• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Which Pokémon Masters protagonist do you like most? Let us know by casting a vote in our Masters favorite protagonist poll here!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Article: ROM Hacking Tools – Part 2: Adding tiles (A-Map)

[PokeCommunity.com] ROM Hacking Tools – Part 2: Adding tiles (A-Map)
The second part of the series is up!
This article will help you to better understand the whole process of adding tiles.
Check it out here!
 
I think this is a pretty poor way to teach people how to insert tiles. If you're going to replace tiles that are normally in tileset0 you should teach them to insert them in tileset0 rather than tileset1. I know the process is the same but this is a pretty lazy way.
 
I think this is a pretty poor way to teach people how to insert tiles. If you're going to replace tiles that are normally in tileset0 you should teach them to insert them in tileset0 rather than tileset1. I know the process is the same but this is a pretty lazy way.

I wrote at the end that the next part is going to be this. How to replace and add tiles in the main tileset. However, inserting tiles at tileset1 is useful too. I didn't say that you're going to make all the maps with this method.
 
I wrote at the end that the next part is going to be this. How to replace and add tiles in the main tileset. However, inserting tiles at tileset1 is useful too. I didn't say that you're going to make all the maps with this method.
I don't understand why you wouldn't even start off by teaching tileset0, it makes much more sense. Just take a look at FireRed the tileset1 is used mainly for buildings and map-specific tiles.
 
I don't understand why you wouldn't even start off by teaching tileset0, it makes much more sense. Just take a look at FireRed the tileset1 is used mainly for buildings and map-specific tiles.

I think it's much easier for a beginner to understand this.
You have more space at this tileset, and so you can add tiles without replacing others.
It's not exactly the same thing.
 
I think it's much easier for a beginner to understand this.
You have more space at this tileset, and so you can add tiles without replacing others.
It's not exactly the same thing.
No, it inhibits your ability to create maps as you cannot use different tileset1's without messing up map connections. It's lazy to have a warp at every entrance/exit of a town/city just to avoid using tileset0. Not sure why this is a daily article to be honest, we have many better and more indepth tile inserting tutorials that could have been used.
 
I feel like this kind of tutorial is better depicted in video format than article. It takes 10-15 seconds to visually understand the process of cropping the needed tiles out of a bigger tileset and pasting them into an exporting tool. Alternatively, GIFs instead of static images may also have helped.

But yes, tile inserting is not hard. I'd rather see niche hacking guides, if you guys continue to write tutorial guides, as these concepts are already covered well on PC's own tutorial section. Something that appeals to veteran hackers would be neat :D
 
Back
Top