LiitleCrow
Liitle'Emperor'Crow
- 13
- Posts
- 9
- Years
- Denmark
- Seen Jun 27, 2015
Ok guys, I don't know if this is the right place to post this thing.
But I have come up with a new locke challenge, and have chosen to make a let's play of it.
So I had hoped to get some support and feedback if any of you are interested ;)
I just started youtube, so bear with my inexperience ;)
Also for good measure, I'll post the rules as well ;)
Ok, so here are the rules for the DnD-Locke! (Be ready for a short novel ;) )
• Normal nuzzlocke rules apply with a few changes
- When a pokemon faints, it is released or sent to a deathbox
- Only the first pokemon on each route can be caught (Changed with the Roll-rule)
- Every pokemon has to be named to assure a closer bond with the trainer
• Instead of the catch rule – You roll a die to decide what which number encounter is to be caught
• The names of the pokemon have to be heroic
• A team has a capacity of four team-members (Five if the DM rule is added)
• You are allowed to do to one of three things extra: Wonder, Egg or Randomized
• A team-member cannot be exchanged unless fainted
- When a Gymleader is defeated you are allowed to exchange one of your pokemon with one in your box with the same role
- When a pokemon faints, a short story is told about their heroic deeds and their death
• Roles have to be given to each pokemon caught, and cannot be changed throughout the play-through
- Warrior
- Has to be a physical attacker
- Has to have at least three damaging moves (HM's included)
- You are not allowed to heal while this is the only friendly pokemon present on the battlefield
- Wizard
- Has to be a special attacker
- Has to have at least three damaging moves (HM's included)
- You are not allowed to heal while this is the only friendly pokemon present on the battlefield
- Rogue
- Cannot use moves with power greater than 60 before STAB
Optional - Has to be the fastest pokemon on the team, when it is around the same level as the rest
- Support roles
{
- Cleric
- Has to be female
- Can only hold two damaging moves
- Tank
- Has to be male
- Can only hold two damaging moves
}
- Optional - Dungeon Master
- The starter
- Must be on the team at all times
- If the DM dies, the game is lost
- There may only be one of each role on one team.
- A Cleric and a Tank cannot be on the same team.
But I have come up with a new locke challenge, and have chosen to make a let's play of it.
So I had hoped to get some support and feedback if any of you are interested ;)
I just started youtube, so bear with my inexperience ;)
Also for good measure, I'll post the rules as well ;)
Ok, so here are the rules for the DnD-Locke! (Be ready for a short novel ;) )
• Normal nuzzlocke rules apply with a few changes
- When a pokemon faints, it is released or sent to a deathbox
- Only the first pokemon on each route can be caught (Changed with the Roll-rule)
- Every pokemon has to be named to assure a closer bond with the trainer
• Instead of the catch rule – You roll a die to decide what which number encounter is to be caught
• The names of the pokemon have to be heroic
• A team has a capacity of four team-members (Five if the DM rule is added)
• You are allowed to do to one of three things extra: Wonder, Egg or Randomized
• A team-member cannot be exchanged unless fainted
- When a Gymleader is defeated you are allowed to exchange one of your pokemon with one in your box with the same role
- When a pokemon faints, a short story is told about their heroic deeds and their death
• Roles have to be given to each pokemon caught, and cannot be changed throughout the play-through
- Warrior
- Has to be a physical attacker
- Has to have at least three damaging moves (HM's included)
- You are not allowed to heal while this is the only friendly pokemon present on the battlefield
- Wizard
- Has to be a special attacker
- Has to have at least three damaging moves (HM's included)
- You are not allowed to heal while this is the only friendly pokemon present on the battlefield
- Rogue
- Cannot use moves with power greater than 60 before STAB
Optional - Has to be the fastest pokemon on the team, when it is around the same level as the rest
- Support roles
{
- Cleric
- Has to be female
- Can only hold two damaging moves
- Tank
- Has to be male
- Can only hold two damaging moves
}
- Optional - Dungeon Master
- The starter
- Must be on the team at all times
- If the DM dies, the game is lost
- There may only be one of each role on one team.
- A Cleric and a Tank cannot be on the same team.
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