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![[PokeCommunity.com] ROM Hacking Tools – Part 2: Adding tiles (A-Map) [PokeCommunity.com] ROM Hacking Tools – Part 2: Adding tiles (A-Map)](https://i.imgur.com/XB6ulLa.png)
This article will help you to better understand the whole process of adding tiles.
Check it out here!
I think this is a pretty poor way to teach people how to insert tiles. If you're going to replace tiles that are normally in tileset0 you should teach them to insert them in tileset0 rather than tileset1. I know the process is the same but this is a pretty lazy way.
I don't understand why you wouldn't even start off by teaching tileset0, it makes much more sense. Just take a look at FireRed the tileset1 is used mainly for buildings and map-specific tiles.I wrote at the end that the next part is going to be this. How to replace and add tiles in the main tileset. However, inserting tiles at tileset1 is useful too. I didn't say that you're going to make all the maps with this method.
I don't understand why you wouldn't even start off by teaching tileset0, it makes much more sense. Just take a look at FireRed the tileset1 is used mainly for buildings and map-specific tiles.
No, it inhibits your ability to create maps as you cannot use different tileset1's without messing up map connections. It's lazy to have a warp at every entrance/exit of a town/city just to avoid using tileset0. Not sure why this is a daily article to be honest, we have many better and more indepth tile inserting tutorials that could have been used.I think it's much easier for a beginner to understand this.
You have more space at this tileset, and so you can add tiles without replacing others.
It's not exactly the same thing.