I stress feeble because I don't know what the hell I'm doing at all. I literally just threw six guys together and tried to make them balanced. This is my first attempt at a UU team, so I definitely need some help please. Kthanx.
The Team
"image removed"
Persian @ Life Orb
Jolly
252 Att / 252 Speed / 6 HP
Bite
U-Turn
Hypnosis
Fake Out
Seems like a pretty good lead...I can Fake Out then U-Turn to whatever counter I need. Kinda sucks about Hypnosis' accuracy though...But I don't know of anything else that could go in that last move slot. Bite is for coverage and gets boosts by technician.
*image removed*
Lanturn @ Leftovers
Bold
40 HP / 80 Speed / 136 Sp Attack / 252 Sp Defense
Ice Beam
Surf
Thunder Wave
Thunderbolt
Special Wall....Seems like this guy can take quite a beating and still fire back with good coverage. T-wave to cripple sweepers.
*image removed*
Claydol @ Leftovers
Bold
252 HP / 144 Defense / 114 Sp Attack
Stealth Rock
Earth Power
Toxic
Rapid Spin
Stealth Rocker/Spinner....Should be pretty self-explanatory. Even though most of my team isn't weak to SR, it's still nice to have. Toxic for some status.
*image removed*
Hitmonlee @ Life Orb
Jolly
252 Att / 252 Speed / 4 Sp defense
Close Combat
Earthquake
Mach Punch
Stone Edge
I've been hearing cool stuff about Hitmonlee, so I thought I'd try him out. Pretty standard physical sweeper...I like Mach Punch for priority. This guy should be at least 2HKOing everything in UU.
*image removed*
Hypno @ Leftovers
Calm
172 HP / 112 Sp Attack / 224 Sp Defense
Nasty Plot
Psychic
Shadow Ball
Wish
Wish support lets Hypno plot his devious plans and then sweep away. It seems kind of redundant to put both him and Lanturn on...thoughts?
*image removed*
Froslass @ Choice Scarf
Modest
252 Sp attack / 192 Speed / 66 HP
Ice Beam
Thunder Bolt
Shadow Ball
Destiny Bond
Revenge Killer. Because I couldn't think of anything else...and I need one =P
The Team
"image removed"
Persian @ Life Orb
Jolly
252 Att / 252 Speed / 6 HP
Bite
U-Turn
Hypnosis
Fake Out
Seems like a pretty good lead...I can Fake Out then U-Turn to whatever counter I need. Kinda sucks about Hypnosis' accuracy though...But I don't know of anything else that could go in that last move slot. Bite is for coverage and gets boosts by technician.
*image removed*
Lanturn @ Leftovers
Bold
40 HP / 80 Speed / 136 Sp Attack / 252 Sp Defense
Ice Beam
Surf
Thunder Wave
Thunderbolt
Special Wall....Seems like this guy can take quite a beating and still fire back with good coverage. T-wave to cripple sweepers.
*image removed*
Claydol @ Leftovers
Bold
252 HP / 144 Defense / 114 Sp Attack
Stealth Rock
Earth Power
Toxic
Rapid Spin
Stealth Rocker/Spinner....Should be pretty self-explanatory. Even though most of my team isn't weak to SR, it's still nice to have. Toxic for some status.
*image removed*
Hitmonlee @ Life Orb
Jolly
252 Att / 252 Speed / 4 Sp defense
Close Combat
Earthquake
Mach Punch
Stone Edge
I've been hearing cool stuff about Hitmonlee, so I thought I'd try him out. Pretty standard physical sweeper...I like Mach Punch for priority. This guy should be at least 2HKOing everything in UU.
*image removed*
Hypno @ Leftovers
Calm
172 HP / 112 Sp Attack / 224 Sp Defense
Nasty Plot
Psychic
Shadow Ball
Wish
Wish support lets Hypno plot his devious plans and then sweep away. It seems kind of redundant to put both him and Lanturn on...thoughts?
*image removed*
Froslass @ Choice Scarf
Modest
252 Sp attack / 192 Speed / 66 HP
Ice Beam
Thunder Bolt
Shadow Ball
Destiny Bond
Revenge Killer. Because I couldn't think of anything else...and I need one =P
Last edited: