[CSS-DIV="width: 800px; background-color: #cae2e1; padding: 20px;border: solid; border-color: #000000; border-width: 1px; color: #000000;"]PokéLINK: Alpha
→ IC Thread
[CSS-DIV="background-color: #f3f3f3; background-opacity: 0.5; padding: 10px; border: solid; border-color: #488889; border-width: 1px; text-align: left; color: #000000;"]Players:
[/div]
[CSS-DIV="background-color: #f3f3f3; background-opacity: 0.5; padding: 10px; border: solid; border-color: #488889; border-width: 1px; text-align: left; color: #000000;"]Pokémon:
Update the titanpad! I'll keep the basics here.
[/div]
→ IC Thread
[CSS-DIV="background-color: #f3f3f3; background-opacity: 0.5; padding: 10px; border: solid; border-color: #488889; border-width: 1px; text-align: left; color: #000000;"]Players:
1. Rosalie Falk ★ Strikit
2.
3. Laura Poffman ★ Alby4t5
4. Layla Riese ★ Orianna
5. Richie Copeland ★ Apollo
6. Nathan Harris ★ Genesis
7. Saya Kobayash ★ Dragon
8. Jarrod Parker ★ siiadams
2.
3. Laura Poffman ★ Alby4t5
4. Layla Riese ★ Orianna
5. Richie Copeland ★ Apollo
6. Nathan Harris ★ Genesis
7. Saya Kobayash ★ Dragon
8. Jarrod Parker ★ siiadams
![[PokeCommunity.com] PokéLINK [OOC] [PokeCommunity.com] PokéLINK [OOC]](https://archives.bulbagarden.net/media/upload/1/17/Bag_Friend_Ball_Sprite.png)
[CSS-DIV="background-color: #f3f3f3; background-opacity: 0.5; padding: 10px; border: solid; border-color: #488889; border-width: 1px; text-align: left; color: #000000;"]Pokémon:
Update the titanpad! I'll keep the basics here.
1. Rosalie Falk:
2.
3. Laura Poffman: Froakie
4. Layla Riese: Treecko, Ralts
5. Richie Copeland: Chimchar
6. Nathan Harris: Fennekin
7. Saya Kobayash: Snivy
8. Jarrod Parker: Bulbasaur (Rosemary)
[/div]2.
3. Laura Poffman: Froakie
4. Layla Riese: Treecko, Ralts
5. Richie Copeland: Chimchar
6. Nathan Harris: Fennekin
7. Saya Kobayash: Snivy
8. Jarrod Parker: Bulbasaur (Rosemary)
Spoiler:
[CSS-DIV="background-color: #f3f3f3; background-opacity: 0.5; padding: 10px; border: solid; border-color: #488889; border-width: 1px; text-align: left; color: #000000;"]Background:
[CSS-DIV="background-color: #f3f3f3; background-opacity: 0.5; padding: 10px; border: solid; border-color: #488889; border-width: 1px; text-align: left; color: #000000;"]Reward and Punishment:
[CSS-DIV="background-color: #f3f3f3; background-opacity: 0.5; padding: 10px; border: solid; border-color: #488889; border-width: 1px; text-align: left; color: #000000;"]Playing the Game:
[CSS-DIV="background-color: #f3f3f3; background-opacity: 0.5; padding: 10px; border: solid; border-color: #488889; border-width: 1px; text-align: left; color: #000000;"]Signing up:
MEGAFaker© are one of the largest gaming companies in the world. In this parallel universe, they have successfully displaced all other game developers and completely monopolise the market. Their chairman, not satisfied with the the lack of competition, has embarked on a new aim - to create the ultimate gaming experience.
A game where your freedom is on the line.
The megalomaniac's wishes came true when a budding games engineer, Professor O. Akerberry, proposed a social experiment - utilising the company's newest project, Pocket-Link, and putting some unwilling students through their paces.
Pocket-Link, or PokéLINK as it was more commonly known, was a rehash of a failed classic - Pocket Monsters. However, instead of the old single player version, the professor had adapted it to form an online, multiplayer experience.
The game, rigged up in every cell-like room, pushed the players to complete task after task. Working together, and sometimes competing, for prizes and luxuries. The prisoners have little choice but to play - without levelling they are refused food and water; only those that complete the game will walk free.
It didn't take long for MEGAFaker© to pick its targets. A nearby, international university was bustling with students - eight missing wouldn't cause much of a stir, and could go unnoticed for weeks. Advertisements were placed around the city, 'beta-testers needed!' 'we need the best!' - eventually, the necessary test subjects showed up.
With that, a new game was ready to begin.
[/div]A game where your freedom is on the line.
The megalomaniac's wishes came true when a budding games engineer, Professor O. Akerberry, proposed a social experiment - utilising the company's newest project, Pocket-Link, and putting some unwilling students through their paces.
Pocket-Link, or PokéLINK as it was more commonly known, was a rehash of a failed classic - Pocket Monsters. However, instead of the old single player version, the professor had adapted it to form an online, multiplayer experience.
The game, rigged up in every cell-like room, pushed the players to complete task after task. Working together, and sometimes competing, for prizes and luxuries. The prisoners have little choice but to play - without levelling they are refused food and water; only those that complete the game will walk free.
It didn't take long for MEGAFaker© to pick its targets. A nearby, international university was bustling with students - eight missing wouldn't cause much of a stir, and could go unnoticed for weeks. Advertisements were placed around the city, 'beta-testers needed!' 'we need the best!' - eventually, the necessary test subjects showed up.
With that, a new game was ready to begin.
[CSS-DIV="background-color: #f3f3f3; background-opacity: 0.5; padding: 10px; border: solid; border-color: #488889; border-width: 1px; text-align: left; color: #000000;"]Reward and Punishment:
For completing tasks and reaching goals the players can expect to receive a reward. There is always a choice for rewards, although the precise details are not known until you choose either way. The choice will always be between a real-life reward and an in-game reward.
RL rewards: New decorations for your room, personal items from home, room upgrades (bedding, lighting, space) or specially chosen gifts.
IG rewards: Pokémon evolutions, rare encounters, bonus items, move tutoring or baby pokémon.
After each gaming period; any player who takes part in a gaming session will be rewarded with one hour access to a communal room. Any prize you receive is considered your property, and as such you can use it as you like - some rewards can be kept back or given up.
Punishments are given out if your player refused to play, or to compensate for damage to MEGAFaker© property.
[/div]RL rewards: New decorations for your room, personal items from home, room upgrades (bedding, lighting, space) or specially chosen gifts.
IG rewards: Pokémon evolutions, rare encounters, bonus items, move tutoring or baby pokémon.
After each gaming period; any player who takes part in a gaming session will be rewarded with one hour access to a communal room. Any prize you receive is considered your property, and as such you can use it as you like - some rewards can be kept back or given up.
Punishments are given out if your player refused to play, or to compensate for damage to MEGAFaker© property.
[CSS-DIV="background-color: #f3f3f3; background-opacity: 0.5; padding: 10px; border: solid; border-color: #488889; border-width: 1px; text-align: left; color: #000000;"]Playing the Game:
This roleplay is set across two dimensions - your cell room, the real world, and PokéLink, the online game. Your body in the virtual world is impervious to all damage, similar to the original Pokémon games.
Each sequence, normally akin to an important event, will have one or two main objectives. All main objectives need to be complete in order to get the basic reward. There are also several optional objectives you can do - these may reap further rewards, but should be completed after or during the main objective.
i.e. Do the main first, then early finishers have extra to do.
Between sequences there will be time where the players can meet - provided they have behaved well. Therefore, although your physical body is locked in a room for a lot of the time, there will be very few moments where you are actually alone.
[/div]Each sequence, normally akin to an important event, will have one or two main objectives. All main objectives need to be complete in order to get the basic reward. There are also several optional objectives you can do - these may reap further rewards, but should be completed after or during the main objective.
i.e. Do the main first, then early finishers have extra to do.
Between sequences there will be time where the players can meet - provided they have behaved well. Therefore, although your physical body is locked in a room for a lot of the time, there will be very few moments where you are actually alone.
[CSS-DIV="background-color: #f3f3f3; background-opacity: 0.5; padding: 10px; border: solid; border-color: #488889; border-width: 1px; text-align: left; color: #000000;"]Signing up:
Please complete the sign up sheet below. Once you have filled in a sign-up you will be gifted with your avatar appearance, based on your colour selection and RL appearance.
Please be aware that the standard rules apply (listen to GM, no godmodding, no bunnying) and that this roleplay is rated T for teen.
Name:
Age: 18+
Favourite computer game:
Colour: This will affect your avatar's clothing, and should be different to other players.
Appearance: Real life appearance - your avatar will be modeled on this.
Personality: One paragraph minimum.
Brief History: Two paragraphs maximum.
[/div]
Please be aware that the standard rules apply (listen to GM, no godmodding, no bunnying) and that this roleplay is rated T for teen.
Name:
Age: 18+
Favourite computer game:
Colour: This will affect your avatar's clothing, and should be different to other players.
Appearance: Real life appearance - your avatar will be modeled on this.
Personality: One paragraph minimum.
Brief History: Two paragraphs maximum.
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