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5th gen ideas for names pokemon attacks etc if they have one which we want

new types


  • Total voters
    259
  • Poll closed .
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Anti

return of the king
  • 10,818
    Posts
    16
    Years
    Well, I made the team last year, but my coach, I knew more about BBsall than he did lol...too bad there is no sarcasm or exageration whatsoever in that statement...

    Migrain...Psyduck exclusive!
    Psychic
    PP-5
    Pow-150
    Acc-100
    Effect-sharply lower's phsyduck/golduck's speed

    Psyduck FTW!

    Extension Cord
    Electric
    PP-10
    Pow-90
    Acc-never misses
    Effect-whips the foe with a static-y electric cord that has a 10% of paralyzing the foe. Phys. move BTW

    Caffeine
    Normal
    PP-5
    Effect-maxes out the user's speed at the cost of defenses gwetting lowered...coca cola baby!
     

    Quidoo

    Previously called Jason22
  • 673
    Posts
    16
    Years
    Hmmm, they should make dual type moves... like volt tackle should be normal and electric and thunderpunch should be electric and fighting!

    There should also be a radiation type which bug is immune to and its good against grass and psychic.

    sorry if this is a bit off topic but it just struck me, why isn't dark good against grass, because plants die in the dark..?
     

    Anti

    return of the king
  • 10,818
    Posts
    16
    Years
    Double type moves would drive me away from pokemon...it is too complicated...radiation...interesting. At least it's creative, so I actually don't hate the idea.

    UV Ray(spec)
    Fire
    PP-5
    Pow-120
    Acc-100
    Effect-burns the foe...user must recharge one turn.
     

    TB Pro

    Old-timer
  • 2,708
    Posts
    19
    Years
    how bout this

    Picky
    Normal
    Power: N/A
    Acc: N/A
    Effect: Foe has to switch out pokemon and the user gets to pick the pokemon that comes out but sacrifices first turn.
     
  • 477
    Posts
    17
    Years
    Here's some more:

    Heavy Defense
    Type: Steel
    Damage: N/A
    Acc. N/A
    PP: 20
    Effect: Raises the users Defense and Sp. Defense stats, but also drastically lowers Speed.

    Burning Water
    Type: Water
    Damage: 70
    Acc: 100
    PP: 20
    Effect: Shoots hot water that may burn the opponent.

    Magic Seed
    Type: Grass
    Damage: N/A
    Acc: N/A
    PP: 10
    Effect: Recovers HP.

    Drop Kick
    Type: Fighting
    Damage: 120
    Acc: 90
    PP: 5
    Effect: Sends the opponent flying with a hard kick.

    Lave Bubble
    Type: Fire
    Damage: 30
    Acc: 100
    PP: 25
    Effect: Spits small bubbles made of fire at the opponent. May cause a burn, or lower Sp. Defense.

    Cosmic Ray
    Type: Psychic
    Damage: 90
    Acc: 100
    PP: 10
    Effect: Shoots out a mysterious ray of cosmic power. May lower Sp. Defense.
     
  • 108
    Posts
    16
    Years
    X Thunder
    Dam: 40
    Type: Elec
    Acc: 100
    PP: 15
    Opponent gets struck by lightning twice. 20% Paralysis.

    Flare
    Dam: 40
    Type: Fire
    Acc: 100
    PP: 10
    User fires a bright flare at the enemy. Attack greatly lowers the accuracy of both the user and the opponent.

    Fury Blitz
    Dam: 65
    Type: Fighting
    Acc: 90
    PP: 20
    User strikes the opponent with multiple rapid-fire punches and kicks. Attack deals more damage, the higher the speed of the user.

    Aurora Bay
    Dam: 70
    Type: Ice
    Acc: 100
    PP: 15
    User attacks with the power of the deadly rainbow.
     
    Last edited:
  • 477
    Posts
    17
    Years
    Vegance
    Type: Ghost
    Damage: N/A
    Acc: N/A
    PP: 5
    Effect: If user faints, opponent faints also.

    Lightning Rod
    Type: Electric
    Damage: 60
    Acc: 100
    PP: 20
    Effect: Shoots lightning bolts at the opponent. May paralyze.

    Tremor
    Type: Ground
    Damage: 150
    Acc: 100
    PP: 5
    Effect: Digs deep underground to trigger a huge earthquake. User cannot attack the next turn.

    Haunt
    Type: Ghost
    Damage: N/A
    Acc: 100
    PP: 5
    Effect: If user faints, opponent is cursed and begins to take steady damage.

    Choke Hold
    Type: Fighting
    Damage: OnehitKO
    Acc: 50
    PP: 5
    Effect: If it hits, opponent faints. If it misses, user takes recoil damage.

    Lightning Speed
    Type: Normal
    Damage: 40
    Acc: 100
    PP: 25
    Effect: Extremely fast attack that always hits first. Users Speed also rises everytime attack is used.
     

    Eos Aduro

    The Kid with the Bullet Soul
  • 2,142
    Posts
    16
    Years
    X Thunder
    Dam: 40
    Type: Elec
    Acc: 100
    PP: 15
    Opponent gets struck by lightning twice. 20% Paralysis.

    Flare
    Dam: 40
    Type: Fire
    Acc: 100
    PP: 10
    User fires a bright flare at the enemy. Attack greatly lowers the accuracy of both the user and the opponent.

    Fury Blitz
    Dam: 65
    Type: Fighting
    Acc: 90
    PP: 20
    User strikes the opponent with multiple rapid-fire punches and kicks. Attack deals more damage, the higher the speed of the user.

    Aurora Bay
    Dam: 70
    Type: Ice
    Acc: 100
    PP: 15
    User attacks with the power of the deadly rainbow.

    X Thunder is Thinderbolt weakened, Aurora Bay is Aurora Beam with a DAM inscrease.

    Bounce-Back
    Normal
    Dam:50
    Acc:90
    PP:15
    User jumps backwards and then bounces up to smack the foe, 10% chance of flinch.
     

    Eos Aduro

    The Kid with the Bullet Soul
  • 2,142
    Posts
    16
    Years
    Oh Pokemon with Roar would have fun with that one. Here is a Kecleon exclusive

    Plate Blocker
    If Kecleon is holding a Plate with one type and uses the move, and the opponent uses a move of that type, it gets deflected at double power. And Kecleon gets healed by 1/5 HP.
     

    The Real AAA

    Guess who's back!
  • 1,168
    Posts
    16
    Years
    I'm not realy good in naming moves but if you have a better name then replace the name!
    Name: Air Spinner
    Type: Fly
    Style: Special Attack
    Power: 95 or 90
    Accuracy: 100
    no effect other than damage
     

    TB Pro

    Old-timer
  • 2,708
    Posts
    19
    Years
    how about

    Name:Cloud Collision
    Style: P
    Type:Flying
    Power:120
    Acc:100
    PP:15
    Description:User Shrouds itself with Clouds and Slams into the foe with all its might
    Effect:Self-Inflicts 1/3 of the damage

    Name:Thunder Head
    Style: P
    Type:Electric
    Power:70
    Acc:95
    PP:10
    Description:User channels all the Electricity in the body and sends it to its head,then releases it into the foe
    Effect:High critical-hit ratio

    Name:Toxic Sythe
    Style: P
    Type: Poison
    Power:100
    Acc:70
    PP:5
    Description:user sends poison to Claws,Sythes ect. and slashes foe
    Effect:Has a 35% chance of Poisoning the foe

    Name:Waste Disposal
    Style:Helping
    Type: Poison
    Power:N/A
    Acc:N/A
    PP:10
    Description:User's Body Absorbs all unneeded Toxic Waste
    Effect:User Heals up to 1/2 of full health

    New Pokemon Alert!!!
    Name:Mezad Mer(french meaning for Sea)+Lizard
    Type:Water
    Atk:36
    HP:51
    Def:53
    Sp.Def:48
    Sp.Atk:60
    Spd:83
    Appearance:Mezad looks like a little Blue gecko with fins,he also has a slimy body instead of scaley.also its tail is nearly as long as its body.also the tail is like a fin of some kind.
    Description:Mezard likes to live in ponds.its houses are clever tunnels dug into the side of a pond/river/lake
    Size:11'' long
    Weight:2 lbs

    Evolution Alert
    Name: Dragoser Dragon+Arroser(French for "Water")
    Type:Water
    Atk:48
    HP:56
    Def:62
    Sp.Def:60
    Sp.Atk:96
    Spd:113
    Appearance: Dragoser looks like a Bluish-Green Komoto Dragon with Purple Spots on it.Also Instead of feet it has fins with Spikes protruding out of the skin folds.The Tail has grown so much skin that it looks like a giant fin with a claw Protruding out of the end.
    Description: Dragoser loves to hang out in lakes with Toxic Waste dumped into it.Over time it grew Claws out of its fins and tail fin.Also it developed strange purple spots all over its body.not even professor Pine has found out what these spots do.
    Size:6' 3'' long
    Weight:42 lbs

    Final Evoultion Alert
    Name:Rayhugon Rayonnement(French word for Radiation)+humide(French word for wet)+dragon
    Type(s):Water/Radiation
    Atk:62
    HP:81
    Def:86
    Sp.Def:83
    Sp.Atk:135
    Spd:156
    Appearance:Rayhugon looks like a Purpilish-Blue Dragon with a strange glow around it.its Fins Developed strange glowing Spikes at the end.Also the Tail Skin Hardened And is kind of like a sword with a sharp spike at the end.it also gives off Radiation burns if you get to close to it.
    description:Most Rayhugon like to like in places with intense radiation waves given off.Prof. Pine has been studying Rayhugon and found that they move to ponds when they have offspring so they will be happy.After the babies grow up the Rayhugon moves back to the radiation areas.
    Size:13' 7'' long
    Weight:110 lbs
     
    Last edited:
  • 108
    Posts
    16
    Years
    l337 speak
    Dam: 100
    Type: ???
    Acc: 100%
    PP: 5
    User begins to babble annoyingly in l337. Opponent gets a headache just listening to the mindless battle and recieves constant damage (like Wrap) 100 dam. for the first turn and then 10 damage for the rest of the battle until the user faints or is switched out. User can only understand commands in l337 and automatically becomes confused. (basically the user either cannot attack for one turn or they may hurt themselves. User's attack damage and critical hit ratio may increase while using this move.
     
  • 477
    Posts
    17
    Years
    Mystic Spirit
    Type: Dragon
    Damage: 70
    Acc: 100
    PP: 5
    Effect: Opponents Sp. Attack and Sp. Defense fall, while users Sp. Attack and Sp. Defense rise.

    Unravel
    Type: Normal
    Damage: 200
    Acc: 100
    PP: 5
    Effect: User attacks in a blind rage at the opponent. Causes serious damage for 2-3 turns, but users Defense and Sp. Defense stats sharply fall.

    Coil Grip
    Type: Steel
    Damage: 20
    Acc: 100
    PP: 25
    Effect: Traps the opponent for 2-5 turns. May lower Defense.

    Poison Rain
    Type: Water
    Damage: 50
    Acc: 100
    PP: 20
    Effect: Causes a storm of polluted water. May poison opponent.

    Mind Waves
    Type: Psychic
    Damage: N/A
    Acc: 80
    PP: 5
    Effect: Lowers the opponents Attack, Defense, Speed, Accuracy, and all Special stats.

    Feather Smash
    Type: Flying
    Damage: 60
    Acc: 100
    PP: 20
    Effect: Shoots feathers at the opponent. May lower Speed.
     

    ~*!*~Tatsujin Gosuto~*!*~

    Buffalo State College
  • 12,049
    Posts
    18
    Years
    Poison Rain
    Type: Water
    Damage: 50
    Acc: 100
    PP: 20
    Effect: Causes a storm of polluted water. May poison opponent.


    it would sound better if you said Acid Rain other than Poison Rain. I'm just saying. If thats so, it should hit all Pokemon on the field




    :t354:TG
     

    TB Pro

    Old-timer
  • 2,708
    Posts
    19
    Years
    Name:Shrapnel
    Style: P
    Type:Steel
    Power:200
    Acc:100
    PP:5
    Description:User Explodes its body and sends chunks of metal flying at the foe
    Effect:Causes user to faint

    Name:Freshen Up
    Style: H
    Type:Normal
    Power:N/A
    Acc:N/A
    PP:5
    Description:User takes a turn to put on makeup and perfume
    Effect:User takes a turn to heal all status conditions and heal up to 1/2 of full health
    Special Info:Female only

    Name:Beef Up
    Style: H
    Type:Normal
    Power:N/A
    Acc:N/A
    PP:5
    Description:User takes a turn and works out
    Effect:user raises Atk by 2 level and heals all status conditions
    Special Info:Male only

    Name:Heat Blast
    Style: S
    Type:Fire
    Power:80
    Acc:95
    PP:15
    Description:User sends out a wave of heat at tempatures over 2,000*F
    Effect:Has a 20% chance of causing burn and lowering Sp.Def.

    Name:Crossfire
    Style: S
    Type:Fire
    Power:140
    Acc:60
    PP:5
    Description:User Fires huge exploding shells at the foe
    Effect:If User misses it Self-Inflicts 1/3 of the damage that would have been caused.

    Name:Thunderous Blow
    Style: S
    Type:Electric
    Power:100
    Acc:90
    PP:10
    Description:User Fires an extremely High pitched Burst of electricity at the foe
    Effect:Has 10% chance of lowering Sp.Def

    Name:Hellfire
    Style: P
    Type:Fire
    Power:170
    Acc:100
    PP:5
    Description:User Engulfes it's body in Flames then it channels the fire energy into a huge boulder and slams it into the foe with all it's might.
    Effect:Lowers all of users stats

    also forget about the Cloud Collision, it is Brave Bird with another name.
     
    Last edited:

    Anti

    return of the king
  • 10,818
    Posts
    16
    Years
    Hello all.

    Democracy
    Normal
    PP-5
    Effect-chooses the foe's move for that one turn...can also force a switch

    Monster Mash
    Dark
    PP-15
    Pow-100
    Acc-75
    Effect-30% chance of confusion
     

    Anti

    return of the king
  • 10,818
    Posts
    16
    Years
    Yeah...I had pinstrong a few pages back...I'd like unique typing, not bug/fighting or bug/dark. Maybe something a bit more unexpected.

    Banette evo...please

    Vantrilon
    Ghost
    Shadow Tag
    Base stats:
    HP-80
    A-140
    D-50
    S-80
    SA-80
    SD-60

    I smell a Cscarfer...but yeah, I'm bad w/ appearance, so I'll leave that out.
     
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