threat...I'll do some testing and see what happens :D
     
    As I said, if Altraia gets a DD in, I'll shut him down with sleep.

    Swellow is a threat...I'll do some testing and see what happens :D
    Your team is already good enough to shut down a Dragon Dance Altaria anyway. As said before, the only major problem with this team as we can see is Houndoom. A Nasty Plot Houndoom hurts this more then Choice Specs Houndoom.
     
    How does NPDoom hurt me when i can outspeed and kill it with Scyther?!!!

    If that doesn't work I'll kill it with Extremespeed from Arcanine.
    If that doesn't work I'll sleep it with Roserade.
    If that doesn't work I'll Sludge Bomb it.

    Sorry ^__^ i felt like ranting :)
     
    How does NPDoom hurt me when i can outspeed and kill it with Scyther?!!!

    If that doesn't work I'll kill it with Extremespeed from Arcanine.
    If that doesn't work I'll sleep it with Roserade.
    If that doesn't work I'll Sludge Bomb it.

    Sorry ^__^ i felt like ranting :)
    Your Arcanine can also stop Yanmega with Extemespeed. But it will be a risk switching Arcanine against Yanmega since most Yanmegas carry Hypnosis. You are on a luck there since Hypnosis accuarcy droped when Platinum came out.
     
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