A let's play with a brand new locke!

LiitleCrow

Liitle'Emperor'Crow
  • 13
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    9
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    Ok guys, I don't know if this is the right place to post this thing.
    But I have come up with a new locke challenge, and have chosen to make a let's play of it.
    So I had hoped to get some support and feedback if any of you are interested ;)

    I just started youtube, so bear with my inexperience ;)

    Also for good measure, I'll post the rules as well ;)

    Ok, so here are the rules for the DnD-Locke! (Be ready for a short novel ;) )

    • Normal nuzzlocke rules apply with a few changes
    - When a pokemon faints, it is released or sent to a deathbox
    - Only the first pokemon on each route can be caught (Changed with the Roll-rule)
    - Every pokemon has to be named to assure a closer bond with the trainer

    • Instead of the catch rule – You roll a die to decide what which number encounter is to be caught
    • The names of the pokemon have to be heroic


    • A team has a capacity of four team-members (Five if the DM rule is added)

    • You are allowed to do to one of three things extra: Wonder, Egg or Randomized

    • A team-member cannot be exchanged unless fainted
    - When a Gymleader is defeated you are allowed to exchange one of your pokemon with one in your box with the same role
    - When a pokemon faints, a short story is told about their heroic deeds and their death

    • Roles have to be given to each pokemon caught, and cannot be changed throughout the play-through

    - Warrior
    - Has to be a physical attacker
    - Has to have at least three damaging moves (HM's included)
    - You are not allowed to heal while this is the only friendly pokemon present on the battlefield

    - Wizard
    - Has to be a special attacker
    - Has to have at least three damaging moves (HM's included)
    - You are not allowed to heal while this is the only friendly pokemon present on the battlefield

    - Rogue
    - Cannot use moves with power greater than 60 before STAB
    Optional - Has to be the fastest pokemon on the team, when it is around the same level as the rest

    - Support roles
    {
    - Cleric
    - Has to be female
    - Can only hold two damaging moves

    - Tank
    - Has to be male
    - Can only hold two damaging moves
    }

    - Optional - Dungeon Master
    - The starter
    - Must be on the team at all times
    - If the DM dies, the game is lost

    - There may only be one of each role on one team.
    - A Cleric and a Tank cannot be on the same team.
     
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