Here are some other attacks I thought of. CRITICISM please (for Manaphy's pleasure).
Well, because you asked for it, I'll criticize, haha. :P
Sculpture
Type: Ice or Rock
Power: --
Accuracy: --
PP: 10
Category: Physical
Description: Similar to Substitute, the user creates either an ice or rock sculpture of itself (depending on what type it is) that takes damage for it for 5 turns. The Sculpture can be destroyed, however, by a move that is super effective against it.
I don't think the type of the attack should change depending on the Pokemon, but it being an available move for an Ice/Rock-type Pokemon is completely a-okay. Frankly, it's a great move, but because of it's greatness, it's kind of unbalanced. A five turn sub/sculpture that absorbs all attacks is very good, almost too good, which is why I'm assuming you tried to balance it out with the super-effective hit. I think it'd become more realistic, or balanced, if you either shorten the amount of turns it lasts for or it's PP size. Something like:
Name: Sculpture
Type:
Ice
Category: Other
PP:
5
Attack: -
Accuracy: -
Effect: Creates a decoy sculpture of the user for 5 turns. It is destroyed if the foe uses a Super Effective attack.
OR
Name: Sculpture
Type:
Rock
Category: Other
PP:
10
Attack: -
Accuracy: -
Effect: Creates a decoy sculpture of the user for 2 turns. It is destroyed if the foe uses a Super Effective attack.
Other than that, I like it.
Panic Field
Type: Psychic
Power: --
Accuracy: --
PP: 15
Category: Status Other
Description: The user puts itself in a panic which sharply lowers its Defense and Accuracy, but sharply raises its Attack, Speed, and Evasiveness.
Another interesting move. Everything is good except for it's effect, which is great but needs a little balancing. Dropping two stats to increase three seems too advantageous. Maybe lower DEFENSE and ACCURACY (great choice by the way) and increase just ATTACK and SPEED or ATTACK and EVASION. Nice though.
Plunge
Type: Normal
Power: 110
Accuracy: 75
PP: 15
Category: Physical
Description: The user jumps high and crashes into the foe at full force. The move also lowers the users Defense.
Nothing wrong with this as far as I can tell, except for it's PP size. With 110 base power, even with 75 accuracy, it should be limited to 10 PP at most, 5 being the standard. And another sexy Normal move enters the imaginative 5th generation movepool.
Criticism galore! I like em. :P