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- Seen May 12, 2013
Hello all, long time lurker, new post. I've run into some issues I can't seem to solve on my own with the essentials engine
So, I've managed to implement shadow pokemon into my game, but I've run into a couple of problems. Firstly, the "scent" items only work if the pokemon is in hyper mode outside of a battle. I don't know if this is intentional, but if it is, then I guess it's working as expected.
Secondly, whenever a pokemon does enter Hyper Mode during a battle (both trainer and wild, I've checked this multiple times), I'm not given the "call" option. I haven't edited any of the code regarding battles or shadow pokemon (I'm not the most competent coder, but I manage), so unless I overlooked this in the Bug thread, or it didn't come up in search, I'm completely lost. I'd love to get this working, and any advice would be greatly appreciated.
Thanks in advance.
So, I've managed to implement shadow pokemon into my game, but I've run into a couple of problems. Firstly, the "scent" items only work if the pokemon is in hyper mode outside of a battle. I don't know if this is intentional, but if it is, then I guess it's working as expected.
Secondly, whenever a pokemon does enter Hyper Mode during a battle (both trainer and wild, I've checked this multiple times), I'm not given the "call" option. I haven't edited any of the code regarding battles or shadow pokemon (I'm not the most competent coder, but I manage), so unless I overlooked this in the Bug thread, or it didn't come up in search, I'm completely lost. I'd love to get this working, and any advice would be greatly appreciated.
Thanks in advance.