TheNerdyPotato
Feraligatr is actually a Croc!
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The AWESOME!!! list of Movement Perissions in Advancemap that is full of WIN!!!
Welcome to my first document/tutorial thing!!!
Im going to show you a list of all the effects of the mv squares in advancemap 1.92 by LU-HO!!!
I got all of this information either from the program or fellow users and well credits are at the bottom.
I want to have all of the infromation filled in, with examples and in Laymens terms. (easiest to understand)
So please read it over, find out the blanks and examples and post away so i can update it quickly!!!
but above all, use this document to make your hacking days a lot easier, and this is dedicated to Evil Dark Mew!!!
Advance Map Movement Permissions List
0 = CROSSING OF DIFFERENT LAYERS FOR EXAMPLE (LADDERS)
1 = OBSTACLE, NOT PASSABLE
2 = ???
3 = ???
4 = PASSABLE, HEIGHT 0 (=>SURFER)
5 = OBSTACLE, HEIGHT 0
6 = ???
7 = ???
8 = PASSABLE, HEIGHT 1
9 = OBSTACLE, HEIGHT 1
A = ???
B = ???
C = PASSABLE, HEIGHT 2 (=> DEFAULT)
D = OBSTACLE, HEIGHT 2 FOR EXAMPLE (SIGNPOST)
E = ???
F = SIDEWAYS
10 = PASSABLE, HEIGHT 3
11 = OBSTACLE, HEIGHT 3
12 = ???
13 = ???
14 = PASSABLE, HEIGHT 4 FOR EXAMPLE (MOUNTAIN)
15 = OBSTACLE, HEIGHT 4
16 = ???
17 = ???
18 = PASSABLE, HEIGHT 5
19 = OBSTACLE, HEIGHT 5
1A = ???
1B = ???
1C = PASSABLE, HEIGHT 6
1D = OBSTACLE, HEIGHT 6
1E = ???
1F = ???
20 = PASSABLE, HEIGHT 7
21 = OBSTACLE, HEIGHT 7
22 = ???
23 = ???
24 = PASSABLE, HEIGHT 8
25 = OBSTACLE, HEIGHT 8
26 = ???
27 = ???
28 = PASSABLE, HEIGHT 9
29 = OBSTACLE, HEIGHT 9
2A = ???
2B = ???
2C = PASSABLE, HEIGHT 10
2D = OBSTACLE, HEIGHT 10
2E = ???
2F = ???
30 = PASSABLE, HEIGHT 11
31 = OBSTACLE, HEIGHT 11
32 = ???
33 = ???
34 = PASSABLE, HEIGHT 12
35 = OBSTACLE, HEIGHT 12
36 = ???
37 = ???
38 = PASSABLE, HEIGHT 13
39 = OBSTACLE, HEIGHT 13
3A = ???
3B = ???
3C = PASSABLE ABOVE AND BELOW
3D = ???
3E = ???
3F = ???
INFORMATION I USED FROM POSTS FROM OTHER USERS:
0,F,14,D FROM COOLEY
Welcome to my first document/tutorial thing!!!
Im going to show you a list of all the effects of the mv squares in advancemap 1.92 by LU-HO!!!
I got all of this information either from the program or fellow users and well credits are at the bottom.
I want to have all of the infromation filled in, with examples and in Laymens terms. (easiest to understand)
So please read it over, find out the blanks and examples and post away so i can update it quickly!!!
but above all, use this document to make your hacking days a lot easier, and this is dedicated to Evil Dark Mew!!!
Advance Map Movement Permissions List
0 = CROSSING OF DIFFERENT LAYERS FOR EXAMPLE (LADDERS)
1 = OBSTACLE, NOT PASSABLE
2 = ???
3 = ???
4 = PASSABLE, HEIGHT 0 (=>SURFER)
5 = OBSTACLE, HEIGHT 0
6 = ???
7 = ???
8 = PASSABLE, HEIGHT 1
9 = OBSTACLE, HEIGHT 1
A = ???
B = ???
C = PASSABLE, HEIGHT 2 (=> DEFAULT)
D = OBSTACLE, HEIGHT 2 FOR EXAMPLE (SIGNPOST)
E = ???
F = SIDEWAYS
10 = PASSABLE, HEIGHT 3
11 = OBSTACLE, HEIGHT 3
12 = ???
13 = ???
14 = PASSABLE, HEIGHT 4 FOR EXAMPLE (MOUNTAIN)
15 = OBSTACLE, HEIGHT 4
16 = ???
17 = ???
18 = PASSABLE, HEIGHT 5
19 = OBSTACLE, HEIGHT 5
1A = ???
1B = ???
1C = PASSABLE, HEIGHT 6
1D = OBSTACLE, HEIGHT 6
1E = ???
1F = ???
20 = PASSABLE, HEIGHT 7
21 = OBSTACLE, HEIGHT 7
22 = ???
23 = ???
24 = PASSABLE, HEIGHT 8
25 = OBSTACLE, HEIGHT 8
26 = ???
27 = ???
28 = PASSABLE, HEIGHT 9
29 = OBSTACLE, HEIGHT 9
2A = ???
2B = ???
2C = PASSABLE, HEIGHT 10
2D = OBSTACLE, HEIGHT 10
2E = ???
2F = ???
30 = PASSABLE, HEIGHT 11
31 = OBSTACLE, HEIGHT 11
32 = ???
33 = ???
34 = PASSABLE, HEIGHT 12
35 = OBSTACLE, HEIGHT 12
36 = ???
37 = ???
38 = PASSABLE, HEIGHT 13
39 = OBSTACLE, HEIGHT 13
3A = ???
3B = ???
3C = PASSABLE ABOVE AND BELOW
3D = ???
3E = ???
3F = ???
INFORMATION I USED FROM POSTS FROM OTHER USERS:
0,F,14,D FROM COOLEY
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