PiaCRT
Orange Dev
- 958
- Posts
- 14
- Years
- Age 29
- Mikan Island
- Seen yesterday
I have been wondering this for a while, and for my most recent project I need it. Basically instead of the 32x32 tile size RMXP uses, I was wondering if there was a zooming script that could perhaps make the perspective be of that of a 16x16 tile sized game.
I have another idea that would work, but it would require getting a pixel movement script to work with essentials, and it would look messier.
Any help on this? I don't exactly expect to be able to map with 16x16 tiles, but atleast be able to zoom 50% would be amazing.
I have another idea that would work, but it would require getting a pixel movement script to work with essentials, and it would look messier.
Any help on this? I don't exactly expect to be able to map with 16x16 tiles, but atleast be able to zoom 50% would be amazing.